Looking And Waiting For Something Special?

Update: Dec 25 - Patience finally pays off?
SC is back! Get ready, fans! http://twitpic.com/3j16ui
Well I'm sure most of you were worried, as all the surprises we've seen so far have been Tekken related! But you were promised something spectacular, and now you finally get what you've been waiting for... Daishi Odashima, Lead designer for the Soulcalibur series has just opened up his own twitter!

Odashima-san used to be a tournament player in Japan back in the Soulcalibur 1 days! Since he's the new director of all things Soulcalibur at Namco, and by his own admission, has the final say on his team; you should follow him on twitter. Merry Christmas everyone?
I say again!! The day has finally come when I can tell you all about it. Soul Calibur is BACK !!
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Update: Dec 23 - Katsuhiro Harada recently unveiled a new trailer and character for Tekken Tag Tournament 2. He also promises that more surprises are on the way:
Thanks for tons of comment !! OK next !!
I have something new to tweet about tomorrow night. so get ready!
(Not a footage. But important)
Update: Dec 21 - from Katsuhiro Harada's twitter:
Sorry guys I'm so busy now.
However, I want to show you something within the course of a few days...
Original Post - Namco-Bandai's Katsuhiro Harada has been having a lot of fun with his twitter account lately; their community manager FilthieRich is no different:
Looking and waiting for something special?
Make sure to continue following and tell your friends to stay tuned ....
What could this cryptic message possibly mean? Well that I couldn't really tell you. All I can say is that Namco-Bandai is probably planning some big surprises for the holiday, and you should pay attention to the twitter feeds. Just look at that face... you know he's up to no good!

We'll do our best to keep you updated with any relevant information here on 8WayRun.

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Jason Axelrod

Jason Axelrod

Owner and Operator of 8WAYRUN
Sorry to quote en entire long post, but lots of relevant points.

a) On SS/CS for Ivy. What I would do.
Half-Circle command. I would borrow from VF5 and give a benefit for "fastest input" like what Wolf had for his Giant Swing. With the fastest input, the nerfs to the move would be removed.

The one thing you'd definitely see if you simplified Ivy's command grabs, is a lot more Ivy's at launch, a few of which would seriously master the character over time, and we'd benefit by seeing a wider variety of characters when we play. This is why I think eased movelist execution is awesome- it really does bring the variety, which makes playing more fun. You make a character hard to play, you won't see that character much.

So you would give Ivy a JF (fastest input) command throw with a half-circle command input doing 100 damage?
Isn't this a bit too much?
Anyway, I respect your opinion on the matter even though it's the exact opposite of mine.
Well, to sum up about what I was saying earlier is the following, imho always:
- The more risky or less rewarding a JF is, the easier the input.
- The less risky or more rewarding a JF is, the harder the input.

This is the way I feel about execution in general- I despise games where I feel like I can only play one character because the execution is so damn hard initially, and I'd have to put in 10-20 hours before I can play the game. Why should I do that when I can play something else?

Are you talking about fighting games in general?
Because, If yes, then I'm sure you do realize than SC in general is already "input friendly" enough, compared to some other fighting games.

btw Happy New Year everyone!
Even though I don't think SCV will be released in 2011, it is almost certain that new SCV info will start being given to us very soon.
 
VF5 FS's throw break system is essentially the SC throw break system adapted to VF. Lol.

That's the only thing I'm not keen on about the game (Aside from NO CONSOLE RELEASE) :( I like SC throw system, but I love VF's older throw system more.

Back on topic: rabblerabblerabblebalancerabblerabblerabble
 
That's nice and all. But it's definitely fan made. SC4 renders?

I still think SCV is too early on to release boxart....
 
lol you pepople are SOOOOOOOOOOOO gullible.

Key points:
1. when has soul calibur EVER been a 1-player game?
2. Why is all the pics from SC4?
3. Why do NONE of the pics feature Ezio from Assassin's Creed?

However....logo is BAD ASS!!!

Great job Jaxel :)

OOF: of course you can't argue with someone right. if YOU want to be stupid then by all means go right ahead. Let me give another example

Would you rather:

A.) Work 60+ hours/week only to receive a check of $1400 every 2 weeks

or

B.) Work 40 hrs/week and make $2100 a check.

With the logic that you explain in your post, you're going to choose option A. So good luck with that. :D
 
Tiers:

He's saying that job A is more spiritually fulfilling and morally rewarding than job B, and therefore he'll choose job A instead.

Since it's hypothetical, the point is that it doesn't hurt to have rock and mina come out of bottom tier. Those that chose to stick with rock and mina probably made their minds up long time ago and same with those who won't approach them at all.

Which would be saying "what's the problem if Job A all of a sudden pays $2,100 as well ?"

JFs:

Raph's JF nets him +30 damage and knockdown, otherwise if he misses the JF he does decent SG damage but is at -19. That JF seems more like a punishment for failure (becuase if you dont' even attempt it you are at - frames on hit) instead of a "bonus". IMO these type of JFs should be eliminated.

Lastly: Training mode should have a just-frame practice/timer type assistance. I understand that the beginning of the white flash is the timing, but it doesn't show the leniency nor the mashability.
 
lol you pepople are SOOOOOOOOOOOO gullible.

Key points:
1. when has soul calibur EVER been a 1-player game?
2. Why is all the pics from SC4?
3. Why do NONE of the pics feature Ezio from Assassin's Creed?

However....logo is BAD ASS!!!

While I agree with #1, there is a pic from AC, and it's a pic of Ezio.

I think what's more telling about the fake is the grammar and spelling:

"Over 25 stages in which to test your skill against oponents" (Opponents)

"20 characters inclusing Ezio..." (Including)

"Customize and play as your own character using the new designed 'Soul Creator' mode." (Newly)

Yep, it's a fake.
___________________

As far as this execution conversation is concerned: People who are complaining about execution in SC are crazy. As a setsuka main who plays Ivy and Yoshi on the side, I can tell you that the execution in SC is quite possibly the easiest out there already. Make it too much easier, and I'm not sure I'd enjoy playing some of the characters. There is literally nothing in SC4 that causes a lot of problems as far as execution goes unless it's a combo that you're only doing to be flashy. (Soph 66B B2:B:B:B236:B comes to mind)

Sure, there's inputs like Ivy CS and SS that take a bit to learn, but really it's still not as hard as MOST of the 1 frame links in SF, or 90% of tekken's juggles or BB's combos. SC is already an incredibly easy game on the execution side of things, I don't see a reason to make it easier.
 
I can't believe questions are being asked about that picture. SC5 wasn't even announced. All we heard is that some dude got on Twitter. Why would box art already be available?! I know, it's because you're an idiot!

Happy new year.
 
While I agree with #1, there is a pic from AC, and it's a pic of Ezio.

I think what's more telling about the fake is the grammar and spelling:

"Over 25 stages in which to test your skill against oponents" (Opponents)

"20 characters inclusing Ezio..." (Including)

"Customize and play as your own character using the new designed 'Soul Creator' mode." (Newly)

Yep, it's a fake.
___________________

As far as this execution conversation is concerned: People who are complaining about execution in SC are crazy. As a setsuka main who plays Ivy and Yoshi on the side, I can tell you that the execution in SC is quite possibly the easiest out there already. Make it too much easier, and I'm not sure I'd enjoy playing some of the characters. There is literally nothing in SC4 that causes a lot of problems as far as execution goes unless it's a combo that you're only doing to be flashy. (Soph 66B B2:B:B:B236:B comes to mind)

Sure, there's inputs like Ivy CS and SS that take a bit to learn, but really it's still not as hard as MOST of the 1 frame links in SF, or 90% of tekken's juggles or BB's combos. SC is already an incredibly easy game on the execution side of things, I don't see a reason to make it easier.

I love this fuckin' guy. Keep them teeth shiny, my friend.
 
So you would give Ivy a JF (fastest input) command throw with a half-circle command input doing 100 damage?
Isn't this a bit too much?
Anyway, I respect your opinion on the matter even though it's the exact opposite of mine.
Well, to sum up about what I was saying earlier is the following, imho always:
- The more risky or less rewarding a JF is, the easier the input.
- The less risky or more rewarding a JF is, the harder the input.

Are you talking about fighting games in general?
Because, If yes, then I'm sure you do realize than SC in general is already "input friendly" enough, compared to some other fighting games.

btw Happy New Year everyone!
Even though I don't think SCV will be released in 2011, it is almost certain that new SCV info will start being given to us very soon.

Landing a half-circle grab with perfect timing is tough, but failing it means you'd get a pretty, but standard strength throw. One option I'd consider is lowering damage, but making the fastest input unbreakable.

To me, fastest input grabs are a "fair" JF, because failing it means a suboptimal move, not get yourself killed, with the reward of 20-30 extra damage if you get it right. You wouldn't need to master it to master Ivy. Even top VF Wolf players don't get fastest input all the time, and if they do, it gets broken, so they have to use other things.

The Raph example listed above to me is an example of an "unfair" JF. Any move that requires a JF to have a positive effect is bad. I've got no problem with JF moves being sub-optimal if failed, but they shouldn't get you killed.

The problem with the old VF throw system was top players could do 3-4 throw breaks at once in the window given. This overnerfed grabs at master level. That's why the system was changed in FS. It was a case of option select negating options entirely.

BTW, SC does have the easiest execution of any fighter, and has the least to complain about. That doesn't mean that it can't be improved. To me, the only real issues are grabs such as Summon Suffering that have motions that SNK rejected back in the 90s (a long, sensible motion is fine- I suggested a half-circle, but even a 360 is fine) , and JF's that are poorly designed. Fix those two things and I have no issues.

No, that's not my reason for believing that it is possible for Rock/Mina to win. I've learned Rock, I understand his mechanics and the mind game potential that he has. He isn't hopeless, he just requires a highly skilled and dedicated player to win, just like Kura with Talim. And I've fought many great Mina players. I actually have to think to beat them. These characters are underrated due to so many people who don't use them, that just go with the popular opinion that they are garbage (I myself once thought Rock was garbage until I learned him), and then there are the players that use them but can't win with them so they blame the character.

Right now I find Dampierre in SCBD to be the most fun character for me out of the entire cast (even more fun than Vader), and I'm planning to use him in SC5, regardless of what tier he will be. And I'll be damned if he is "sc4 rock tier" and people tell me that I wont win with him. I'm not gonna blame the character, and I'm gonna prove people wrong. Just like how I mained Talim in SC3 regardless of her being one of the worst in the game. To me blaming the character for your inability to win is scrub mentality, at least in SC.

I do agree with you, that especially in 3d, it's often the player not the character. That said, the tiers in SC could be compressed. Just because you, as a top player, can overcome the tiers don't mean they that don't matter.

BTW you winning with Talim is like Kuroda winning with Q in 3S. It's the player being that much better. If some random pot monster wins with Talim, that's another story.
 
Good to see niggas is still stoopid.

Execution is fine in this game. Grabs are fine in this game. What definitely doesn't need to be changed is CS/SS to a simpler input like a half circle or a 360 motion. I guess you haven't played against someone who spams that shit like it's mapped to one button? Get practicing and you will be fine.
 
Happy New Year, guys!!!
Jaxel, this boxart is so cool, nice job!!!
After seeing this, something came to mind... Do you guys want any guests in the next SC?
 
^Yeah, Raziel and Kain. Those skins for the latest Tomb Raider game got me thinking perhaps they are working on a Soul Reaver remake. Would be cool if they got some boost from SCV, not to mention they have some cool moves.

I want costumes of past games already available in the game. New designs I don't mind being DLC. In other words, I don't want them to pull a Mortal Kombat. Show they are above that.
 
Fact is OOF you won't win any SC4 tournament with Mina or Rock, if you do I will give you money. You might get past some people out of your skill alone, but people close to your skill will demolish you more than they would have otherwise, why? Cause the tools you picked are ineffective.
See, this is where our opinions differ. If we were all robots then I would agree with you, but fortunately we are human and it's not the tools that win our matches, it's how we apply them and the mind games and adaptation that we put into it. And those are things that can not be measured. And because of that, I can not accept that these characters can not win tournaments. It is possible to consistently win with those characters if the person has good enough adaptation and mind game skills, among other skills, to overcome the odds. Like I said, just because it doesn't happen, doesn't mean it's not possible.

Chickenwing, is it possible for you to argue without resulting to insult attempts? Grow up, I'm not gonna argue with you not because you are 'right' like you seem to believe, but because of the scrub mentality that I can tell you have.
 
Happy new year.

Happy new year to you too and everyone else. :p

Good to see niggas is still stoopid.

Execution is fine in this game. Grabs are fine in this game. What definitely doesn't need to be changed is CS/SS to a simpler input like a half circle or a 360 motion. I guess you haven't played against someone who spams that shit like it's mapped to one button? Get practicing and you will be fine.

Yeah, like you said, SCIV inputs are fine for itself. It shouldn´t be any more complicated or easier ´cause hell, SC is not VF or whatever. I just think that some SCV characters shouldn´t be that just frame heavy again and then i am fine.
 
Happy new year to you too and everyone else. :p

Yeah, like you said, SCIV inputs are fine for itself. It shouldn´t be any more complicated or easier ´cause hell, SC is not VF or whatever. I just think that some SCV characters shouldn´t be that just frame heavy again and then i am fine.

How many characters are really that just frame heavy in this game? I like the idea of having some characters that require execution. I don't want to go and take away just frames. Let there be some characters who are like that, and let people choose the character that bests fits their play style.

Plus it's not like just frames are on the level of what 1 frame links are in Street Fighter where you need to cheat the system by plinking just to execute them.
 

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