Characters who need a good "buff" in the future

Characters who need a good "buff" in the futur

Funny how pretty much every real Raph user feels differently from you about Prep. I wonder if they're on to something?

I need to make a youtube video called Preparation noobie silencer. Kids just don't know how to get around it. If I block your prep entrance, you're either getting punished or a maximum of 10 damage on me and I get +6.

I agree with Mina buffs.
 
Characters who need a good "buff" in the futur

B+K is 2 hits so you can hit confirm and stop there if it's blocked. It's insanely safe on guard and has decent SG dmg. As it is maxi CANNOT get even 40 damage from a normal hit mid until i25. IMO this would be a huge upgrade and might be enough to bump him to mid tier if they just made this move easy to do

I didn't mean to imply that B+KBBBA was bad. Just that making it easier to do isn't really giving much to Maxi, especially since it's already do-able.
 
Characters who need a good "buff" in the futur

IMO I think Cervy needs more buffing.

-First his iTP hardly dodges incoming attacks. There are some instances but for the most part every time I iTP the same time a person does a regular attack, I get hit.

-In addition, I wish I could iTP or teleport in the direction I want to go. So I can iTP or teleport left, right, backwards and forwards.

-I wish iGDR can be a techjump. Back then in SC3, iGDR can hop over Kilik's second A after his 66A and Sophie's second A after her 236A. That was pure awesomeness, but sadly that's taken away.

-I think A+K and B+K should return as auto-gi's. I esp like shooting ppl in the face with B+K auto-gi on B spammers :P

-More instance moves from DC

-More options from DC

-When Cervy has his back turned give him the ability to DC as well and remove the A+K teleport.

-I like the DC A+K A move back then in SC3, itz a string move and a quick low to begin with.

-Instead of doing DC A+K in SC4 I wish it was just a regular low like how you execute it in SC1 w/o DC.

-Make 11_77K safe.
 
Characters who need a good "buff" in the futur

A few things for Mina buffing.
-I disagree with her needing less SG damage, perhaps less on a few moves, but it's generally not that huge of an impact.
-A JF, I'd prefer one on pogo (7_8_9B+K series), possibly as making the last hit a guard break.
-6A+B guaranteed on counter
-Her old 6K
-A more universal auto GI (one that does both verts and horizontals)
-33KB counter guaranteed (they can find a way to make it so it won't infinite wall combo)
-Better frames on a few moves
-3bK getting a tad more range
-Something to make 4A+BA+B actually useful
-A 44B cancel
 
Characters who need a good "buff" in the futur

I need to make a youtube video called Preparation noobie silencer. Kids just don't know how to get around it. If I block your prep entrance, you're either getting punished or a maximum of 10 damage on me and I get +6.

I agree with Mina buffs.

No! Don't tell them!

Lol they should already know anyway. Every time you enter prep you take a big risk with little chance of reward.
 
Characters who need a good "buff" in the futur

I only picked up Nightmare about a half week ago, so I may be wrong here. But, for the sake of argument, let's assume I know what the hell I'm talking about.

I believe that he's lacking enough quick, low damage moves to make it possible for him to break out of spamville consistently. As far as I know, only 4KK and 6K are quick enough to stop some of the faster moves from characters like Amy and Setsuka.

Also, it seems like after two or three fights, no matter how hard you try, the enemies learn to predict you. Nightmare doesn't have enough mixups to keep the high risk, high reward ideal going for a full match. I suggest we add another stance that has a few faster moves, as well as the ability to transition into Grim Stride a bit easier. After a while, all the entrances into Grim Stride become easily blocked by smarter enemies, which I believe can ruin what little mixup game he has.

Again, sorry if I'm wrong, these are just my opening assumptions.
 
Characters who need a good "buff" in the futur

I have a few.

Tailm: This bitch need a fresh look, better moveset, and some SC2 goodness. And better frames too.

Zas: This black mofo just needs better frames and more combos. But I still love this guy tho. I just started playing him, and he fun to use.
 
Characters who need a good "buff" in the futur

Talim does need a fresh look.
Get rid of the 2nd costume kitty shit.

XD
 
Characters who need a good "buff" in the futur

Rock needs a few more moves that knockdown, and some guaranteed damage, basically.

A couple of guys on the Rock forum came up with some interesting buffs for Rock, such as this "rage meter" that counts how many throws his opponent has broken, and if that count is 2, the next throw's break window would be a frame.

Some more realistic stuff:

4B = Make this knockdown even when it's not on counter-hit, that would patch up alot of things.

An additional "fast spammable attack" like the Knee. If he had a quick punch, similar to Nightmare, that would maybe replace his K, that would make sense.

I wish he had something similar to Astaroth's 2A+K (I can't remember the input name, I think that's the move), as another ground throw would definitely be welcome.

And some movement options. Allow his ass attack to move him around. If you input B+K4, then it should make him jump up slightly going backward. Inputting B+K4A or B+K4B or B+K4K would result in an attack similar to 8A, 8B, and 8K respectively. Inputting B+K6 would allow Rock to jump right over his opponent. Inputting 2 or 8 would let Rock jump to the side on his ass. And finally make that move cancellable with G.

Allow Rock to chain his 1A into his 214A. Inputting 214A while performing his 1A would make Rock perform another spin and move him around into his Poseidon Tide. He would do a Low, and if the opponent blocks, then he'd have a chance to catch them with JF 214A.

IMO I think Cervy needs more buffing.

Please no.
 
Characters who need a good "buff" in the futur

Rock needs a few more moves that knockdown, and some guaranteed damage, basically.

LOL, I wouldn't know. I just noticed last night my rock still has the colored N, because NO ONE I know plays him.
 
Characters who need a good "buff" in the futur

Taki:
Exorcism should ring-out.
66B:A should ring-out.
Give PO some kind of low or a command throw.
Add some range to Hover A, or add directional control to the teleport.

Rock:
Give him full damage on combo'd throws.
Cut back on the damage scaling or increase the damage of his throw loop stuff.

Nightmare:
More soul gauge damage.
 
Characters who need a good "buff" in the futur

I only picked up Nightmare about a half week ago, so I may be wrong here. But, for the sake of argument, let's assume I know what the hell I'm talking about.

I believe that he's lacking enough quick, low damage moves to make it possible for him to break out of spamville consistently. As far as I know, only 4KK and 6K are quick enough to stop some of the faster moves from characters like Amy and Setsuka.

Also, it seems like after two or three fights, no matter how hard you try, the enemies learn to predict you. Nightmare doesn't have enough mixups to keep the high risk, high reward ideal going for a full match. I suggest we add another stance that has a few faster moves, as well as the ability to transition into Grim Stride a bit easier. After a while, all the entrances into Grim Stride become easily blocked by smarter enemies, which I believe can ruin what little mixup game he has.

Again, sorry if I'm wrong, these are just my opening assumptions.
You're not exactly wrong, but the flaws that you listed should be considered a character's weakness that can/needs to be compensated for by the character's strengths.

Aside from 4KK and 6K, you have 1K, 66K(6), and 11K. You also have Nightmare's ridiculous sidestep and other evasive moves like bA(6) and B+K. If you're manly you can use A+B auto-counter.

Also, Nightmare doesn't have typical mixups in the sense of low vs mid. If people keep blocking when you go into GS, do GS B6 and keep looping into GS again until you can bait them to counterattack...or cancel GS and mixup with FC B_K and standing throw. There are quite a bit of other things to be considered, but it's all been said in the Nightmare SA so we can continue the chat there. He's pretty complex; when you think you know him, there's a ton of other things you've overlooked or haven't seen yet.
 
Characters who need a good "buff" in the futur

IDK.

Maybe were talking about the difference between the Uber pros and the more casual high level players like myself. I've played a few very good Raph's who were able to use prep very effectively.

Maybe its becuase Ast has such a slow sidestep that I dont punish it the way I guess you have experienced it being punished. I know that the 6B out of prep can be ducked high, but online there is pretty much nothing you can throw in that wont get you poked with one of the hits.

Prep allows you to

Stun
Dodge left/right
autoDodge back
Techduck High attacks
poke low
Chain several attacks
Chain to other stances
Atack both plains
Throw...

I really dont know how useless it could be with all of those attributes. But then again I only casually use Raph.
LOL prep SUX MASSIVELY

everything from prep is unsafe

and if you duck it raph has no moves that will put him at the advantage when they hit(prep A is -6 on hit) besides prep A+B

which is slow and steppable on reaction

not to mention thats assuming they dont step prep all together
 
Characters who need a good "buff" in the futur

I didn't mean to imply that B+KBBBA was bad. Just that making it easier to do isn't really giving much to Maxi, especially since it's already do-able.

I have yet to see someone use it properly (using in conjuction with step, using as primary power mid, etc) and consistently (able to do it correctly at least 80% or so). One or the other isn't enough right now, you need both the know how to use it right as well as the ability to perform the move well, and I haven't seen a single player yet who has done both. The problem is that what very few people might be able to do this are investing their strengths in better characters already.


Kuro: Nightmare is actually rather strong he is just awkward to use well. He requires more knowledge of matchups than most others, as well as more patience. His range, damage, okizeme, and great throws are very strong in the hands of a patient, knowledgeable player.
 
Characters who need a good "buff" in the futur

They should give Hilde a 1 frame long unblockable that hits the entire screen and can one-shot you. That'd put a definite end to the Doom Combo.
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Characters who need a good "buff" in the futur

I have yet to see someone use it properly (using in conjuction with step, using as primary power mid, etc) and consistently (able to do it correctly at least 80% or so). One or the other isn't enough right now, you need both the know how to use it right as well as the ability to perform the move well, and I haven't seen a single player yet who has done both. The problem is that what very few people might be able to do this are investing their strengths in better characters already.


Kuro: Nightmare is actually rather strong he is just awkward to use well. He requires more knowledge of matchups than most others, as well as more patience. His range, damage, okizeme, and great throws are very strong in the hands of a patient, knowledgeable player.

Agree 100%. BL A Buff and B+K are KEY to Maxi. And the fact that the input is so hard on the B+K sux. The basic fact is Maxi has a GREAT side step, but almost no way to effectively capitalize on it.
 
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