malek
[10] Knight
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<<<edited by dittO>>>
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- The following table is an effort to determine Ivy match-ups in SCIV
- Online play or Special VS is NOT a factor to determine ANY match-up
- Anyone can post his/her opinion as long as it is followed by an explanation
- Do not hesitate to state your opinion, even If you have to disagree with someone else
- If you are not 100% certain about a particular match-up, you don't have to state your opinion
- If you have any experience VS certain characters played by advanced/skilled/well-known players, don't hesitate to mention it
...
This post will be updated weekly (probably)
My opinion is given in the French match up chart given by hayate (some exception however).
I'll try to give some more information here. Sry for my english...
IVY VersuS ===>
- Algol: ???
don't know at all, Algol is banned in France
- Amy: 6-4
Amy don't do much damage compare to ivy. She can hold pressure on ivy, but it's impossible to pressure her a whole round. She is most the time safe, but she can be easily side step and one or two combos are enough to make as much damage as amy during her pressure game. CS and SS are great here cause it can be used as a great "punisher" tool and again the damage are great compare to amy. An other good point to ivy is amy's low range, ivy's zoning is very strong against amy.
I played an Amy (not famous at all) player during a final, but it was a small event, and also sometimes against the same guy for some offline game. So i must admit I don't have experience against this character.
- Astaroth: 6-4
Ivy zoning game destroy astaroth. So, he is forced to bullrush/throw. If you don't duck and unthrow B most of the time, Astaroth is yours. CS/SS are not a good option here cause Asta will abuse his bullrush to came close to you and to break any throw. But it's easy to put him out of throw range, and there are some move overpowered against him (like 9gB or WP 3A) cause he can't punish them. Against ivy SW 2A+K Asta can only throw to punish... And Critical Finish can be used here is the Asta don't want to come and take risk.
I played against a lot of Astaroth both online and offline. The most famous of them is Saitoh.
- Cassandra: 6-4
Again, zoning is the key here in my opinion. And CS/SS are also very good in this match up, no need to abuse them but if the cass player fear them, he will take more risk than necessary and you can easily take advantage of that.
I played lots of Cassy online... and only one offline... long time ago... Must admit I don't know a lot about this match up. That's just the way I feel it.
- Cervantes: 5-5
Here, zoning is not so easy cause iGDR will be the move to fear. Cervy can iGRD on lots of ivy WP move to punish her, and that's a real problem to her. CL isn't bad against cervy but it isn't good neither. In my opinion SW is the most viable stance against him but then he will have more range than ivy... and more option; however ivy does more damage than him.
I played some Cervy both offline and online (real cervy i mean, not teleport/BBB cervantes) and most of the time I had trouble against them but in the end I always won so...
- Darth Vader: Are you guys play StarWars or SoulCalibur ?
- Hilde: 3-7 in my opinion on open area, and 6-4 on closed/semiclosed area
open area, one mistake -> RO
I don't know for u, but i'm not a machine. I can't play a whole match without being side step at least one time, or ducked on one af my throw. C3B is not the real problem here but C3A is SO overpowered, it will destroy most of your option and even if you block she still has advantage....... SW 1K is the only weapon against Hilde's charge. But you need to be close to Hilde, and she's not going to let you come that close so easily...
close area, one mistake -> low damage
You are going to be hit but the damage are weak. You can rush on her and mix SW1K / throw or use WP/CL and try to CriticalFinish her and it's possible if she don't try to attack you. If she tried, then SW1K and throw her.
I played some Hilde both online and offline. I also play Hilde myself. And most of the time during offline match with good player, the winner is choosed at the stage selection...
- Kilik: 6-4
Kilik will always tried to fight at mid range cause he can't fight against ivy at far range, ivy as many more tool than him. At close range, ivy CL/WP 66K beats kilik asura. kilik Asura beats ivy 9gB. ivy 9gB beats kilik WS B. kilik WS B beats ivy CL/WP 66K. But the problem for kilik is that all ivy's option are more powerfull (WP/CL 66K CL 4B SW 214K / 9gB SW 214K).
At mid range, he can fight her very well.
CS/SS are not so good here cause,the best kilik tool (WS B and asura) beat throw. But it can be interessant to simulate (some move) "fake" throw in order force him gambling between asura and WS B and so you will use 9gB or 66K.
I played against Hayate, lots of FT10 (5 or 6 i think).
- Lizardman:
I don't really know here cause I have SO MUCH trouble against this character.
I loosed against every Lizard in the world so I can say anything...
Maybe 6-4 cause CL 214B destroy Lizard stance, and WP game can be very annoying for lizardman but can't say for sure.
- Maxi: 7-3
I never had trouble against maxi. I don't know, all seems so simple against him, i just watch him move for a stance to another with very low damage and when I find a whole in his pressing I just use my more damaging combo and that's all. And he is forced to attack me cause he can't fight at all at far range nor even at mid range ! He can't event punish me well... Maybe I'm wrong but it really seemed as an easy match up for ivy.
I played lot of maxi offline and none online (!).
- Mitsurugi: 6-4
zoning, zoning, zoning. Mitsu can't do anything at all at far range, and at mid range ivy as allways some moved which are better than mitsu's. Once Mitsu is close everything all you have to learn is just ukemi 2K,B. All the rest is not a great problem. Lot's of unsafe move, lot's of high, lot's of move side steppable. So mitsu will try to 2K,B u or to throw u... One 2K, B blocked and it's a free launcher, and throw can be unthrowed.
That's really hard for Mitsu in my opinion. But 2K,B is really a great move so...
I played lot of Mitsu offline and one of my sparring's main charc is Mitsu.
Cdric and Lee are the famous mitsu player I fight with.
- Nightmare: 6-4
I already give some explanation.
I will add that, if Night don't take risk and play unsafe against ivy, he will lose to critical finish.
I played against Keev.
- Raphael: 6-4
Poor raphael ! He really don't like side step, and ivy CL is really strong on this particular point.
Most of the raphael's command list can be side step... That's really hard for him.
And ivy does more damage than him.
However, at far range raph 236B can help him a lot to punish whiff move or even to come closer.
At close range, 44B is one of his best tool to avoid most of ivy SW move.
And his critical finish game is really really strong, but that's not enough...
One of my sparring partner is a good raphael player.
- Rock: 9-1 in my opinion
WP stance > Rock
There is absolutely nothing Rock can do against an Ivy in WP who decide zoning.
His throws are a joke: 50 damage !!! Ivy = 100 !!! Who is the big guy here ?!?
And if Ivy decide to fight him at close range she still has so much advantage on him, 6K and 4B are his only tool to expect make some damage...
I don't know good Rock player at all except from LAU (but I never challenge him of course)...
So guy here play Rock as second character(saitoh for example), for fun, or against hilde only(pantocrator, this guy kill my hilde with his Rock at the last team battle event lol); and I also play him a little...
- Seong Mina: 7-3
Everything Mina can do, Ivy can do it better. At any range, in any stance.
Mina has good lows..... but that's all.
The only Mina player here leave her now for yunsung... I try her sometimes, but never challenge a single Mina.
- Setsuka: 6-4
Maxou (setsuka player) disagree with me here. For him it's 4-6...
My opinion is that, the two character are very strong and very close one to each other, but ivy as some more usefull tool than setsuka. For example, ivy step is really better than the one from setsuka. Ivy throw had more range. Ivy Critical Game is better. It's a fact that Setsuka punish so much better than ivy, but there are not lot of move to punish. At close and mid range, the two characters had lots of good option but at far range ivy is better. 9gB is a great move here cause he will hit setsuka in a lot of situation because of her bad step. On wake up game, I think ivy is better too because of SW214K who force setsuka to wake up.
One of my sparring play setsuka. Maybe i'm wrong cause I think to much about "his setsuka" and not "setsuka". I don't know... Anyway, that's my opinion.
- Siegfried: 6-4
CL214B is really really good here. Sieg can only punish with WS A... and that's all !
WP is a great stance cause all move in this stance are safe against siegfried (at far/mid range).
And SW 1K break a lot of siegfried option. And SW1A can even beat Sieg WS K.
However, siegfried does a lot of damage. And his 3 is really strong against throw. His 66B his also good when he wants to come closer so u need to use lots of WP 3A to prevent this move to hit u.
AgA is not very annoying because ivy 4K is TC, so by using this move often you'll force sieg not to abuse AgA. Ivy can punish well 3 and WS B.
I played against lots of siegfried online and offline. Most famous is DTN.
- Sophitia: 6-4
If sophitia don't have anything to punish, she will only use BB and 1K most of the time...
CF is very usefull against her, just like WP stance but u have to be very carefull cause 236236B is very powerfull. She hates CS/SS !
I played against lots of sophitia both online and offline. Dina is the most famous sophitia player here.
- Taki: 5-5
I have trouble in this match up... But most of my match against her are online match so...
- Talim: 7-3
CL 4B forced her not to jump. This way it's more easy to "read" her strategy.
She don't do much damage, and she's not very safe...
She can't punish very well CL 214 so this move can be spammed. And it is a very annoying move, espescially against her.
I played against keev... long time ago (before patch).
And online battle...
- The Apprentice: May the force be with you !
- Tira: 6-4
pffou. I will explain the other one some other time. sry...
just some word, tira loose life and her damaging combo work only on counter hit.
Her jump his usefull to come closer, but in WP ivy can still hit her before she can come close.
She's not very safe, she don't have any good TC to counter CS/SS.
Play some player who play her for fun (Kayane is the famous).
- Voldo: 4-6
jump throw, mantis, jumpUB (not UB), and some other move help voldo to move very fast and to fight at any distance even against ivy. His BT throws are strong because they auto step lots of move. He does lots of damage. Side step is the key against him, but that's not enough in my opinion cause BT throw destroy any side step attempt.
Play a lot offline and online.
- Xianghua: 6-4
zoning ivy > X
X 44B is however sooooo annoying...
played against kayane.
- Yoda: Afraid, Are you ?
- Yoshimitsu: 5-5
played a lot of them at the beginning but it seemed no one play him now ???
yoshi wake up game is very very strong ! lots of damage for both ivy and yoshi.
I 'm not so sure about this one...
- Yun Seong: 6-4
WP stance again and again.
All kick are great against Crane Stance.
- Zasalamel: 6-4
Don't know much about this character.
Fight one of them in Switzerland. I'm maybe wrong about this match up.
This is just my opinion. I don't say I'm right or wrong.
I can explain some more thing if you ask me, but i'm not sure to explain myself well.
Match up vs english is 1-9, I can't do anything !