I don't necessarily agree with Macaulyn for the most part, but some of your (WuHT) points don't jive with me.
Its all good. If people can discuss without attacking each other I don't see any problem with it.
Your point defeats itself. Algol's weapon is Himself. If he has personality then his weapon(Himself) has as well. Also, a fair amount of characters's weapons have little to no connection to the character beyond being "the weapon they use". I fail to see how Flambert has any identity- Raphael has all of it and Flambert is just any rapier because any rapier suits Raph. In fact, Raphael would fit far better with the Queen's Guard.
Well not to rely too much on lore, but the whole point was that Flambert was a family heirloom passed down generations. It does indeed have an identity and history seperate from our resident fencer. And, because I like to argue both sides, in SC5 mitsurugi's low-quality katana was also explicitly identified as a sorry sword, but Mitsurugi used it anyways.
Maybe if both you Maculyn don't see my point, i'll have to reflect on my own posts and see if I can put it out in a more clear way.
Borrowing from Marvel:
Something like how Thor's mjolnir hammer and Captain Amercia's shield are separate from the characters, but are signature weapons.
Those 2 heroes have this one signature weapon that would fit well into a weapon based fighting game (if you ignore the time period).
A character like Venom, who generates appendages from his alien suit, would fit less. I recognize that his symbiote alien is the weapon, but it is not a weapon like a war hammer or buckler shield.
The weapon itself is easily recognizable and is always prominently shown. You will pretty much always see Captain america with the shield and Thor with the hammer. You always see Venom with the symbiote, but don't see the phrase "with the symbiote" because the symbiote is kinda his body (again I recognize it is a separate weapon being worn by eddie brock).
I hope that analogy makes it more clear.
The most iconic character in the franchise has big meaty claws used for combat that not only have spikes but outright horns on them in certain games.
You can look at SC3's logo.
Nightmare's sword is featured much more prominently than his arm. I'm not saying his giant arm isn't dangerous, but:
1) The Logo is critically importantly to instantly giving the game an identity. Project Soul consciously made this decision to use this particular graphic (why they chose SC2 nightmare instead of sc3 nightmare is beyond me)
2) Ever notice how the monster-claw-arm thing is never mentioned as Nightmare's weapon in any of his bios ? Ever notice why his claw-arm isn't interchangable as an editable weapon ? Ever notice why his weapon description is consistently Zweihander?
Algol is not out of place in the slightest by being a "Man-God", the series never had an issue with having more out there designs or movesets.
Lore wise in a single player campaign I'm completely ok with having the final battle against something like Algol like fighting Azazel. Where we differ is I don't like seeing special boss characters as regular selectable versus options. If the boss was like Nightmare or Cervantes, with a more traditional character design then thats another matter (I'm anticipating you 2 will try to use this argument).
Also, when he clearly only uses his edges for specific moves it's pretty dishonest to say he "randomly" uses them. It's like saying Cervantes "randomly" fires his gun-sword.
I don't want to be intellectually dishonest to win an argument. Instead of "random" I mean to say that Algol has an arsenal of different weapons when he generates his attacks. The same appendage generally is consistent with the weapon it spits out, but if you piled up ALL of Algol's weapons on a table, you'd be hard pressed to find someone who would be quick to identify all those as belonging to one character unless they've played Algol.
On the flip side, you were able to easily say Cervantes has a "gun-sword" (his signature weapon) and yet you had to use a blanket statement for his "edges". This is kinda my point in that Algol has so many different edges, spikes, horns, ..etc that you lose the significance of each individual part.
Being "goofy" and out of place is very subjective and a bad argument to get into overall.
I cannot yield the fact that deadpool in the Wolverine movie was outright goofy in design. Its a call to the absurdity that one would have to generate weapons from your own body versus someone who wields the katanas by their hands. Also, not to be nitpicky, but didn't you just say Algol's projectiles were "silly" ? For this, I'm only addressing the semantics rather than the actual point. Somehow you make it a point that using "goofy" is not acceptable, but "silly" is ok.
Yet the mimic characters have pulled weapons out of their butts since day one. Algol doesn't conflict with the game universe.
Not my point. If anything, mimic characters intentionally don't have a weapon.
Absolute nonsense. Only a few weapons were ever important at all. The fighting style was always the more important part because it informed us of the personality- of the character. Algol does not stray from this.
Here is where you are wrong:
1) Design wise, the Project Soul team always stated they started with the weapon first (notice I didn't say weapon moveset) back in SC2. Next comes the flavor such as gender and physical size). The background details would follow, and then the movement was next. The weapon choice was not some willy-nilly thing as you are trying to claim
2) If the weapons were not important, then why did the majority of the weapons maintain the same apperance and name , when the character's 1p and 2p costumes changed (sometimes dramatically) from game to game.
• Sophitia always had her Elysium Shield and Omega Sword. They made it an important point when Cassandra ran off with it, or when Pyrrha inherited the weapons (so that Patroklos could identify her).
• When Siegfried reverted back to human form, he kept his Requiem.
• You mentioned Raphael, and he always had Flambert.
• The whole story of Xiba going off to inherit Kilik's staff Kali-Yuga.
• Astaroth had Kulutues axe in SC5 even though he was supposed to be a mass-produced version.
There's a reason that there is so much consistency with the weapons across the series.
3) This is not Tekken. I am not trying to argue the importance of Steve Fox's boxing gloves or Hwoarang's boots. The weapons are way more important than you give credit for it.