Soul Calibur VI: General discussion

If we did a direct comparison of Tekken 7 and SoulCalibur VI, this could very well be a loose approximation of the schedule we should look forward to:
Code:
Season Pass 1        Jun 1
Eliza                Jun 1
Tekken Bowl          Aug 31
Geese                Nov 29
Noctis               Mar 19
Season Pass 2        Sep 5
Anna/Lei             Sep 5
Marduk/Armor King    Dec 3
Julia/Negan          Feb 28

Season Pass 1        Oct 18
Tira                 Oct 18
2B                   Dec 17
Customization Set A  Feb 18
Amy                  Mar 25
Customization Set B  May 15
Cassandra            Jul 21
Season Pass 2        Dec 10
Hwang/Lizardman      Dec 10
Rock/Li Long         Mar 10
Yun-seong/Setsuka    May 30

This would put a season 2 reveal around November, because Tekken got about a month's notice.
Good presentation: it's useful information to add to all other indicators to try to arrive at reasonable predictions, though I will caution that the production, marketing and commercial aspects are so complex when it comes to release dates and advertising of post-release game support (and the specific circumstances of Tekken and Soulcalibur so divergent) that it would be a very surprising thing indeed if there was a super strong match-up on the release schedules. But again, it's not nothing, and I appreciate you putting it all together in this format, which is useful.

On a side note, that's more or less the order I would choose the probable season 2 characters to be released in, but if you're right, I'd be prepared for some people to lose their ever-loving minds over Setsuka coming after Rock... Anyway, let's just hope that they do decide to do the two-at-a-time release methodology for SCVI SP2--it should light a fire under their asses to get the full offerings out a little bit faster than is ultimately happening here. They were so far ahead of even liberal projections for the time line up until this last one.. I really don't know whether Cassie's delay is about maintaining hype or what, but it's getting frustrating! And this is coming from me, someone who often chastises other players/fans/consumers for being too entitled in their expectations. But at this point, even I think the lack of communication after breaking with the pace they set with previous releases is confusing and hurting a game that is already struggling because of some of the under-baked aspects of the core game.

Asta and Maxi are my main issues. Though I do agree. A good sophie having access to a few moves that can really get around a lot of what Talim can do.
Agreed as to all points. For the first time in twenty years, I'm a year into the new game and still not settled on who I'm going to focus on ultimately. My time has been split between 2B, Talim, Taki, and Amy, all of whom I have into the D and E range: so I am basically vascilating between the rushdown characters (which have been my focus for the last few games, aside from some dedication to Siegy). And, much as others have expressed here, I find that Sophitia is pretty effective against all of these characters--owing I think mostly to her strong zoning options in the ranges that those characters are most effective within (alright 2B is maybe an exception insofar as, while technically most effective in one's face, she has pretty strong long-range options too, and is kind of always in the middle of transision between the two).

But Astaroth is even worse: he has so many ways to shut down aggression from the rushdown squad that it can be downright demoralizing playing against him with any of them, once you leave F class---especially since the stream of buffs he's received starting earlier this year. I don't find Maxi to be as much an issue, though.
 
Last edited:
As a taki player, I've had the most trouble with Maxi, Voldo and Soph. Astaroth doesn't feel like too much of an issue, because 6B+K,B,B exists but Sophi and Voldo are just annoying to deal with for me.
 
As a Seong Mina main and Talim secondary, I struggle against any good player in general since I'm average overall with a few lucky wins against good players here and there these days. That doesn't stop me from playing this game since I enjoy it overall and it;s very fun to play during weekend gatherings where I invite my friends over and we have fun playing against each other drunk and such. I was good with Seong Mina and Talim back in the early days of SC. I was pretty well known locally in the height of the SCII days as a player that could actually challange and beat the good local Asian kids, lol. But with Halo 2 and Halo 3, I drifted closer to that series and never really developed back when my twitch reflexes were much better than they are today. By the time SCIV dropped, life had me very busy that I became rusty because of both losing my job due to the Great Recession and having to get a second job after getting another job or I risked losing my home at the time. Still, just like with my love of Halo and Final Fantasy, I still enjoy the newer entries these days to support the developers to continue to make those games. While I don't have the twitch reflexes I once had, I still enjoy the series despite being average these days.
 
Per the request of @werewolfgold , here's the images from the individual characters' Soul Chronicle opening! https://mega.nz/#!fnIyCSra!u74RoJyqs7qbfzGRyDEyRqb5nhPzVazE0MtGYiC1EUM

The characters and the backgrounds are separate images, so you'll have to combine them yourself. I figured I'd leave them that way so you could re-position them as you like.
When I open up a character Targa file in Photoshop, it ends up looking like this instead of transparent:
CHR_00C_000_IR_0010.jpg


Anybody else getting this? Is the game processing the texture in a certain way that Photoshop or a texture viewer can't do?
 
When I open up a character Targa file in Photoshop, it ends up looking like this instead of transparent:
View attachment 63363

Anybody else getting this? Is the game processing the texture in a certain way that Photoshop or a texture viewer can't do?
It's because the image uses an alpha channel. Copying + pasting the alpha channel into a layer mask will fix the transparency. (Disclaimer: I'm not well-versed in Photoshop, and this is just what I learned from experimentation. I have no clue if it's the porper way or not, so if there's any Photoshop experts here, please don't kill me)

Alternatively, I found that paint.net makes the image transparent automatically, so you could just use that if you don't want to deal with Photoshop,
 
It's because the image uses an alpha channel. Copying + pasting the alpha channel into a layer mask will fix the transparency. (Disclaimer: I'm not well-versed in Photoshop, and this is just what I learned from experimentation. I have no clue if it's the porper way or not, so if there's any Photoshop experts here, please don't kill me)
Ah. That did it. Didn't think to check the channels. Thanks.
 
For context I’m a C3 with Sophitia based in London, England EU.

I never face Xianghua, like ever.
since release I’ve had 10-15 matches with X.
Kilik is second rarest I rarely face him above E rank.
Well, the fact that Voldo isn’t the character you run into the least comes off as a surprise to me. We’re not so extinct after all it seems.
As for Season 2....

I just think the poor communication is going to have a bad impact on the game that will inevitably effect interest.

There has been So much balance patches and I get it somethings needed fixing.
But they’re STILL wrong, tracking verticals and inconsistent combos accompanied by bad netcode is some of the worse.
They say they won’t give nightmare an i12 because it’ll “break” the game but... LOL okay.
The game is bare bones and they continue to starve it.
Sometimes the patches don’t even help some of the cast in the game at all. And the inconsistencies aren’t even fixed despite what the notes say. Astaroth’s 22B still suffers from whiffing issues, and in Cervy’s case he’s still a buggy mess with the jank piling up on him every update that goes by.


And it feels like others are feeling very neglected by them, such as Nightmare, Voldo, and the aforementioned Cervy have barely received anything worthwhile. Whereas, others like Ivy get so many different changes (both good and bad) to the point it feels like they’re playing favourites with the updates.
 
@werewolfgold
@Autumn
@Project Bokuho

PNG versions of them.

 
Making characters takes time. Especially if it gets a lot of setbacks. I mean, datamining said we'd get Cassandra first, but we got Amy instead.
Meanwhile most devs of most any other game of any genre can and does develop/release more content in a relatively shorter time-span (and I honestly don't think crunch time plays much into that, except for maybe AAA, If you wanna bring up that argument). I've pretty much have accepted that when comes to fighting games, while the devs can be good at making stuff look good, are just lazy and incompetent at actually getting those things out; or at the least it seems like they take the sweetest of their time doing it by comparison. Even if it's just A SINGLE character, or even more basic, reused assets.
 
Last edited:
I can’t help but think SC6 online would be much more active if we were rewarded exclusive unlockable content for completing challenges/winning a certain number of fights in a row etc.
 
Tekken 7 lets you use ‘CaS’ online and it’s one of the most populated fighting games right now...
 
Back