Pat728
[09] Warrior
My SCV Patroklos wishlist:
-Keep him exactly how he is now.
-Keep him exactly how he is now.
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Change 6B, B, B from M,H,M to H,H,M.
Just feels like H,H,M.Why?
So these are changes for the sake of change with no good reason behind them.Just feels like H,H,M.
Just that one.So these are changes for the sake of change with no good reason behind them.
Do you have video of this 2A+B BE? Or a description?Remove 2nd hit of vs OTG 2A+B and return 2A+B BE from before the game's release.
I'm on my phone right now so no link but look in the media library, then demonstrations, then page 10. The vid is called: Soul Calibur V: Zwei vs Patroklos (PS3, Xbox 360). Its the one on the abandoned ship map. Its near the endish.Do you have video of this 2A+B BE? Or a description?
Having a powered low would be a nice thing to have- considering that really only 236B BE is useful, anyway.
It would increase combo damage and length thats all and it looks sexy.I can see why they changed the property. Spending the meter for that doesn't make any sense.
Agreed.My SCV Patroklos wishlist:
-Keep him exactly how he is now.
I don't think you know what you're talking about. He has just about everything he needs to be top tier. For example: Why would someone use 6B which is 10 damage to make the opponent scared to duck? Use 66B, 3B, BB, or even 236:B instead. Also, no one has "so much more" than him.It just sounds more like nerfs than any buffs really. He is good and nothing about him makes him stand out as OP. To change 6BBB to be a H H M that would make the move totally useless and people wouldnt get punished if they duck. Honestly he should just remain the same since other people have so much more than him.
IF he needed a buff make his 236 wavedash a little faster but THATS IT. I mean if Pyrrha could slide on the floor like a mad woman, why not make pat do it too.
I don't think you know what you're talking about. He has just about everything he needs to be top tier. For example: Why would someone use 6B which is 10 damage to make the opponent scared to duck? Use 66B, 3B, BB, or even 236:B instead. Also, no one has "so much more" than him.
6B is only semi-safe. Also, 6 characters is not the majority of the cast. Pat has pretty decent range on a couple of moves. Look at A+B, 3A, 66A, 66B, and 4B. Pretty good range. People think that 66B, 1K, 11_77K, and his CE are broke. Again, he is a candidate for top tier. More than solid.I use 6B as a safe poke for a person to stand back up and he is safe enough to throw it out there when he is point blank. As for "so much more" comment, I was stating majority of the cast can out range him hard Ex: Asta, Sieg, Nightmare, Raph, cervy and ivy. Why would you want to nerf him when he is a total in your face fighter to begin with. I dont see the reason to nerf him at all. Hell Drake broke down every move in his walkthrough and honestly nothing about any of his moves made people go "Cheap" or "Broke." He is just a straight up solid character with solid tools and you would want to nerf him cause of that? I respect your opinion but I would need a solid basis on why he would need a nerf.
The moves I listed above(A+B, [A+B], 3A, 66A, 66B, and 4B) all have very good range. Especially compared to characters like Viola, Devil Jin, Ezio, Dampierre, Z.W.E.I., or Yoshimitsu. Also, he has the best meter gain in the game, one of the best CEs, and two of the best attacks in the game(1K and 66B). He is very good. The most balanced though I would have to say is either Siegfried or Hilde.I don't think Pat's top tier, though he is probably one of the best balanced characters in the game. Nothing too sensational but a couple of very good moves. He has some of the worst range in the game so they gave him tools to stay within his optimal range. Pat is perfect, I'm more interested in the buffs than nerfs tbh
Slow. High. Telegraphed.Look at A+B
Extremely whiff punishable. -12.
Just enough range to whiff in front of your opponent and slow enough for some to react to. This is for containing movement up close or on the ground, not for ranged combat.
One of the few things that make Patroklos competitively viable. Launch punishable on whiff, and catching backstep without having premonition or advantage first is rare.
Useless considering the risks are the same as using 66B, except it is high.and 4B.
I would ask how people are supposed to fix these.People think that 66B, 1K, 11_77K, and his CE are broke.
66B:
One of the few things that make Patroklos competitively viable. Launch punishable on whiff, and catching backstep without having premonition or advantage first is rare.
That slots pat with maxi, viola, pyrrah omega if that is how you gauge "speed" based on AAs. Thats faster than average, which is probably mitsu's i13 AA standard.People say that his lows are supposed to be neutral or worse on hit. Pat's AA is i12 and the range is laughable.
He is not a fast character.