Soul Calibur 6 CaS Discussion

I really hope Hwang's CAS parts are as follows:

Hat: Tricorn Hat A and Tricorn hat B (Hair thing, no hair thing)
Face: Face Mask
Cape: Cloak thing with scarf
Shirt: Fancy Shirt
Gloves: The fancy armguards
Belt: The flowy parts
Pants: His uhm.. pants
Boots: His boots...
Acc: His side pack. D:

Omg, it's quite close to what I wanted! Use the CAS drop-down.

 
Apparently there’s a vagabond and old woman voice going by Google Translate. That first one is rather vague.

Do we know about the other free parts besides the Mi-na stuff?
 
Apparently there’s a vagabond and old woman voice going by Google Translate. That first one is rather vague.

Do we know about the other free parts besides the Mi-na stuff?
Yeah we do, mostly bonus stuff like gloves and hats going, but mostly stuff that didn't make sense to be gender exclusive, like Cervantes hat, and weirdly, Dvapara-yuga
 
That "vagabond" voice makes me want to recreate Guybrush Threepwood — Mighty Pirate!

Also it's about %&@#'d time they add numbers to the sticker slider bars… although why "size" ranges from 0 to 100 instead of -50 to 50 seems odd… and of course patterns still don't have associated numbers…

What's got me tearing my hair out, though, is that Xbox players still can not see a list of Casual rooms available, instead being forced into the first room available, and now it seems like every name or word entered is censored! "Karen?" Censored! "Help?" Censored! "Test?" Censored! "Cat?" Censored! "A?" Censored! "1?" Censored!

The only thing I couldn't find censored was someone's DC Joker upload (which was honestly quite nice).

(…and if we ever do get a "SoulCalibur VII" with character creation, I really hope they split undergarments into a top and bottom section… as it was back in SoulCalibur III.)

EDIT: Well, it looks like the "censorship" situation has been resolved… or, at least, reverted back to how it was before (my character names display just fine, but the would "could" is still censored for some reason).
 
Last edited:
I think it speaks volumes that all the Tekken parts have been re-tailored to both CAS genders but the original SC parts were just copy-pasted without any adjustments at all. Which is why they look super unfitting and bulky on females...
 
I made some new/recent creations after DLC 13 and 14 dropped :D Here they are:

Chris (SCVI Outfit)
Chris (SCVI Outfit).jpg

Joey (King Cosplayer)
Joey.jpg

Sly (Original Character) - Superhero
Sly.jpg

Auguste (SCVI Outfit) - Character from Soulcalibur IV
Auguste (SCVI Outfit).jpg

Hsien-Ko (Darkstalkers)
Hsien-Ko (Darkstalkers).jpg


Hoping for a 3rd Season as well as more creation items and voices :D
 
I just thought of something...the folks at Project Soul could of taken a cue from Tekken 7's customization (and I could not care less about Tekken's Customize mode BTW) and place little "no" symbols over pieces of equipment that may conflict with what the created character currently has on. They should of also did this for SCIV and SCV, too. :sc2cas1:
 
They really need to add the option in creation to change viewing stage. We have all these nice stages with different lighting and can't create/view our characters in them. This was a basic standard feature in sc4 and others I believe. This time we are stuck with the same crummy stage all the time. Having 3 times of day settings in the same stage gets very boring and seems like a bit of an afterthought.
 
This is especially true for characters with big breasts. If the clothing isn't skin tight, I often find myself having to reduce my characters' breast size just so they don't look stupid. I doubt this is something they're gonna fix in this game, but I hope this changes in the next installment, along with the floating shoulder items/hip items.
 
I’m thinking that unless they change the basic engine or however you want to call that they’ve had since IV, I don’t really expect much of these common issues to go away. They’ve been a nuisance since IV. Same with the other common suggestions like facial feature changes or clothes not fitting well.

Don’t mean to be cynical but we realistically can’t expect much to change.

Losing as many items as we did though is unacceptable.
 
I’m thinking that unless they change the basic engine or however you want to call that they’ve had since IV, I don’t really expect much of these common issues to go away. They’ve been a nuisance since IV. Same with the other common suggestions like facial feature changes or clothes not fitting well.

Don’t mean to be cynical but we realistically can’t expect much to change.

Losing as many items as we did though is unacceptable.
Unfortunately. I can only hope that the basic layout/engine of the game changes in the next installment, but that's just wishful thinking.

The last point is definitely irritating. I get that the game had a shoestring budget and that they needed to make money somehow, but to remove so many CAS pieces to resell in DLC packs (or I guess get shafted for more Lost Swords hentai gear) is just...
 
They really need to add the option in creation to change viewing stage. We have all these nice stages with different lighting and can't create/view our characters in them. This was a basic standard feature in sc4 and others I believe. This time we are stuck with the same crummy stage all the time. Having 3 times of day settings in the same stage gets very boring and seems like a bit of an afterthought.
This would be near the top of the list of my own asks for the editor, but I think the reason it is not present in this game, where it has been in others, is in just how poorly optimized this game is for the hardware it runs on. I'm betting that if they were going to do do this, the load time for the editor would be insane, and the transition between stages when working on a character far from seemless. For whatever reasons (and I do think bad coding/design is a part of it) this game slows to a crawl (at least in fighter terms) in many respects on the console releases--which is kind of a glaring issue when the game doesn't even look particularly good on those platforms. Part of the reason that I still don't get enthused to play this game for long periods--despite some considerable improvements to the gameplay over the last year and a half--is that it just fails to pull me in like previous titles, and a big part of that is owed to how blurry, out-of-focus and overall lo-fi the backgrounds of the stages are.

I’m thinking that unless they change the basic engine or however you want to call that they’ve had since IV, I don’t really expect much of these common issues to go away. They’ve been a nuisance since IV. Same with the other common suggestions like facial feature changes or clothes not fitting well.

Don’t mean to be cynical but we realistically can’t expect much to change.
Well, as a technical matter, i really do think the editor is a fundamentally different software module each time: they just chose to retain a lot of the core assets--both as regards the GUI and the options you have access to for building the basic features of the model and tweaking surface characteristics. But there were some pretty fundamental changes under the hood this time around too, as was necessary to add body scaling and base model options, among other new features. It's just that they keep leaving in a lot of problems that result from a combination of too little fine-customization for the user and too little fine-tuning on the developer end (the unforgivably floaty components are a good example of this.

All of that said, I do share your hope (and skepticism that it will actually happen) for a fundamental shift in the next edition, moving the editor a few steps closer to a true modeller in some respects, or at least allowing for some degree of placement and scaling of standard wardrobe items, an increase independent item numbers and options, and an overhaul to the system for fine detail work on surfaces.




Meanwhile, and also on the topic of poor optimization in several respects, the quality-of-life feature I would like to see in the current editor (and which should have been in from the get-go/could be added relatively easily now) is a quick switch back and forth between the customization for a piece of equipment and that item's color/surface properties. Holy f***, how much of my life has been washed down the drain in an unending mass of seconds lost here and there backing-up out of nested menus and then going back through others to get between these two options for the same asset?? Why is the interface designed this way? it needn't be, by any means, and there could easily be a one-button work around. When you combine the poor menu design with the afore-mentioned shitty optimization that causes each step of this process to take a second or two on most platforms, this setup just becomes such a painful drag on time and patience when you are fine-tuning designs. This really should have been fixed ages ago.
 
Some recent creations I created of past Soulcalibur characters :)
SOULCALIBUR™Ⅵ_20201222000026.jpg

Luna (SCVI Outfit) - I wanted to make something original and classic at the same time using colors from her outfit in Soulcalibur III
SOULCALIBUR™Ⅵ_20201222000114.jpg

Marienbard (SCVI Outfit) - I was going to give her an original outfit and went through so many designs, I ended up giving her a Halloween themed outfit instead lol I also gave her shorter hair instead of the French Braid hairstyle; Marienbard and Auguste were my favorite characters that appeared in SCIV too (I also created an original outfit for Auguste and made him a werewolf)

I really love how my creative skills are coming along with the new items and features with SCVI's Creation Mode since it was first introduced in SCIII ^_^
 
Back