Maxi Post Patch Discussion

Anyway, aPat is probably impossible to master into appropriate execution level, and JGing is pretty easy so dont get hit by A-grab too much and react to 66B if ducking - you should be fine.

Thank you Belial. You just made my day. So much trolling ! So much hate ! Keep up the good work !

PS : hahhahahhaha (although you may be surprised if you fight me one of these days)

PPS :
All this PATHETIC whine is so annoying. "Nooo move A no longer does X damage I quit/switch char/game" wtf. This patch havent even changed much. Some move damage got worse ok, but your main game plan remain mostly unchanged, your loops still work, your damage is STILL GOOD (not ridiculous as before: "Maxi damage")


I do agree with you ;) Whiners all of them.
 
my 2 cents
My maxi is....strange....
I don't use 1B RO A....at all. I have issues with the range and its just so obvious, I do use 1B part for the speed in some select situations. I don't play tourneys anymore so I can't vouch for his viability but I don't think it's necessary for him to dominate anyway. As long as is he isn't ass is good enough. So far I'm yet to see the alleged top tiers win tourneys i.e APat? Viola? I've seen some NMs win though but anyway fack tier discussion

Let's work on seeing what works.
I've always been an advocate for keeping loops brief with an emphasis of applying his neutral attacks eg WS B+K, 2B, 22K series, FC 3A, 44B, 1K, 2A, WS A, 66B+K and 6A+B are my most commonly used. I personally use WS attacks A LOT this game because I abuse FC 3A series and throws. I don't loop much...I have some shifts I lean toward though but that's another matter. It's based on how the opponent reacts to me will determine what I use.

Anyway fact of the matter is as Maxi players we need to focus more on our application, most Maxi players I've seen squander a lot of opportunity (including myself) whether it be by hit confirmation, interrupt, stepping, punishing. We generally are not good at defense as we get too caught up in offense.
 
most Maxi players I've seen squander a lot of opportunity (including myself) whether it be by hit confirmation, interrupt, stepping, punishing. We generally are not good at defense as we get too caught up in offense.

I agree with this 100%. That seems to be a problem I see in every Maxi I've played against, and even myself is just sometimes not capitalizing on all the damage available to them. This can either be because of BS dropped combos (IE: a+bG RC AB missing for no reason, LO B missing for bad reasons) or just fear of punishment with just taking the safer way out.

And on the topic of balance, I think that if they cut down some of the top characters and leave the rest alone (maybe a few boosts to some characters that still really need it) then the game would be a little more balanced. I still don't see Maxi being mid tier anymore. Too much room for punishment and our reward for the huge risks Maxi has to take was largely taken away from us.
 
And spacing is imo still a problem for Maxi in this game. 22/88A is too slow, 6A(while being really good now after the patch) is still a high, 66A is a high, 66K is a high( still -2 :/), 66B is unbelievable unsafe(i never use that move until i guard burst the opponent) and 44B and 66B+K are a little slow too...
How useful is 22_88B in that situation? Still stupid linear, but it is mid, it TC's and it has massive range.
 
The things you mentioned are correct, but the move is also pretty unsafe(non charged) on block and doesn´t track a bit. Not good imo. :(
Yes, but that shouldn't matter if you're trying to catch someone backdashing. Not great in the open field of course.
 
not good in open field, not good on wakes, not good close to the wall. What does that leave, lol? It can catch someone backsteping yeah, but if you wanna be balls risky, you might as well just do 66B.
 
Im happy no one online has managed to step my LI A after 22_88 A until I fight some of you other online maxi's :/
 
After 22A is blocked, at middish range or about, LI B will track step to Maxi's left, which is the only side LI A could be stepped. 22A -> LI A tracks to the right.
It is STILL difficult to step LI A, a lot of people just exaggerate the situation.

As for 22B I would love for it to be useful buuuut it's just an attack that you can catch them off guard if they like to retreat or do high horis at long range. Not a good move imo.
 
As for 22B I would love for it to be useful buuuut it's just an attack that you can catch them off guard if they like to retreat or do high horis at long range. Not a good move imo.

I find it pretty useful against Siegfried. It TCs his high moves when he's trying to space and is long enough to reach. Usually RC K will combo for some pretty decent damage.
 
i actually don't think 22(B) is that bad, just situational. if someone is overblocking after you get into neutral at + (post-RO A(K) or LI K) it's a good move to throw out as it does a LOT of guard damage and allows you to mix up between RC stuff or PSL1 into RO for another RO A(K). its TC is also VERY strong and will actually go under some horizontal mids. the damage is pretty good with the RC B followup as well. and after 22(B)>RC B, the PSL1>RC wakes are pretty solid; you can force them to stand up or eat RC B on the ground, then once they start doing that you G-cancel out of RC and throw. i feel like it's a typical maxi move, all in all: high risk, good reward.
 
All this PATHETIC whine is so annoying. "Nooo move A no longer does X damage I quit/switch char/game" wtf. This patch havent even changed much. Some move damage got worse ok, but your main game plan remain mostly unchanged, your loops still work, your damage is STILL GOOD (not ridiculous as before: "Maxi damage")

What did I say in my post? LI A BE damage at the end of combos now IS pathetic, especially compared with what it used to do, is that not true? Viola now has combos using 2 BEs that do as much damage as prepatch Maxi's 2 BE combos, is that not true? I said I might be like everyone else and start playing Mitsu now, but remember I also always used Mitsu as an alternate character so that's not me jumping ship. Anyway why am I explaining myself to you? You're annoyed by whining? Well tough, this entire forum is full of whiners. I didn't think I was whining in my post but whatever, think whatever you want.

Anyhow, hotnikkelz I agree with that entire list of moves you listed, those are also my favorites. I've begin to explore WS B+K a lot more, that move is amazing. If only we could still delay it like before but oh well. Still a great tool.
 
Still comes in handy if you have an orb behind you and you're out of 6A+B range.

I tried this and it doesn't seem to work very well. The only time a good viola is really gonna try to call back the HIGH orb, is either from long distance or with BBB or AAB. The long distance call is really just to annoy, and 22B is usually out of range when she does that anyways. After BBB or AAB, 22B is too slow to beat Viola's follow up mid such as 3B.
 
We do have a lot of "paper fighters" aka "theory fighters" who just whine...
Oh LI A can be stepped now... but will you?
LI K is duckable, but you wanna risk ducking a LI A?

There's where we use mixups, not murphy's law
 
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What Krazy said seems obviously true. LI A* isn't often useful in combos anymore. We should probably all get used to saving that bar for other things. It still has a limited and risky use in catching step, but more importantly it frees us up tactically to play a more interesting (if weaker) style.

What would have been ideal though is if PS did something that made Maxi more interesting, less shockingly damaging, and almost as solid. Like removing that mindless BE, giving us a tracking LI A of about 30 damage (maybe with better wakes?), and a strong 3A BE.

p.s. Most everyone seems to agree that Maxi still has good enough tools, who is anyone arguing with? Could we stop?
 
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