youngfox
[10] Knight
lmao fendante you always have the best advice. im deadass gonna do that from now on.
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Combo I made with that: SE B. 1B(w!). 2_8B+K(Usually 2 on 1P and 8 on 2P). 3A(w!). 3[B, B, B BE. 120 something damage. I think A+B, A. 66A+B is better than 3[B, B, B BE though. Just for sexiness and flash.if you're in a corner and feeling really confident you may as well try 2_8B+K
Yes that was a nice videoCombo I made with that: SE B. 1B(w!). 2_8B+K(Usually 2 on 1P and 8 on 2P). 3A(w!). 3[B, B, B BE. 120 something damage. I think A+B, A. 66A+B is better than 3[B, B, B BE though. Just for sexiness and flash.
Thank you.Yes that was a nice video
After a wall stun, 3(B)~prepBBB 85A+BA works well if they're against the wall, for some reason A+BA connects on the ground with slightly more reliably for smaller characters (bigger characters are probably just as easy)
Thank you.
The last B in Prep B, B, B is the same stun as 2_8B+K making A+B, A not possible. You'd have to skip the 3[B, B, B B and go straight to A+B, A. 66A+B for max damage.
New direction (more theory than real game)
How do you guys feel about Raph's ability to handle high attacks ? His TC potential is really strong, considering that for the whole animation of prep, you can SE manually (or automatically to high attacks). At the end of prep you can crouch right away or take merely 3 frames before you can TC with 4(B) into prep again. I'm not saying TC will automatically win games, but this is one of the reasons why I've been so insistent that B+K have an early evade-frame window as opposed to late.
WuHT said:In games, has anyone tried to use empty prep much ?
As Mr.Hai (or was it Fendante, you all look the same) said, you get some of Raph's best damage off of SEB the combo thread has all the damage differences but here are the specifics.Switchblade922 said:I use 1B after I catch them with the Shadow Evade B(notation please?). Though if there is a better option after stun, some help would be greatly appreciated.
Empty Prep last so much longer (35 frames) than in SC4, that exit moves feel become far more necessary; which is why we don't have SC4 Prep~A I guess. Delayed K is also an issue, since K is so slow to begin with a delay is usually too late or blocked. Either way, Empty Prep into grab/exiting via prep ending does not as viable as before.WuHT said:On empty Prep