Looking And Waiting For Something Special?

Update: Dec 25 - Patience finally pays off?
SC is back! Get ready, fans! http://twitpic.com/3j16ui
Well I'm sure most of you were worried, as all the surprises we've seen so far have been Tekken related! But you were promised something spectacular, and now you finally get what you've been waiting for... Daishi Odashima, Lead designer for the Soulcalibur series has just opened up his own twitter!

Odashima-san used to be a tournament player in Japan back in the Soulcalibur 1 days! Since he's the new director of all things Soulcalibur at Namco, and by his own admission, has the final say on his team; you should follow him on twitter. Merry Christmas everyone?
I say again!! The day has finally come when I can tell you all about it. Soul Calibur is BACK !!
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Update: Dec 23 - Katsuhiro Harada recently unveiled a new trailer and character for Tekken Tag Tournament 2. He also promises that more surprises are on the way:
Thanks for tons of comment !! OK next !!
I have something new to tweet about tomorrow night. so get ready!
(Not a footage. But important)
Update: Dec 21 - from Katsuhiro Harada's twitter:
Sorry guys I'm so busy now.
However, I want to show you something within the course of a few days...
Original Post - Namco-Bandai's Katsuhiro Harada has been having a lot of fun with his twitter account lately; their community manager FilthieRich is no different:
Looking and waiting for something special?
Make sure to continue following and tell your friends to stay tuned ....
What could this cryptic message possibly mean? Well that I couldn't really tell you. All I can say is that Namco-Bandai is probably planning some big surprises for the holiday, and you should pay attention to the twitter feeds. Just look at that face... you know he's up to no good!

We'll do our best to keep you updated with any relevant information here on 8WayRun.

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Jason Axelrod

Jason Axelrod

Owner and Operator of 8WAYRUN
I even talk with Omega online and even he believes it's possible for someone to win with Mina consistently if they are good enough.
If he says that's true against RTD and Thugish then please be very clear to him about that.

Don't be hating on my Santa Claus analogy. By talking about possibilities you can't just pick and choose which examples apply. It's the same idea.

Lastly, I didn't just tell ZeroEffect I'm better than him. I actually provided an argument, unlike you. I'm just sick and tired of your guys' stupidity because you don't know how to make sense.
 
...
*points at RTD*

players win tournaments, not characters. hilde aside, sc4 is pretty damn balanced. the gap between even...say...rock and ivy isn't very big. any character can win and there isn't any huge hurdle to overcome.
... O____________O

BWahahahahahahahahahahahahah

really? Really? Ivy can out space the fuck out of him and to top it shes FAR more dangerous at grab range. CL 1BB+K, back step...Rocks like WTF is this shit?!?

The only reason I get away with beating Ivy with Rock is character ignorance and lag. It's hard for Ivy to space with lag. A lot of people also dont know Rock beyond 6K and throw loops. I can get away wrecking CF all day with 6B+K and not caring its unsafe as hell because they're too thrown off by it being grounded after block.
 
You know, when i played VF4 years ago i really had the impression that VF is more complicated and execution heavy than SC games are. Especially Akira...

With VF4 Evo and VF5, the execution in those games is way easier. Way easier. Akira's most difficult move is his K:G (don't know how to write it, since I don't main him, but its that 1 frame knee thing), which is difficult, but not necessary to being a good Akira. That's probably the hardest move in the game, but that is extreme because thats the only move in the game like that. Other moves, like Akira's SPoD/Stun Palm of Doom are no harder than learning Setsuka's Silver Moon Combo (nothing like trying to do Just ag:b or SS/CS). I can safely say that execution in VF is so easy that I almost never have to worry about it-- what I do worry about is scraping the kick button accidentally and getting launched. The hard part is remembering proper punishers, and max damage combo situations depending on front or back stance, weight class, etc -- its all mental aspects
 
Please be quiet, we are talking about the happiness of getting a new SC experience!! and the success of the community for been able to pull this almost impossible challenge to make Namco-Bandai do another game! Remember this: the character don't make the player, the player makes the character.

Omega always said you have to choose the character that you likes and have fun playing with it no matter win or loose. But if you want to win only than choose the character with natural advantage. Omega chosen the way of the warrior, but he confess that is a very hard way to competitive players. Tier list are made with the experience of a community but it doesn't have to be right.

Choose the fun first, and everything will come as bonus.
 
So...the player can make it so that i can't spam Ivy's Cl 1BB+K on Yoda to death? That's a lot of Gi'ing.

We're not bring this up for the sake of bitching, but there is an area you want your characters to be in and you should always push for the outlier characters to be within that range. I'd say Yoda, Mina, Rock are below it and Hilde, Algol above it. There's some characters on the border but I can accept that. Yes Maxi is bad...but even I feel he can do well in the right hands...but not the 3 I listed. You have to draw a line at some point.
 
I'm just sick and tired of your guys' stupidity because you don't know how to make sense.

Even though I agree with your general mentality Vincent, your use of insults to try to get the upper hand on the argument only make you look immature, and non-rational.

I might have read him wrong but I believe all Oof is trying to say is that there are some people that are willing to put 4000 hours of play into a game as opposed to lets say 2500 from most pro's in order to be able to play and succeed with a more challenging character. This extra work, that being in perfecting GI's, throw breaks, match-up's, JF's, or general mind-games can equalize the gap between higher and lower tier characters.

If i'm able to GI 50% of your moves, predict and react to most of your i12 moves, and break all your throws, I am very capable of beating you, regardless of the characters we both use. I do understand that i'm going for an almost unreachable extreme here but it is possible. Unlike Santa Clause.

That being said, the worst the character the bigger the gap, and the more hours and research the player has to put in in order to succeed. Mina and Rock I believe have a gap which is a bit too big for a 99% of player to not get frustrated before they reach a level of play where they can consistently defeat pro players. Zas and Talim's gap is smaller and therefore high level play with them is more plausible.

Lastly, I didn't just tell ZeroEffect I'm better than him. I actually provided an argument.
I just supplied an argument, you are probably a better SC4 player than me, does that make your opinion any more valid than mine?
 
Not in SC4, during SC3 it was most definitely possible to argue in very realistic terms, players winning tournaments with low tier characters. That mentality made sense back then.

SC4 has a very noob design in that it punishes turtling, patience and basically low tiers. The game awards rushing down and straight up aggression, it is designed this way I think to be less boring, something it fails at miserably in comparison with it's predecessors.

The way winning with low tiers works is like this. You make up for your lack of tools, by making better decisions, being more patient, working on your reaction, punish everything you see, reacting to everything you can, GIing better, stepping better, spacing better, throwing more and constantly not giving an inch. But you have to attack, Mina and Rock aren't exactly great at punishing, so they have to find that window to engage, and that's when they risk exposing themselves.

Pick one, you can take damage or hope not to get soul crushed.

RTD put in a lot of work into his App, great turtling, reactions and decision making, but many times his opponents lacked knowledge about the character. His run at another major will definitely be more challenging.

If your saying it is possible for a low tier character to win a tournament, my response is yes; consistently, my response is no. If you can't make that argument for most FGs out there, why would SC4 be any different? It's not a practical statement it's just theory.

Why is SC4 such a grabfest, because when your tools are stripped, the most damage you can do and your best option for pressure is to throw 50/50.
 
If your saying it is possible for a low tier character to win a tournament, my response is yes; consistently, my response is no.
That's all there is to it. Players of equal skill level have no reason to be letting the worse characters win. What the hell kind of sense does that make?
 
But people find bugs all the time in other fighting games and no one cares. Find one bug in Soul Calibur, and people lose their shit and say that it's SC3 all over again. Do you hear about the bugs in Tekken 6? Nope. Glitches in SSF4? No one cares. As long as the next game gets the support that it needs, this won't be an issue.

I think the netcode is fine in SC4,.

I agree with you on the "bug/glitches-part". SCIV is not crappy designed like SCIII. SCIII had an immense number of hilarious bugs. VC all day all the way! lol

But about the netcode... No, it´s really the worst net-code i have ever seen in a fighter i played online.

Only T6 pre-patch was maybe even worse...



With VF4 Evo and VF5, the execution in those games is way easier. Way easier. Akira's most difficult move is his K:G (don't know how to write it, since I don't main him, but its that 1 frame knee thing), which is difficult, but not necessary to being a good Akira. That's probably the hardest move in the game, but that is extreme because thats the only move in the game like that. Other moves, like Akira's SPoD/Stun Palm of Doom are no harder than learning Setsuka's Silver Moon Combo (nothing like trying to do Just ag:b or SS/CS). I can safely say that execution in VF is so easy that I almost never have to worry about it-- what I do worry about is scraping the kick button accidentally and getting launched. The hard part is remembering proper punishers, and max damage combo situations depending on front or back stance, weight class, etc -- its all mental aspects

You know, i just played the first VF4 version for PS2. Never played VF4 EVO and only a bit VF5 for 360 ´cause i couldn´t stand the changes they did to Pai over the time from VF4 to VFEVO to VF5... :/

And i had many problems in VF4(again not EVO) to get through some command-lists lol. Akira and Kage... Oh well itisn´t "my game" anyway. ^^
 
It's not as simple as blaming the netcode for everything. I could play people in Sweden no problem. I could play Ring all the way in Poland with no problem. I try to play someone from New York and it's straight ass. You have to take into account the network connection that the person is on, what else is going on on their network such as the connection being shared between multiple clients or someone is torrenting porn in the background somewhere, or if they are using port forwarding on their router.

You can also try making a room with just two people or make private rooms so that someone random with a shitty connection doesn't blow up the room that you are hosting.

Any improvement is welcome, but the online is not terrible. Plus I'm not expecting the game to play like Street Fighter because SC is in 3D where as SF is on a 2D plane.
 
You know, i just played the first VF4 version for PS2. Never played VF4 EVO and only a bit VF5 for 360 ´cause i couldn´t stand the changes they did to Pai over the time from VF4 to VFEVO to VF5... :/

And i had many problems in VF4(again not EVO) to get through some command-lists lol. Akira and Kage... Oh well itisn´t "my game" anyway. ^^


Haha, I'm sorry to hear that. I love SC, but I also want to see more VF players too, since there's only the same few people online in that game. I can see how VF command-lists may annoy people -- but its not cause its difficult, but it is different (I guess you can say 'new' for people coming from other fighters). But after running through the command lists a few times, you will see that execution is so easy in that game (any version)
 
There are a few moves that are hard in VF , but many of them are at least logical. I'm ok with hard execution if it makes sense, or is necessary.

I have a problem with nonsensical inputs such as SS/CS though. there's only a handful of them in SC though.
 
It's not as simple as blaming the netcode for everything. I could play people in Sweden no problem. I could play Ring all the way in Poland with no problem. I try to play someone from New York and it's straight ass. You have to take into account the network connection that the person is on, what else is going on on their network such as the connection being shared between multiple clients or someone is torrenting porn in the background somewhere, or if they are using port forwarding on their router.

You can also try making a room with just two people or make private rooms so that someone random with a shitty connection doesn't blow up the room that you are hosting.

Well, all what can i say, for me, SCIV was even almost unplayable online with a connection of 4. You know that something is messed up with the frames when your +4 move on block is only +2 Online... Connection of 5 was "OK", but that didn´t happen even often against people from my own country. And against foreign players... lol, you could get used to it after a few weeks, but it was still inferior to offline by far imo. And like i said, other games i played were better(DOA4/Tekken6). Almost no matter against who or from which country.

Strange that our SCIV online experiences are that different.

Haha, I'm sorry to hear that. I love SC, but I also want to see more VF players too, since there's only the same few people online in that game. I can see how VF command-lists may annoy people -- but its not cause its difficult, but it is different (I guess you can say 'new' for people coming from other fighters). But after running through the command lists a few times, you will see that execution is so easy in that game (any version)

Yeah, you know i really tried to get into VF, but i just couldn´t. I couldn´t do all the moves in VF4, and even if it´s true that move-executions are easier in newer versions, i played only Pai and i hate the changes.

Maybe i try it with the next!? VF console installement again... ^^
 
You get over the execution barriers in this game. It just takes time. iCS/SS needs to be convoluted, if that thing was only a half circle it would be ridiculous how often I'd be spamming it. The current notation forces me to prep for it and allow for the time needed to buffer it all. There are some hard moves, but if you really understand one character, you'll be able to overcome their execution. I can't play Sets because her high JF demand, but if she was my main I'm fairly sure I would get it down. I avoid Ivy's 5JF however because the reward is terrible for the risk.
 
Is this community going to doom SC5's existence before the box art comes out?

The arguments still continue on which game is the most terrible, sc2, sc3, or sc4.

Key points that everyone points out:

SC2: Super safe, but also very boring.
SC3: VC, VC, and more VC!!!!!!
SC4: noob friendly. and terrible netcode.

We get it, move on this debate is fuckin pointless. First off (and i'm guilty of is also...). This thread was just to point out that a new SC game is confirmed to be in progress, not to have a debate about the past SC games. Go make a new thread if you want to continue a debate.
 
I have a problem with nonsensical inputs such as SS/CS though. there's only a handful of them in SC though.

It does seem like a little too much nonsense in that move input, but I finally got it in SC3. And then they had to give one of them a different input... :@
 
She can still beat Rock.

OOF has played against plenty of decent Minas. He knows she's garbage, he's just being silly.
 
Who doesn't love you Khent. :)

From where I stand you're definitely a very skilled player, and hella dedicated. And for me and many others we always wonder how far you can get if you apply those skills to a different character.

So since you shared, I will share my low tier difficulties.
I think I am lucky that I can have fun with any character I dedicate myself to. I main Yun Seong, but hate the SC4 version so I don't play him, or to be exact don't practice him. All the characters I originally started with were considered low tier at some point. I welcomed the challenge of making them work and competitive.

Coming from SC2 and SC3 my mains were Yun, Zas, and NM. I hate Sc3 NM so I never played him. But the trials to make Zasalamel work were painful. The countless lossesI had against SU's kilik, RTD's Hilde, Woahhzz Ivy, the many Amy's and Mitsu players. I had to sit there and adapt fighting styles again and again. I go into practice I work on my defense, GI the second hit for Asura, which side to step against hilde, how to get through bubble fields, how to not get soul crushed while turtling hard...etc.

People have asked me many times how do you win with Zasalamel? And I would respond, well Zas is mind game character, you're supposed to look at his tools and work that around his throws and mids. You also have to defend well, so you have to space, step and GI very effectively. And that's about all I could say, because making him work took years and months of dedication, to reach a peak I couldn't just teach or describe. I can proudly say that very few people can do what Omega, me and Freaky Style have done with Zas.

Once people learn Zas's frames, you're asking yourself, how do I not get punished, so you don't finish strings, at times you're not attacking at advantage, because of some evasive bullshit, or amy's 6B or Kilik's Asura. You're poking, with the mentality that any damage is good damage. Zas B+k is i12 does 0 damage, gives no advantage on hit or ch, amy has 6B, for zas B+K is a great move.

Fact is with zas my brain was doing many calculations, a ton of thinking and was constantly under stress when it all failed. When it worked, and man I have kicked some sorry ass with Zas, I was proud. And I am proud of being a Zas player who made it work. But I am not a masochists, I can't main the character even though I went as far as I did with him, I don't like the amount of thinking involved with him at high levels. Because the rest of the game isn't designed like this, Zas is a thinking man's character. I tell anyone that plays the character you can't appreciate him until you mirror match first to 10 against another Zas player. The character has nothing, and demands everything from the player.

I don't know what my point is, but maybe they should just nerf everyone else, because trust me the difference between Zas and Kilik, two difficult characters to win with but in different tier standings is astounding. It's a whole different game.
 
InsaneKhent, first of all I want to apologize for not reading your post aside from the first paragraph. I already know you're a great player and I don't need to read a post that explains why you are.

Anyways you and other Mina/Rock players didn't come to my mind at all when I wrote my post. I wasn't taking any shots at you, what I meant by "Maybe not an American Rock or Mina" and how you understood it were completely different. What I meant is that we won't see an American Rock or Mina win tournaments because what I view as scrub mentality causes people to not use them. So the scrub mentality comment wasn't aimed at current Rock and Mina players, but to players who don't use them but otherwise would have if it weren't for the mentality that I see most Americans have of "its more about the character than the player".
 
You all are soooo silly~! Les just talk about costumes! I hope Setsuka gets a costume that looks like a flower and a bunch of pretty dress up things for me to play around with for hours on end! ^_^
 
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