Soulcalibur VI General Roster Speculation Thread

SoulCalibur VI: which 3 characters do you most hope for?

  • A brand new character

  • Amy

  • Cassandra

  • Hilde

  • Hwang/Yunsung and/or Lizardman

  • Rock

  • Setsuka

  • Viola

  • Z.W.E.I.

  • Other: Abyss, Algol, Dampierre, Elysium, Leixia, Li Long, Patroklos, etc.


Results are only viewable after voting.
My guesses knowing what we know:

100% in the base roster (16) SC1 and really popular or new
Mitsurugi/Taki/Yoshimistu/Kilik/Xianghua/Maxi
Sophitia/Siegfried/Nightmare/Ivy/Cervantes/Astaroth/Voldo
Darth Rival/New/Guest

100% in the roster but might be DLC (13) SC1 and less popular or post-SC1 and really popular
Talim/Raphael
Mi-Na/Hwang/Rock/Aeon/Edgemaster
Cassandra/Yun/Setsuka/Tira/Zasalamel/Hilde

25% to get in at all
Li Long
Amy/Algol/Dampierre
Viola (or style)/ZWEI (or style)/Patroklos (or style)

Banished to the shadow realm
Other mimics
The rest of the SC5 kids

I think we'll end up with ~30 characters, with maybe 6 being DLC/season pass. It makes the most sense to me to make Cassandra, Yun, Tira, Zasalamel, Setsuka, and Hilde the DLC characters (Talim and Raphael need to be base characters). I really, really hope they rework ZWEI's style and get it into the game.
 
I don't necessarily agree with Macaulyn for the most part, but some of your (WuHT) points don't jive with me.

You are not convincing at all.

1) Algol is unique - Being unique doesn't mean it is good. I'm going to repeat this throughout my reply because this seems to be something that gives you difficulty.

Being unique doesn't mean good, that's for sure.

However, Algol is unique in a good way. He's a full on boss character designed as it in all ways.
He has a fighting style unique to him, one that's more easily learnable(and fairer) than a Mimic boss(like Elysium or Inferno). It's also not just a suped up version of an already existing character.

The only real issue i have with him at all as that is the bubble cannons. They not only make him far more projectile-focused, they also look silly and takes away from his imposing image. For a projectile done right as far as boss characters go, Abyss is the go to character.

Being a boss character doesn't disqualify you from being a solid character overall, either.

2) Algol has personality - The weapon's connection with the character is what gives the weapon the personality. No one is wasting their time arguing if Algol himself has personality.
Your point defeats itself. Algol's weapon is Himself. If he has personality then his weapon(Himself) has as well. Also, a fair amount of characters's weapons have little to no connection to the character beyond being "the weapon they use". I fail to see how Flambert has any identity- Raphael has all of it and Flambert is just any rapier because any rapier suits Raph. In fact, Raphael would fit far better with the Queen's Guard.

When you think of soul calibur, do you think of skilled warriors with specific martial arts disciplines wielding iconic and conspicuously identifiable weapons ? Or do you think of man-gods who float around and randomly protude sharp edges and spikes from their bodies and firing projectiles??

The most iconic character in the franchise has big meaty claws used for combat that not only have spikes but outright horns on them in certain games. Algol is not out of place in the slightest by being a "Man-God", the series never had an issue with having more out there designs or movesets.
Also, when he clearly only uses his edges for specific moves it's pretty dishonest to say he "randomly" uses them. It's like saying Cervantes "randomly" fires his gun-sword.

Why doesn't Mitsurugi spawn a katana from his wrist like the shitty deadpool from that shitty wolverine film? It looks downright goofy.
Why doesn't Mitsurugi do booty checks like the Alexandras? Why doesn't he do any of the silly stuff Yoshimitsu does?
Because Mitsurugi is a character with an established personality of being serious, so we know he shouldn't do that.
Being "goofy" and out of place is very subjective and a bad argument to get into overall.

I would not bet that Project Soul will start to introduce more people like Algol. This isn't MvC infinite where DLC Venom creates attacks from his body and it fits in that specific game universe (maybe this analogy wouldn't confuse you)
Yet the mimic characters have pulled weapons out of their butts since day one. Algol doesn't conflict with the game universe.

The weapons have always been a very important part of the character's identity and is always in the character's bios and descriptions published by Namco. Its not something I randomly made up. The characters' fighting style (whether fictional or not) is also important.

Absolute nonsense. Only a few weapons were ever important at all. The fighting style was always the more important part because it informed us of the personality- of the character. Algol does not stray from this.
 
I don't necessarily agree with Macaulyn for the most part, but some of your (WuHT) points don't jive with me.
Its all good. If people can discuss without attacking each other I don't see any problem with it.


Your point defeats itself. Algol's weapon is Himself. If he has personality then his weapon(Himself) has as well. Also, a fair amount of characters's weapons have little to no connection to the character beyond being "the weapon they use". I fail to see how Flambert has any identity- Raphael has all of it and Flambert is just any rapier because any rapier suits Raph. In fact, Raphael would fit far better with the Queen's Guard.

Well not to rely too much on lore, but the whole point was that Flambert was a family heirloom passed down generations. It does indeed have an identity and history seperate from our resident fencer. And, because I like to argue both sides, in SC5 mitsurugi's low-quality katana was also explicitly identified as a sorry sword, but Mitsurugi used it anyways.

Maybe if both you Maculyn don't see my point, i'll have to reflect on my own posts and see if I can put it out in a more clear way.

Borrowing from Marvel:

Something like how Thor's mjolnir hammer and Captain Amercia's shield are separate from the characters, but are signature weapons.

Those 2 heroes have this one signature weapon that would fit well into a weapon based fighting game (if you ignore the time period).

A character like Venom, who generates appendages from his alien suit, would fit less. I recognize that his symbiote alien is the weapon, but it is not a weapon like a war hammer or buckler shield.

The weapon itself is easily recognizable and is always prominently shown. You will pretty much always see Captain america with the shield and Thor with the hammer. You always see Venom with the symbiote, but don't see the phrase "with the symbiote" because the symbiote is kinda his body (again I recognize it is a separate weapon being worn by eddie brock).

I hope that analogy makes it more clear.

The most iconic character in the franchise has big meaty claws used for combat that not only have spikes but outright horns on them in certain games.

You can look at SC3's logo.

Nightmare's sword is featured much more prominently than his arm. I'm not saying his giant arm isn't dangerous, but:

1) The Logo is critically importantly to instantly giving the game an identity. Project Soul consciously made this decision to use this particular graphic (why they chose SC2 nightmare instead of sc3 nightmare is beyond me)

2) Ever notice how the monster-claw-arm thing is never mentioned as Nightmare's weapon in any of his bios ? Ever notice why his claw-arm isn't interchangable as an editable weapon ? Ever notice why his weapon description is consistently Zweihander?


Algol is not out of place in the slightest by being a "Man-God", the series never had an issue with having more out there designs or movesets.
Lore wise in a single player campaign I'm completely ok with having the final battle against something like Algol like fighting Azazel. Where we differ is I don't like seeing special boss characters as regular selectable versus options. If the boss was like Nightmare or Cervantes, with a more traditional character design then thats another matter (I'm anticipating you 2 will try to use this argument).
Also, when he clearly only uses his edges for specific moves it's pretty dishonest to say he "randomly" uses them. It's like saying Cervantes "randomly" fires his gun-sword.
I don't want to be intellectually dishonest to win an argument. Instead of "random" I mean to say that Algol has an arsenal of different weapons when he generates his attacks. The same appendage generally is consistent with the weapon it spits out, but if you piled up ALL of Algol's weapons on a table, you'd be hard pressed to find someone who would be quick to identify all those as belonging to one character unless they've played Algol.

On the flip side, you were able to easily say Cervantes has a "gun-sword" (his signature weapon) and yet you had to use a blanket statement for his "edges". This is kinda my point in that Algol has so many different edges, spikes, horns, ..etc that you lose the significance of each individual part.

Being "goofy" and out of place is very subjective and a bad argument to get into overall.
I cannot yield the fact that deadpool in the Wolverine movie was outright goofy in design. Its a call to the absurdity that one would have to generate weapons from your own body versus someone who wields the katanas by their hands. Also, not to be nitpicky, but didn't you just say Algol's projectiles were "silly" ? For this, I'm only addressing the semantics rather than the actual point. Somehow you make it a point that using "goofy" is not acceptable, but "silly" is ok.

Yet the mimic characters have pulled weapons out of their butts since day one. Algol doesn't conflict with the game universe.
Not my point. If anything, mimic characters intentionally don't have a weapon.

Absolute nonsense. Only a few weapons were ever important at all. The fighting style was always the more important part because it informed us of the personality- of the character. Algol does not stray from this.

Here is where you are wrong:

1) Design wise, the Project Soul team always stated they started with the weapon first (notice I didn't say weapon moveset) back in SC2. Next comes the flavor such as gender and physical size). The background details would follow, and then the movement was next. The weapon choice was not some willy-nilly thing as you are trying to claim

2) If the weapons were not important, then why did the majority of the weapons maintain the same apperance and name , when the character's 1p and 2p costumes changed (sometimes dramatically) from game to game.

• Sophitia always had her Elysium Shield and Omega Sword. They made it an important point when Cassandra ran off with it, or when Pyrrha inherited the weapons (so that Patroklos could identify her).
• When Siegfried reverted back to human form, he kept his Requiem.
• You mentioned Raphael, and he always had Flambert.
• The whole story of Xiba going off to inherit Kilik's staff Kali-Yuga.
• Astaroth had Kulutues axe in SC5 even though he was supposed to be a mass-produced version.

There's a reason that there is so much consistency with the weapons across the series.

3) This is not Tekken. I am not trying to argue the importance of Steve Fox's boxing gloves or Hwoarang's boots. The weapons are way more important than you give credit for it.
 
Don't have the time to answer the rest, might get back to it later.


Here is where you are wrong:

1) Design wise, the Project Soul team always stated they started with the weapon first (notice I didn't say weapon moveset) back in SC2. Next comes the flavor such as gender and physical size). The background details would follow, and then the movement was next. The weapon choice was not some willy-nilly thing as you are trying to claim

If you are trying to imply they started with the specific rapier Flambert rather than just a rapier itself as a concept I'm gonna call BS on that. And a rapier means a rapier-styled moveset.

Flambert has no personality. Raphael and his rapier, as a generic weapon(and style) does.

Also, lore importance does not equal personality at all, and that's what most of the important weapons in the series have.

2) If the weapons were not important, then why did the majority of the weapons maintain the same apperance and name , when the character's 1p and 2p costumes changed (sometimes dramatically) from game to game.

Because the specific weapons themselves are so unimportant to the character's personality that they don't even need to be updated to fit the character's changed personality, unlike the way they fight(the weapon's actual importance) and their visual appearance.



• Sophitia always had her Elysium Shield and Omega Sword. They made it an important point when Cassandra ran off with it, or when Pyrrha inherited the weapons (so that Patroklos could identify her).

It's almost like I mentioned that some weapons are important, just that a lot aren't. Sophitia's is literally a holy weapon that grant their wielder god-given skills, made by ore provided by an actual god.
Raphael's rapier is a regular rapier.

• When Siegfried reverted back to human form, he kept his Requiem.
Siegfried used Faust before his transformation, and Requiem was given to him later in the series, after his Nightmare stint. Likely for as simple a reason as Faust looking too plain.

• You mentioned Raphael, and he always had Flambert.
And Flambert is so personalityless that if you swapped it for Reiterpallasch at any point it wouldn't even matter.

• The whole story of Xiba going off to inherit Kilik's staff Kali-Yuga.
A legendary treasure and sibling weapon of Soul Calibur. And again, lore importance is not necessarily "personality".

Astaroth had Kulutues axe in SC5 even though he was supposed to be a mass-produced version.
Because they got mass-produced alongside the Astaroths.

3) This is not Tekken. I am not trying to argue the importance of Steve Fox's boxing gloves or Hwoarang's boots. The weapons are way more important than you give credit for it.

Flambert is as important as Steve's wearing a pair of boxing gloves. Raphael wielding a rapier is as important as Steve being a boxer. That's the whole crux of it all.

The designers don't start with Kali-Yuga or Flambert. They start with Bo Staff and Rapier. That's the crux of it.
 
Essentially what @WuHT is saying is: I don't care about the weapon, so I'll just state the most asinine excuses as to why it doesn't have a "personality", such as irrelevant parts of lore that are so worthless that nobody would miss them if they suddenly got removed.
 
.....anyways.

If anything, make her have that Flo Jo, or Grace Jones body structure.
I appreciate their athleticism, but neither of their builds are all that much much different from what we've already had in the series.
Why not have her be built more like Serena Williams?
Or better yet, why not both? A character of each build. That way, everyone's happy.
 
I'm very curious and worried about the Soul Calibur VI roster! We all know that the story of the game takes place before or during the events of Soul Calibur I so the sure is that the characters who appeared in Soul Calibur I will return so:

1.Mitsurugi
2.Sophitia

3.Ivy
4.Siegfried
5.Taki
6.Kilik
7.Xianghua
8.Maxi
9.Voldo
10.Hwang
11.Seong Mina
12.Edge Master
13.Astaroth
14.Rock
15.Aeon/Lizardman
16.Yoshimitsu
17.Cervantes
18.Inferno
19.Nightmare

Those appeared 4 years after the events of Soul Calibur I, but they have many possibilities to appear in the game as playable characters: (Talim, Cassie, Zasalamel, Yun, Setsuka and Amy weren't in Soul Calibur V and many fans want them in the game, If Setsuka, my main will return, I will be very happy)
20.Cassandra
21.Raphael
22.Yun Seong
23.Talim
24.Setsuka
25.Zasalamel
26.Tira
27.Amy
28.Hilde
29.Dampierre
30.Algol

And those appeared 17 years after the events of Soul Calibur IV, but I don't know if they'll be in the game, maybe only as bonus characters (I REALLY want ZWEI, Viola and Patroklos in Soul Calibur VI)
31.Patroklos
32.Pyrrha
33.ZWEI
34.Viola
35.Natsu
36.Leixia
37.Xiba
 
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What the hell are they arguing about now?
I have no idea what those 2 keep going on and on about. The whole thing was about how Algol was a step in the wrong direction. I don't know why the word "personality", "lore" and "importance" seems to trigger them so much.

You even are not sure what I'm talking about so you're having imaginary arguments with points i'm not even bringing up.

I'm just going to reply to the parts that are have obvious interpretations because I don't want to be a hypocrite.

Because the specific weapons themselves are so unimportant to the character's personality that they don't even need to be updated to fit the character's changed personality, unlike the way they fight(the weapon's actual importance) and their visual appearance.

That is completely backwards. Thats like saying the reason the Chevy logo (or other famous car emblem) stays the same is that it is so un-iconic and unimportant that they don't bother to update the logo everytime they update the car models.

How am I supposed to take you seriously ?


Essentially what @WuHT is saying is: I don't care about the weapon, so I'll just state the most asinine excuses as to why it doesn't have a "personality", such as irrelevant parts of lore that are so worthless that nobody would miss them if they suddenly got removed.

I had to bring up "asinine excuses" because you've shown time and time again that you take things personally and you can't address the point.
You're in the casual forum where some people talk about lore. It's baffling why you trying to escalate things.
 
Obviously you can make a character like that in CaS, but it would be cool for a character like that to be added to the main roster. Frankly, I find it kinda boring when every female character is thin, young, and conventionally attractive. Some more variety (beyond varying breast sizes) in the main roster would be nice.
Tru dat, actually
 
I think, maximum of 25 unique characters at launch to keep the game balance checked and then they can release old & new characters along with costume dlc to keep the game alive. Preferably the dlc characters free while they can monetize on characters specific costumes.
 
I have no idea what those 2 keep going on and on about. The whole thing was about how Algol was a step in the wrong direction. I don't know why the word "personality", "lore" and "importance" seems to trigger them so much.


Having a slight disagreement and expressing it is being triggered now?

You even are not sure what I'm talking about so you're having imaginary arguments with points i'm not even bringing up.

Except each of my arguments were in response to yours. If I'm "not sure what you are talking about"- you explain how I am misunderstanding you so we can have fruitful discussion or perhaps agree to disagree.

Instead, you cut out my entire post and dismiss it en masse which is unhelpful to everybody because instead of getting how I was wrong, you are just going "No U".




That is completely backwards. Thats like saying the reason the Chevy logo (or other famous car emblem) stays the same is that it is so un-iconic and unimportant that they don't bother to update the logo everytime they update the car models.

Tell me again how Flambert is important or particularly iconic.
If weapons don't change because they are iconic- why then do the most iconic, important weapons in the franchise(Calibur and Edge) always change? Them transforming for new users are not an excuse when they've been used by Siegfried and Nightmare for the vast majority of time.

Raphael using a rapier is more important than using a specific rapier.

How am I supposed to take you seriously ?

Nice to see you try to ridicule me instead of arguing in good faith. I've been trying to be polite.


Either way, me might wanna take this to PMs, I think we've veered quite a bit off-topic.
 
I had to bring up "asinine excuses" because you've shown time and time again that you take things personally and you can't address the point.
You're in the casual forum where some people talk about lore. It's baffling why you trying to escalate things.
I did? When, exactly? Also, your excuses are asinine, because lore is irrelevant in this case. You cannot compare Raphael's rapier to Algol's body. Raphael could have been fighting with the flower joke weapon he had in SC4 and it wouldn't have changed anything, because his moveset would always be the exact same. Algol's weapon comes from inside him, so it becomes much more important lore-wise because its literally attached to him forever (or do you truly think that Algol will go around saying "hmm, I gotta swap my left wrist blade for a better one"?) and its not the type of weapon everyone can get or use in the way he uses, so its directly linked to his own lore, unlike a Flambert. So, I cannot address the point? Or you are just being too childish to admit you're bring an extremely random and completely uncomparable case because you can't simply have the decency of saying "I'm just not a fan of Algol"?
 
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