Juez
DragonPuncher
236A murders NM. Just saying.
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Astaroth too, to an extent.236A murders NM. Just saying.
I went back and looked at this. I could have sworn it was a combo on the training dummy only.Anyone use 3B into 2B+K? 54 damage and seems like better Oki than other options
Welcome to my nightmare. Enjoy your stay.I just don't like that it's not consistent at all ranges. That smells like trouble to me.
Edited. Let me know if I should rephrase it.this was on the wiki, i dont know where to post this but whoever can edit it should change "mash" to "spin the joystick." even though we all of us already know that i play a lot of people who dont know how to reduce the number of hits properly
I'm pretty sure he doesn't have any unless you're BT, in which case you get the backthrow.Yeah but again I'm looking for a move that I can do after the first wall hit to cause a second wall hit I can grab out of so the 66B+G will NOT wall hit and I can do the tech trap. And 44B+K does kinda work but it is range dependent. I'm just gonna give up on this idea.
How is that a tech trap and not a combo? Do you just delay it a bit?3B W! 3B W! 66B (tech trap: front/back/right ->) 44B+K W! CE = 223. 44B+K Clean Hit kills. Right ukemi can sometimes whiff depending on angles, etc.
44B+K is suppose to catch the tech off 66B if I read it correctly.It can work, you just gave to do the 66B+K as soon as possible so he doesn't move forward any after the 66B.
How is that a tech trap and not a combo? Do you just delay it a bit?
44B+K only combos if they tech, ergo the tech trap.How is that a tech trap and not a combo? Do you just delay it a bit?