Ishimaru Jinrai
[12] Conqueror
LOL Gym teacher Christie costume.... xDDD I feel weird playing as her in it. Sucks people who haven't bought the DLC online won't be able to view it when I fight them though... >_>
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LOL Gym teacher Christie costume.... xDDD I feel weird playing as her in it. Sucks people who haven't bought the DLC online won't be able to view it when I fight them though... >_>
I went and did the spacing and combo check topics for Leon today, if anyone's interested in him.
That's the only thing I don't really like about DOA land... Information is hard to find, and there's not a lot of standardization. Our wiki is filled to the brim, FSD's... not so much.
I understand the frame data is in the game, but sometimes it's just nice to look at something on another screen. Team Ninja hasn't done what they did with DOA4 (frame data .pdfs on the website) and it still irks me that they decided to initially put it in a Prima guide... Now with DOA5U I don't even know what's going on.
DOAWorld is a barren wasteland. :|
Yeah...Well, when people want to fill it out they are more than welcome to. It's a wiki for a reason.
You think you can do like SCV and change music that plays on individual stages, right?I don't understand how to change the music for stages. I know there is an option that says "stage/character", but when I go scroll the music it's still characters only. Help this casual please?
Yeah.So pretty much I can only pick one song at a time. (Assuming I have one main)
i've had this issue for a while. except i noticed it back when vanilla first came out. coming into this game right from Soul Calibur really had this issue bugging me because in SC you duck immediately. i have a friend that likes to come up and throw a lot. the thing is, i see it coming. the bad thing is that ducking in the game takes to long so he gets it off anyway. it annoys me that i can't duck throws effectively from some characters (aka players who i know like to grab at certain times) on reaction but have to guess. the same goes for some character combos like Helena's 66KPP. some don't finish the string and go for a grab. i like to stay ducking just in case and wait for the animation of the final P to stand back up. also Hayate's 3 string move. the cartwheel, low sweep, then elbow. i find it harder to block that based on reaction as well because of these "ducking frames". i don't know what the purpose of putting startup frames to a simple movement and other 3D fighters don't have this (that i know of). if someone could explain to me why this is then that'd be cool, otherwise i will continue to be baffled at this weird mechanic.http://www.freestepdodge.com/threads/crouching-or-why-the-cant-i-duck-that-goddamn-dragon-kick.3457/
Because of this (not being able to test Lisa's OH directly bugged the %^&* outta me) I caved and bought the game. F2P has officially taken all of my monies. I'm an EA Activision freemium sucker. Lord have mercy.
But really though, no more bar 'n grill arcade ignorance mode for me. I gotta have my lab...
I find it interesting that the full game download consists of Core Fighters and an unlock download. That's pretty cool... Maybe more games should be doing this.
I think this is what was happening to me back in Vanilla, though. It wasn't the lag... it was a crouch that takes more than 1 frame to activate.
Sigh.
If I woulda come out to a tournament for this and got hit with that offline... ohhh man, I would've raged so hard...
VF doesn't have instant crouch. Considering DOA is somewhat based off VF, I'm not surprised it also has a crouch animation.The lack of any sort of "insta-duck" like in other 3D fighters is aggravating especially when fighting a jumping OH whore like Lisa.
I only have a list of characters that I want to try, but I'd prefer to use easier characters if possible.quote
Over at free step dodge all the Helena players, including mamba, seemed to be having a pity party over Helena's current state. I'm not trying to contradict you man, I'm totally noobish and poorly informed about this game so don't get the wrong idea when I ask you this, you're saying that she still has a great vortex?Easiest from top to bottom.
Rachel (easy, mindless vortex, medium damage potential)
Alpha (mash buttons, get stupid amounts of damage. very fast, best throw in game. TERRIBLE DEFENSE)
Momiji (hit buttons, cool shit happens)
Helena (incredibly good crushes, good lows, good throw resets, great vortex, medium damage potential)
Christie (very fast, best sidestep evasion in the game, medium to high damage potential)
Lisa (slower attack speed but extremely good movement, good crushes, high juggle and throw damage potential)
Sarah (fast, frame advantage beast, technical, medium to high damage potential, no vortex but incredibly difficult to stop regardless)