Raregroove
[09] Warrior
I'm sure someone has brought this up already, but I like how the first season 2 character is the Queen of Ringouts, and the first new season 2 stage is one without ringouts.
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I could have caught the Holy Spirit with how much you are PREACHING! HalleLUJAH! Where’s my church fan!?I'm of two minds on this. On the one hand, I can understand how some would feel this is a frustrating mix-up of the classic formula that they have predicated their training/reactions to date upon. On the other hand, throws have never been more difficult to land or more unsafe to attempt than they have been over the last two games, particularly VI. They are as close to a non-factor in high-to-mid-level play as they have ever been now, and while I would have preferred very slight adjustments to the windows (on throw and/or grapple break) over these changes, this is...something? I'm reserving judgment until I see how it bears out.
In any event, there is definitely no point to flooding them with negative comments about a mechanic before it has even been released, less than four days before hand: they couldn't remove it now if they wanted to, and I doubt they are going to give as much weight to an opinion given on the matter at this juncture. In other words, it's the opposite of the time to inform them of our opinions on it: the appropriate time will be after the mechanic has been around for a bit and there is consensus that is more trouble than it is worth, but also around three months before the next major balance patch.
Edit: On another matter entirely, seriously, what the f--- were they thinking with yet more Reversal Edge buffs???? I'm certainly all for the change to when the move transitions to a clash (I think virtually everyone on this forum is going to be on the same page with regard to how damaging to the pacing of the game the old approach was), and if the cost for that had been that the attack now guard crushes, I would have said that seems unnecesary, but it would be something I could live with and still call the change as an at least small improvement. But guard crush, chip damage, AND yet more soul gauge increase to further spur on the spammy little shits already using the move to abuse crap connections for un-ending gauge??
I can't imagine that even 1% of people asked for anything like this in feedback--this has to have come on the devs' own onus. They still cannot reconcile with how badly this mechanic has flopped (with hardcore fans in partcular but also as an objective matter, i would argue) and every attempt to scale it back/better synergize it with the broader gameplay is consistently one step forward and one and a half steps back: RE has got to be the single biggest blindspot of this development team. You can't even explain it anymore as pandering to the new player base: we're well past the blue ocean phase of the game's sales. This is frustrating: of all the gameplay tweaks they were teasing this last week, this was the one that had me most relieved. I really should have known better, you might argue, but for crying out loud....
I would argue that 2B is even worse than SW characters except Yoda. Perhaps not so much aesthetically but from gameplay perspective Vader had such down to earth style. Makes it even funnier considering how much more powerful he was than any SC character yet he kept it simple. On the other hand 2B plays way to much like a 2D characters.I wish Project Soul would implement a matchmaking filter that would allow us to essentially block fighting certain styles. Street Fighter IV had a similar setting. I’m so sick of fighting 2B, she’s one of the worst guest characters we’ve ever had. Yes, almost as bad as Star Wars.
Don't get cursed. lolSo, is anyone going to talk about Zas' new CE mechanic with curses? It has RI on it's third level. So, like, even break attacks aren't safe? How do you you beat that? It sounds like he can just throw it out whenever he feels like it.
I’m so sick of fighting 2B, she’s one of the worst guest characters we’ve ever had. Yes, almost as bad as Star Wars.
I have to respectfully disagree: I think 2B is one of the most faithful adaptations they've managed to translate into a Soulcalibur moveset. I'll grant you that, like many DLC characters, she came out of the gate a little unbalanced, verging on top tier. But unlike every other massively OP character in the game, rather than getting running buffs for patch after patch, 2B got seriously nerfed in the very first patch after her release and then got more nerfs than buffs in virtually every patch since. She is now, at best, mid tier, especially at high level play: I mean, think about, has she ever even made the final few brackets of any major tournament? Certainly less regularly than most characters. Remember how happy Okubo was at the sheer novelty of Kayane making a go of it? Sure, she also has some interesting tweaks on movement that can be difficult to read without some experience playing her, but that's the lion's share of the point of guests characters: getting variations on the standard formula. And if the objection is less a gameplay one, and more aesthetic, is she really more out there than Starkiller, Kratos, Spawn, Link, Necrid, or (for that matter) Azwel or Zwei?I would argue that 2B is even worse than SW characters except Yoda.
The only things that are particularly out of place are the pod and the flying weapons are really out of place in SC. Maybe the Flying attacks, but otherwise.Anyone else frustrated by the question of what to do to make space for new CaS? I ran out of space ages ago, and have already deleted a few simpler projects to make room for new designs. Plenty of existing characters can actually be significantly improved by one of the newer designs, maybe even enough to get all of the new styles well represented in the 100 spots. But that doesn't change the underlying fact that I'd like to make more creations without dropping existing designs--at least on the one platform where I have everything unlocked, which (in terms of ease of back-up and swap-outs) is unfortunately not the PC version. It would certainly be nice to get another 100 spots opened up.
I have to respectfully disagree: I think 2B is one of the most faithful adaptations they've managed to translate into a Soulcalibur moveset. I'll grant you that, like many DLC characters, she came out of the gate a little unbalanced, verging on top tier. But unlike every other massively OP character in the game, rather than getting running buffs for patch after patch, 2B got seriously nerfed in the very first patch after her release and then got more nerfs than buffs in virtually every patch since. She is now, at best, mid tier, especially at high level play: I mean, think about, has she ever even made the final few brackets of any major tournament? Certainly less regularly than most characters. Remember how happy Okubo was at the sheer novelty of Kayane making a go of it? Sure, she also has some interesting tweaks on movement that can be difficult to read without some experience playing her, but that's the lion's share of the point of guests characters: getting variations on the standard formula. And if the objection is less a gameplay one, and more aesthetic, is she really more out there than Starkiller, Kratos, Spawn, Link, Necrid, or (for that matter) Azwel or Zwei?
I didn't even mentioned her placement in tierlist. Didn't had many problems playing against this character when I used to play the game more but that does not relate in any way to what I am talking about. My main gripe comes from her horizontal and vertical movement and spacing. Do I think that they translated her style well? Yes. Do I think this type of gameplay fits SC? No.Anyone else frustrated by the question of what to do to make space for new CaS? I ran out of space ages ago, and have already deleted a few simpler projects to make room for new designs. Plenty of existing characters can actually be significantly improved by one of the newer designs, maybe even enough to get all of the new styles well represented in the 100 spots. But that doesn't change the underlying fact that I'd like to make more creations without dropping existing designs--at least on the one platform where I have everything unlocked, which (in terms of ease of back-up and swap-outs) is unfortunately not the PC version. It would certainly be nice to get another 100 spots opened up.
I have to respectfully disagree: I think 2B is one of the most faithful adaptations they've managed to translate into a Soulcalibur moveset. I'll grant you that, like many DLC characters, she came out of the gate a little unbalanced, verging on top tier. But unlike every other massively OP character in the game, rather than getting running buffs for patch after patch, 2B got seriously nerfed in the very first patch after her release and then got more nerfs than buffs in virtually every patch since. She is now, at best, mid tier, especially at high level play: I mean, think about, has she ever even made the final few brackets of any major tournament? Certainly less regularly than most characters. Remember how happy Okubo was at the sheer novelty of Kayane making a go of it? Sure, she also has some interesting tweaks on movement that can be difficult to read without some experience playing her, but that's the lion's share of the point of guests characters: getting variations on the standard formula. And if the objection is less a gameplay one, and more aesthetic, is she really more out there than Starkiller, Kratos, Spawn, Link, Necrid, or (for that matter) Azwel or Zwei?
You can use @FluffyQuack's backup and restore / share utility to keep designs and bring them back later on PC.Anyone else frustrated by the question of what to do to make space for new CaS? I ran out of space ages ago, and have already deleted a few simpler projects to make room for new designs. Plenty of existing characters can actually be significantly improved by one of the newer designs, maybe even enough to get all of the new styles well represented in the 100 spots. But that doesn't change the underlying fact that I'd like to make more creations without dropping existing designs--at least on the one platform where I have everything unlocked, which (in terms of ease of back-up and swap-outs) is unfortunately not the PC version. It would certainly be nice to get another 100 spots opened up.
Mina feels really questionable. It generally feels that the developers favourite this character sometimes despite her unpopularity among the competitive players.What I find stupid, is strong characters like Cassandra and Seong Mi-na hardly receiving any nerfs while Voldo gets more nerfs than most characters, and certain moves that needed nerfs or buffs the most being untouched.
Vader confirmed."Mitsurugi became more appealing preparing for tough battles with new rivals in Season 2."
- from the adjustments sheet.
Hinting Setsuka?
Mina feels really questionable. It generally feels that the developers favourite this character sometimes despite her unpopularity among the competitive players.
As for Voldo, most of the nerfs are just to his Mantis. I don’t understand why they nerfed it again (especially with how vulnerable it is) but it’s really not worth getting worked up about it. The nerfs to BS 4K and 6A+B are kinda rough but these new moves and the buffs to 3A and 4A will definitely make up for that.
Well simply put, she’s...boring. Only a few have picked her up as a sub (such as Saiyne and Incendiate).How is she unpopular amongst competitive players when she is very strong and also waifu bait? I myself hate almost everything about her though.
It's strange how they encouraged players to use Mantis Crawl, but keep nerfing it. Voldo really needs something outside of Soul Charge MC B+K to help him deal with RE. A revenge move or invincibility when moving sideways might be ideal.
Well simply put, she’s...boring. Only a few have picked her up as a sub (such as Saiyne and Incendiate).
The devs have been trying to push Voldo away from Mantis Crawl and more towards poke/neutral play. Personally, I’m glad that we’re moving on from it. Day one life for Voldo in Mantis honestly made him look like a one trick pony especially with the unblockable LH setup during launch.