Soul Calibur 6 CaS Discussion

I wonder if it was easy to port the old stuff to the new engine.
Hard to say until we get out hands on the game and compare. At the VERY least they'll have manually updated all the textures and models.

We know some pieces have new dye channels which although it sounds simple in practice is definitely extra work, and if the physics engine is new then it'll be likely a lot of pieces need animation rigs/skeletons altering to adjust for that.

But yes it does depend on a number of things. You get the impression of lot of people think it's as simple as copy and pasting.
 
Feels a little counter intuitive smaller equating to more damage and not something else like speed and movement.

Wonder if races effect stats at all too.
well I think it's just a simple balance thing.

like realistically taller characters should hit harder and farther, i think it's just that way so one isn't objectively better as a smaller quicker character would be better at sidestepping and closing the gap than someone that can hit half a meter farther.
 
Hard to say until we get out hands on the game and compare. At the VERY least they'll have manually updated all the textures and models.

We know some pieces have new dye channels which although it sounds simple in practice is definitely extra work, and if the physics engine is new then it'll be likely a lot of pieces need animation rigs/skeletons altering to adjust for that.

But yes it does depend on a number of things. You get the impression of lot of people think it's as simple as copy and pasting.
yeah. I actually didn't know there were new dye spots for the old stuff, but that makes sense since they would most likely have to redo the textures. as for the physics engine I don't think that would effect much of the pieces as almost none even have physics effects. Mostly it would be for hair, capes, sashes, and the like.
 
Feels a little counter intuitive smaller equating to more damage and not something else like speed and movement.

Wonder if races effect stats at all too.
It was the same in SoulCalibur V. My tiny Rita Mordio CaS using Ivy's style did ridiculous damage compared to a normal Ivy, and it felt kinda cheaty.

I find it funny the way the girl in the pic has a bathing suit not from the other games.
It's Seong Mi-na's outfit, though. I think they were saying a lack of new CaS-only parts.
 
Hard to say until we get out hands on the game and compare. At the VERY least they'll have manually updated all the textures and models.

We know some pieces have new dye channels which although it sounds simple in practice is definitely extra work, and if the physics engine is new then it'll be likely a lot of pieces need animation rigs/skeletons altering to adjust for that.

But yes it does depend on a number of things. You get the impression of lot of people think it's as simple as copy and pasting.

About the physics engine... were the boobs always really bouncy in past games? I can't remember.
 
About the physics engine... were the boobs always really bouncy in past games? I can't remember.
were they always really bouncy? No i don't think so.

but the soul series was the first to invent the tech (2d doesn't count, that's not physics THAT'S DRAWLINGS! FITE ME WIKIPEDIA) :)
 
We haven't seen 1p or 2p stuff from SoulCalibur IV yet, have we?
Zasalamel's pauldron (SC4 2P).
Zasalamel Pauldron.jpg
 
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I may be in the minority with this one, but I hope Sophitia's goddess armor 2p from SCIV makes a comeback for this game. I honestly really liked that outfit; it was not as bundled up as Hilde's armor, but still looked protective to some degree. Plus I think it looked pretty. :)
 
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