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You don't need 6 for front throws but it takes it anyway, I found.So rugi and soph effectively have 3 regular different throws each total. A+G, 66A+G, 4A+G?
The first 2 classed as front throws and can be teched with 6 and any button?
Guys do you think we could do a thumbs up/down type poll for all the points raised here to pass on?
e.g.
No A+K (down)
GI Throws (down)
Single direction parry (down)
B+K throws removed (down)
No WL moves (down)
OK so I had to think of a couple of positives!
It looks like SC (up)
Ring outs remain (up)
Meterless GI (up)
8wayrun (up)
Still has weapons (up)
RE shouldn't be on the list because it's something we haven't experienced. I believe they should be refining the experience of the last 20 years - for this game at least. Every game since 2 tried something new; some good some bad - take stock and build on that. Easily the safest way to make a great SC game.
Trying to constantly re-invent or introduce/change has harmed the franchise more than helped (as per the relative performance of the last 3 titles).
No. I'm saying you have two inputs that'll break 6, and one that'll break 4.So you could essentially always go for 4 breaks and still break 6 throws?
@Futabot or anyone, are you able to buffer throw breaks while blocking?
Eh. If you dislike something a lot, pass it on to Okubo on Twitter. At the worst, he'll ignore it.If RE isn't on this list because you haven't experienced it, then you should be striking this entire post.
Are side throws broken differently?You don't need 6 for front throws but it takes it anyway, I found.
They changed it; now it sucks.5/6 is A and 4 is B why is that so complicated for people to understand lol
You can GI at times when you cannot block, such as after Mitsu 66BB.
This worries me, do you mean that you can GI after doing an unsafe move? there will be no more guaranteed punishes anymore?
Also, is quick step in again or can you buffer 22_88 moves instantly ?