Soul Calibur VI: General discussion

This season 2 will be way more generous than the Tekken 7 ones, they have added barely 1 or 2 moves per character, but we are getting at least 5 new per character, even over 10 in some cases, like Maxi, Mitsurugi, etc.
 
I'm of two minds on this. On the one hand, I can understand how some would feel this is a frustrating mix-up of the classic formula that they have predicated their training/reactions to date upon. On the other hand, throws have never been more difficult to land or more unsafe to attempt than they have been over the last two games, particularly VI. They are as close to a non-factor in high-to-mid-level play as they have ever been now, and while I would have preferred very slight adjustments to the windows (on throw and/or grapple break) over these changes, this is...something? I'm reserving judgment until I see how it bears out.

In any event, there is definitely no point to flooding them with negative comments about a mechanic before it has even been released, less than four days before hand: they couldn't remove it now if they wanted to, and I doubt they are going to give as much weight to an opinion given on the matter at this juncture. In other words, it's the opposite of the time to inform them of our opinions on it: the appropriate time will be after the mechanic has been around for a bit and there is consensus that is more trouble than it is worth, but also around three months before the next major balance patch.


Edit: On another matter entirely, seriously, what the f--- were they thinking with yet more Reversal Edge buffs???? I'm certainly all for the change to when the move transitions to a clash (I think virtually everyone on this forum is going to be on the same page with regard to how damaging to the pacing of the game the old approach was), and if the cost for that had been that the attack now guard crushes, I would have said that seems unnecesary, but it would be something I could live with and still call the change as an at least small improvement. But guard crush, chip damage, AND yet more soul gauge increase to further spur on the spammy little shits already using the move to abuse crap connections for un-ending gauge??

I can't imagine that even 1% of people asked for anything like this in feedback--this has to have come on the devs' own onus. They still cannot reconcile with how badly this mechanic has flopped (with hardcore fans in partcular but also as an objective matter, i would argue) and every attempt to scale it back/better synergize it with the broader gameplay is consistently one step forward and one and a half steps back: RE has got to be the single biggest blindspot of this development team. You can't even explain it anymore as pandering to the new player base: we're well past the blue ocean phase of the game's sales. This is frustrating: of all the gameplay tweaks they were teasing this last week, this was the one that had me most relieved. I really should have known better, you might argue, but for crying out loud....
I could have caught the Holy Spirit with how much you are PREACHING! HalleLUJAH! Where’s my church fan!?

Thank you Project Soul for such an attractive amount of new Amy moves that I hope and pray will be legitimately useful. It’s an unwanted addiction but I’m basically at the Cs of Ranked (D1) and already knew Amy was no spring chicken anymore at this point and level, and everything is truly up to my skill level in getting Perception(s), etc., and so some more mixups that won’t require roses are deeply appreciated.

Tira was my main since SC3 for a good long time (I either didn’t pick a route to Beloved or wasn’t far enough, so I unlocked Amy the old-fashioned 1,250-battles way) and I basically only played her until Amy’s release — now my gameplay is 95% Amy/4% 2B/1% Tira. After months of both playing with friends and watching tourneys it certainly feels weird and a bit embarrassing not having any secondaries, so hopefully Tira got some nice additions, but I’ll be trying to get back onto her train either way. I certainly love the kick from the trailer used in her combo against Sophitia when showing off Resist Impact.

Please, Jesus, please please please do not let the concept of Reversal Edge make it past this game. As heard from various others, hearing that a clash’ll only occur on true hits was damn relieving, but now I cannot sit here and say I’m not disappointed personally. Chipping and even more gauge rewards now!? I haven’t even used RE since before 2B was announced (don’t believe me? I have many witnesses🤣) because it seemed trashy REAL quick, and I’m not gonna sit here and not say I believe I was pretty right — my own opinion, of course.
 
Mitsurugi is getting back his old 4b as 4a+b. Hopefully its stupid good like in Soul Calibur 5. I hated fighting against other Mitsurugis that spammed it though. I think it will probably be nerfed.
 
I wish Project Soul would implement a matchmaking filter that would allow us to essentially block fighting certain styles. Street Fighter IV had a similar setting. I’m so sick of fighting 2B, she’s one of the worst guest characters we’ve ever had. Yes, almost as bad as Star Wars.
I would argue that 2B is even worse than SW characters except Yoda. Perhaps not so much aesthetically but from gameplay perspective Vader had such down to earth style. Makes it even funnier considering how much more powerful he was than any SC character yet he kept it simple. On the other hand 2B plays way to much like a 2D characters.
 
So, is anyone going to talk about Zas' new CE mechanic with curses? It has RI on it's third level. So, like, even break attacks aren't safe? How do you you beat that? It sounds like he can just throw it out whenever he feels like it.
 
Anyone else frustrated by the question of what to do to make space for new CaS? I ran out of space ages ago, and have already deleted a few simpler projects to make room for new designs. Plenty of existing characters can actually be significantly improved by one of the newer designs, maybe even enough to get all of the new styles well represented in the 100 spots. But that doesn't change the underlying fact that I'd like to make more creations without dropping existing designs--at least on the one platform where I have everything unlocked, which (in terms of ease of back-up and swap-outs) is unfortunately not the PC version. It would certainly be nice to get another 100 spots opened up.

I’m so sick of fighting 2B, she’s one of the worst guest characters we’ve ever had. Yes, almost as bad as Star Wars.
I would argue that 2B is even worse than SW characters except Yoda.
I have to respectfully disagree: I think 2B is one of the most faithful adaptations they've managed to translate into a Soulcalibur moveset. I'll grant you that, like many DLC characters, she came out of the gate a little unbalanced, verging on top tier. But unlike every other massively OP character in the game, rather than getting running buffs for patch after patch, 2B got seriously nerfed in the very first patch after her release and then got more nerfs than buffs in virtually every patch since. She is now, at best, mid tier, especially at high level play: I mean, think about, has she ever even made the final few brackets of any major tournament? Certainly less regularly than most characters. Remember how happy Okubo was at the sheer novelty of Kayane making a go of it? Sure, she also has some interesting tweaks on movement that can be difficult to read without some experience playing her, but that's the lion's share of the point of guests characters: getting variations on the standard formula. And if the objection is less a gameplay one, and more aesthetic, is she really more out there than Starkiller, Kratos, Spawn, Link, Necrid, or (for that matter) Azwel or Zwei?
 
Reversal Edge clashes will be less common in season 2 so they needed to balance it by giving more meter for absorbing hits and being able to guard crush & deal chip damage makes the mechanic more useful. The changes not only improve the pace of matches, players who abuse it will benefit less from it and more tactical usage will get rewarded. Unless the chip damage kills you, there is no reason to complain. I think these changes are good.

I'm indifferent about throw breaks dealing chip damage. It doesn't really matter if it won't kill you and I was used to them in SCV where they did kill and even then it happened rarely. What I find stupid, is strong characters like Cassandra and Seong Mi-na hardly receiving any nerfs while Voldo gets more nerfs than most characters, and certain moves that needed nerfs or buffs the most being untouched.
 
Anyone else frustrated by the question of what to do to make space for new CaS? I ran out of space ages ago, and have already deleted a few simpler projects to make room for new designs. Plenty of existing characters can actually be significantly improved by one of the newer designs, maybe even enough to get all of the new styles well represented in the 100 spots. But that doesn't change the underlying fact that I'd like to make more creations without dropping existing designs--at least on the one platform where I have everything unlocked, which (in terms of ease of back-up and swap-outs) is unfortunately not the PC version. It would certainly be nice to get another 100 spots opened up.



I have to respectfully disagree: I think 2B is one of the most faithful adaptations they've managed to translate into a Soulcalibur moveset. I'll grant you that, like many DLC characters, she came out of the gate a little unbalanced, verging on top tier. But unlike every other massively OP character in the game, rather than getting running buffs for patch after patch, 2B got seriously nerfed in the very first patch after her release and then got more nerfs than buffs in virtually every patch since. She is now, at best, mid tier, especially at high level play: I mean, think about, has she ever even made the final few brackets of any major tournament? Certainly less regularly than most characters. Remember how happy Okubo was at the sheer novelty of Kayane making a go of it? Sure, she also has some interesting tweaks on movement that can be difficult to read without some experience playing her, but that's the lion's share of the point of guests characters: getting variations on the standard formula. And if the objection is less a gameplay one, and more aesthetic, is she really more out there than Starkiller, Kratos, Spawn, Link, Necrid, or (for that matter) Azwel or Zwei?
The only things that are particularly out of place are the pod and the flying weapons are really out of place in SC. Maybe the Flying attacks, but otherwise.

CAS wise, sure it'd be nice to get a couple more spaces, especially with the new things.
 
Anyone else frustrated by the question of what to do to make space for new CaS? I ran out of space ages ago, and have already deleted a few simpler projects to make room for new designs. Plenty of existing characters can actually be significantly improved by one of the newer designs, maybe even enough to get all of the new styles well represented in the 100 spots. But that doesn't change the underlying fact that I'd like to make more creations without dropping existing designs--at least on the one platform where I have everything unlocked, which (in terms of ease of back-up and swap-outs) is unfortunately not the PC version. It would certainly be nice to get another 100 spots opened up.



I have to respectfully disagree: I think 2B is one of the most faithful adaptations they've managed to translate into a Soulcalibur moveset. I'll grant you that, like many DLC characters, she came out of the gate a little unbalanced, verging on top tier. But unlike every other massively OP character in the game, rather than getting running buffs for patch after patch, 2B got seriously nerfed in the very first patch after her release and then got more nerfs than buffs in virtually every patch since. She is now, at best, mid tier, especially at high level play: I mean, think about, has she ever even made the final few brackets of any major tournament? Certainly less regularly than most characters. Remember how happy Okubo was at the sheer novelty of Kayane making a go of it? Sure, she also has some interesting tweaks on movement that can be difficult to read without some experience playing her, but that's the lion's share of the point of guests characters: getting variations on the standard formula. And if the objection is less a gameplay one, and more aesthetic, is she really more out there than Starkiller, Kratos, Spawn, Link, Necrid, or (for that matter) Azwel or Zwei?
I didn't even mentioned her placement in tierlist. Didn't had many problems playing against this character when I used to play the game more but that does not relate in any way to what I am talking about. My main gripe comes from her horizontal and vertical movement and spacing. Do I think that they translated her style well? Yes. Do I think this type of gameplay fits SC? No.
But that's mostly my personal opinion on the matter
 
Anyone else frustrated by the question of what to do to make space for new CaS? I ran out of space ages ago, and have already deleted a few simpler projects to make room for new designs. Plenty of existing characters can actually be significantly improved by one of the newer designs, maybe even enough to get all of the new styles well represented in the 100 spots. But that doesn't change the underlying fact that I'd like to make more creations without dropping existing designs--at least on the one platform where I have everything unlocked, which (in terms of ease of back-up and swap-outs) is unfortunately not the PC version. It would certainly be nice to get another 100 spots opened up.
You can use @FluffyQuack's backup and restore / share utility to keep designs and bring them back later on PC.
 
What I find stupid, is strong characters like Cassandra and Seong Mi-na hardly receiving any nerfs while Voldo gets more nerfs than most characters, and certain moves that needed nerfs or buffs the most being untouched.
Mina feels really questionable. It generally feels that the developers favourite this character sometimes despite her unpopularity among the competitive players.

As for Voldo, most of the nerfs are just to his Mantis. I don’t understand why they nerfed it again (especially with how vulnerable it is) but it’s really not worth getting worked up about it. The nerfs to BS 4K and 6A+B are kinda rough but these new moves and the buffs to 3A and 4A will definitely make up for that.
 
Mina feels really questionable. It generally feels that the developers favourite this character sometimes despite her unpopularity among the competitive players.

As for Voldo, most of the nerfs are just to his Mantis. I don’t understand why they nerfed it again (especially with how vulnerable it is) but it’s really not worth getting worked up about it. The nerfs to BS 4K and 6A+B are kinda rough but these new moves and the buffs to 3A and 4A will definitely make up for that.

How is she unpopular amongst competitive players when she is very strong and also waifu bait? I myself hate almost everything about her though.

It's strange how they encouraged players to use Mantis Crawl, but keep nerfing it. Voldo really needs something outside of Soul Charge MC B+K to help him deal with RE. A revenge move or invincibility when moving sideways might be ideal.
 
How is she unpopular amongst competitive players when she is very strong and also waifu bait? I myself hate almost everything about her though.

It's strange how they encouraged players to use Mantis Crawl, but keep nerfing it. Voldo really needs something outside of Soul Charge MC B+K to help him deal with RE. A revenge move or invincibility when moving sideways might be ideal.
Well simply put, she’s...boring. Only a few have picked her up as a sub (such as Saiyne and Incendiate).

The devs have been trying to push Voldo away from Mantis Crawl and more towards poke/neutral play. Personally, I’m glad that we’re moving on from it. Day one life for Voldo in Mantis honestly made him look like a one trick pony especially with the unblockable LH setup during launch.
 
Well simply put, she’s...boring. Only a few have picked her up as a sub (such as Saiyne and Incendiate).

The devs have been trying to push Voldo away from Mantis Crawl and more towards poke/neutral play. Personally, I’m glad that we’re moving on from it. Day one life for Voldo in Mantis honestly made him look like a one trick pony especially with the unblockable LH setup during launch.

I agree that she is boring to play (I prefer any other character over her), but that's not really important when you're trying to win a tournament. I don't know how many competitive players like using her or not... I did see Lolomx use Seong Mi-na in the recent World Invitational.

If that is what the developers intended, then nerfing Mantis Crawl isn't the right way to do it. His Mantis Crawl being so vulnerable is one of the things that push me away from playing him. I don't think season 2 will make Voldo more appealing to me, unfortunately. I like his SCV moveset more.
 
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