Combo & Tech Trap Discussion Thread.

WR on block is -20 / -19
so it's punishable

This is wrong, with the transition to NSS, the K is at i12. They can only punish with moves faster i12 or with tc properties.
But if they use TC moves it means they hit later, you can then switch to NSS->GS A for the auto-gi.
 
Just as Greven said 2A generally beats everything post WS. but if you're fast enough with GS A you can GI most middle atacks with or without TC. Keep in mind, though that both NSS K and GS A are unsafe.
 
Just to double check... while doing GS KK you can increase the distance by waiting a bit right... so does this apply to all GS attacks that you could either shorten or extend the distance covered by the attack?
 
a simple 236+button command done quickly will do it the fastest, you'll get more distance if you do 236 then wait as long as possible before pressing the button

depends what you want, sometimes you want fast, sometimes you want slow
 
I have a question regarding 1 [A] Tech charges vs Sieg. Seems that 3b beats out most options for this tech trap, only ones which seem to work are the 4KK if he tries to strike as the grim stride options are too risky to even bother with. Any thoughts on this and what should i do? Thanks.

Edit: if this is in the wrong thread im sorry.
 
Engared, I just kidding. Forget what I said.

1[A] gives you at least 3+ frames. Yea, I think 4K has the best damage to counter the Siegfried's 3B. I haven't tried GSA, it probably can do better damage.
 
engared:

1[a]6 > GS B will beat out sieg's 3B for nearly 80 damage. GS B isn't that risky since you can go to either GS or NSS to dodge/beat attacks. just pick what to do ahead of time based on what you think they will do.

let me know if you need more details. maybe I should make a whole thread just about 1[A] lol
 
He might be talking about 1[A]6 ground hit > opponent techs >...
I'm not sure if that's right, but if that's the case then don't be afraid of your GS options.

If you're talking about 1[A] block >...
Go into GS more lol. If you go into GS, your opponent will be less likely to react to interrupt a regular 1[A].

But yeah, I'm not sure what exactly you're talking about (tech charges?).

1[A] thread would be cool.
 
microgamer, hahah... I thought he is talking about 1[A]->GC. mmm.. yea. He seems saying 1[A]6 (ground hit). It is not that simple.

Engared, good question. MMM... I'm not sure the exact frames. Let's see Tiamat's 1[A] thread. But I'm pretty sure that Nightmare's WSB can interrupt Siegfried's 3B. Just the input timing is strict.
 
Actually what i meant was after doing 1[A]6~GS B (both blocked), im basically a sitting duck for a Siegfried 3 combo. Ive tried getting out of it by changing it to GS but still get smacked by the 3 . I just found it to be very unsafe once people know of that particular mix-up. I've found that at least against Sieg, its alot safer to not do 1[A] instead, but im new to these tech traps so im most probably wrong.

Ill read the thread in the bit and get back to ya :P Thanks.
 
After GS B6 blocked, GS A should be able to GI Sieg's 3B. If he is Tech Crouching under it with his 3B, that might mean he's delaying it, which will probably leave him open to GS KK. I'd have to double check, but it should be right.

So I think you just need more ideas on what you can do with the GS B variations as opposed to 1[A].
 
After A-throw you can try mixing 2A+B with 2K_2[K] but thats a bit crappy. still, technically it's a set up.
 
2[K] is staple after low wallsplats but otherwise it's just a parlor trick move

Engared: do what microgamer said, GS B6 GS A should beat sieg 3B. I don't think you'll have to delay the GS A. also, if you GS and hold 4 I suspect that his 3B would miss entirely or be a tip hit (no launch). The range GS B is blocked at affects options so keep that in mind.
 
Back
Top Bottom