Considering Hwang and Setsuka are unique styles in their own right, I believe and hope they don’t need/get any gimmicks. They can be solid styles like Mitsurugi and Sophitia. Aeon’s lizardisms were already gimmick enough, too.I also wonder what gimmicks the next dlcs will get.
I wouldn't hold my breath; Amy and Cassandra were already as unique as any characters in the roster, nevermind any superficial similarity between their and Raphael of Sophitia's weapons, respectively, and yet the devs still felt the need to drastically re-formulate their movesets (Amy's in particular). I think, if recent comments are any indication, the mixed feelings about how drastically Amy was re-imagined has reached them, so perhaps that will field a little caution into how they approach the next batch, but knowing this team and their willingness to toss out the rule book (often to excess, imo) I would be expecting Hwang and Setsuka to have some substantial gimmicks.Considering Hwang and Setsuka are unique styles in their own right, I believe and hope they don’t need/get any gimmicks.
This is most people, sadly. It was even me, for a time. But I found it passing strange, and I knew that Valkyrie was a cameo appearance, and when I was looking up other of the “special” items in SoulCalibur III, like Gil from Tower of Druaga as another set (the “Hyper” stuff, and the Excalibur / Blue Line Shield that Neneko is using in the screenshot above), it’s a really obscure cameo that only the most dedicated Namco fans would see. Mone (girl on the left in the screenshot) is also using SoulCalibur II Sophitia 3p and Blue Crystal Rod, I’m sure you noticed, and that’s another Namco cameo from Tower of Druaga, the character Ishtar. I find it neat the little references and in-jokes that Namco puts into their products.I didn't know that hat was based on something! I thought it was a generic kitty hat lol
I used to think the same but lately I've got to play some MK11 and I really started appreciating smaller novelists. It's easier to learn the moves, easier to learn moves of other characters, and focus on the juicy part which are combos and gameplan. One of issues I had getting back into SC with Cassandra is how big her movelist is. Will probably stay with Geralt if I'll still be playingWhen a 2D player tries a 3D fighting game.
That's really weird, i always though that a characters with a lot of moves and possibilities is a plus and definitely a con, never though about the possibility that it's not the case for everyone.
I guess Hao Maru was chosen to appeal to those kind of players (one of the reasons)
It depends. I'm all for huge movelists but I think in some cases developers forget to actually make sure all moves have a frequent or reasonable purpose to use. Its very exciting to try and put a move to use and knowing you have a huge selection too.That's really weird, i always though that a characters with a lot of moves and possibilities is a plus and definitely not a con
In some cases like Yoshimitsu and Tira there are times when their movesets become quite a curse than a helpful tool. :/It depends. I'm all for huge movelists but I think in some cases developers forget to actually make sure all moves have a frequent or reasonable purpose to use. Its very exciting to try and put a move to use and knowing you have a huge selection too.
But I do feel in some cases that some moves ultimately end up being not so valuable so it does make one think, perhaps a simplified and stronger set of tools would work best.
Though, I suppose lots of moves wouldn't be a con as long as its done right.