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GreatOne1939
I Knew It!!!
No. No he wasn't.The combo in the start of this video WAS in SC4, fyi. And Mitsu was alarmingly annoying and top tier in that game.
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No. No he wasn't.The combo in the start of this video WAS in SC4, fyi. And Mitsu was alarmingly annoying and top tier in that game.
Except for Soul Calibur 1, where he was low tier, idk Soul Edge's tier list, but I suspect he might be high tier there as well.I feel like Mitsurugi has been pretty high tier in every game
I don't think that would work, nor be the best idea. Mortal Kombat is one of those franchises that is synonymous with the genre, like Street Fighter, its in a greater level than Soul Calibur, thats why Boon's hype works, but even then, Boon is a troll sometimes, as he constantly hints at things that end nowhere (he even teased a Fighter Pack 4, supposedly because of I2 getting best Fighting Game in GotY), so it would just make the developer from Namco be seen as an asshole.I wish Project Soul had someone like Ed Boon to make hype ;/
It works because they have shitton of content to announce, which in turn is because of WB funding.thats why Boon's hype works
There is nothing in SC5 that indicates it was meant for newcomers, it was simply an attempt to bring new faces into the roster because SC4 didn't have enough attention. This has absolutely nothing to do with new players, specially considering that the gameplay had became relatively more complicated now that all characters had extended combos, which means that veterans, who knew the basics from the start, would always have an advantage. Also, soul charge does not work in the same way as before and meterless GI only is a thing again because people hated to spend meter on GI.SCV was geared toward attracting newcomers, SC6 is geared toward old school SC players who miss sc1-sc2. Aris's assessment of sc6 (so far) basically says that this game feels more like older SC's in terms of movement and tracking verticals. Soul charge returns, and meterless GI returns. This is clearly marketed for the veterans.
That's not to say that newcomers won't play it, but I don't think that's the focus this time
Aris's assessment of sc6 (so far) basically says that this game feels more like older SC's in terms of movement and tracking verticals. Soul charge returns, and meterless GI returns.
SCV was geared toward attracting newcomers, SC6 is geared toward old school SC players who miss sc1-sc2. Aris's assessment of sc6 (so far) basically says that this game feels more like older SC's in terms of movement and tracking verticals. Soul charge returns, and meterless GI returns. This is clearly marketed for the veterans.
That's not to say that newcomers won't play it, but I don't think that's the focus this time
Even in SC5?No way...Uh, why can't you lunatics agree that literally every game has had mechanics that cater to veterans and newcomers alike? Why does this concept have to exist in a vacuum?
It was NOT.SCV absolutely was geared towards newcomers.
Literally every new game has new mechanics, regardless of who they're geared to nothing in SC5 indicates anything was geared towards newcomers.Uh, why can't you lunatics agree that literally every game has had mechanics that cater to veterans and newcomers alike? Why does this concept have to exist in a vacuum?