You complain about lag on Steam, which is supposed to be a better platform for online than my ps4. Yet I play Siegfried and I can tell you that stance mixups DO get interupted and punished all the time. I don't know what kind of potato router you're using but I don't have that kind of lag. People who know how to fight Siegfried keep me honest just as if I was playing offline. People still block lows and then punish.
There is a certain low that is 100% reactable (not 60 not 99% but 100%) from neutral offline that was still 100% reactable after release online.
Then 1.01 happened and said low was almost impossible to deal with (dunno what they did to netcode).
After 1.02 depends…. not even on distance… against a friend who lives in my same country, in the same lobby the same day sometime you get super smooth matches sometimes you get some more latence.
And sometimes you even get ONE SIDE only unstable framerate sorta thing.
And its a netcode thing not a router not an ISP and not an hardware problem.
Consider tests with friends and due to my work i have quite an experience with networking so i can rule out local problems.
At most there is a few frames of lag. Why don't you do what I do and only search for 4+ bars? Anything less and I will notice lag.
"few frames of lag" its exactly what changes between a reactable move and a non reactable move.
The only thing I notice is the occasional lag spike but 99% of the time it's pretty seamless. Also, why are you playing people in different countries anyway?
Seems to me like the quality of your internet and the close proximity to your opponent matters more for online lag than the platform you play on. People complain about ps4 lag all the time yet I see people on steam experiencing more of it than I do....It's only once in a blue moon where it's bad for me.
Sure it does, you cannot change the internet after all, but there is a thing called netcode and in this case is not so good (not bad as scIV but not as good as scV either).
You also said that the devs should be nerfing Sieg. I'm curious what you think is unbalanced about him. Sure he can dish out gobs of damage but he takes risks and is slow and unsafe, all stances interruptable.
aB is too powerful in every form
The low kick poke in stance (forgot the name) should be punishable if blocked.
But mostly his godly tracking.
Its stupid (like for NM 6BBBB) that if i step a vertical move and dare to attempt to punish, my attack get caught in his vertical animation i already stepped….
Explosion falls in the category of panic buttons and i thing the game should be cleaned of all panic buttons.
He can't apply pressure the same way others with +frames can.
he can indeed, still testing it but aB is a braindead tool expecially in SC.
Should not be a tech trap, tracking frametrap with mixups on block.
Something should be removed or it become spammable universal tool.
I know you can 2a but its not guaranteed and for a move that strong there need to be a way out.
His CE is ass, his SC is underwhelming,
Nope his CE can be comboed.
His sc can benefit the usual spammable aB
I'm not saying Sieg isn't a strong character, but he certainly isn't a brainless 3 move character like Mina.
As it is now he can abuse 2 moves and use the rest of the moveset as variation but that move is godly.
A month ago i started to count for fun the number of times 6A+B won a match in major tournaments…. and how often it was blocked.
Do it yourself.
Sure its 1 time gimmick but its also lot of free damage.