And my personal favourite: "A cat that wants to get on the shoulder" which is 100% more motivation and characterization than ZWEI ever got.
Oh, I don't know, I think you have to look to the subtext of what the character design and behaviour suggests: in this light, I personally think ZWEI's motivations couldn't be more obvious: he's on a quest to pick up a bottle of Axe body spray, figure out what he did with the Ed Hardy shirt that is obviously meant to go with that outfit of his, and make it in time to the gig for his screamo band at a local dive bar, so he can hopefully score later on that night--if he can find a girl naive enough to not realize on first sight that he is just dripping with STDs. I think all of that should be pretty obvious just from looking him over for fifteen seconds. Mind you, he was going to spend the day attending a course in basic sword combat for the clinically retarded (Day One: which part of the sword you hold), but then looked around at the rest of the SCV cast and realized that it wasn't really vital information.
And speaking of SC6 for Switch, I'm surprised Namco never ported SC2 HD to a Nintendo platform. That could potentially let them have a version of SC2 where every single character is available (assuming they can get the rights for Spawn again).
Is there some kind of indication of a Switch version that I missed or did this discussion begin on account of speculation in your video? Personally, unless there's some indication otherwise from Namco, I think this is an extreme longshot. As I'm sure you know, the Switch runs on architecture that is far more different from the XBOX One and PS4 than either of those systems are from one-another, when it comes to programming and debugging games. Additionally, the Switch has markedly less processing power in both its CPU and GPU than even the earlier versions of the XBO and PS4, and SCVI already struggles with performance issues on those systems. In other words, it wouldn't be a simple port and getting the game to run reliably without a significant dip in visual fidelity would not be a simple task.
Of course, I know you know you have some understanding of programming yourself and maybe you address some of these factors in the video (I'll have to watch as soon as I have time), but that still leaves the number one reason which such a port is unlikely to happen: I'm pretty sure that Namco's market research will have told them by this point that the install base for people likely to buy their fighters is tiny on the Switch, and that there isn't enough profit to justify a port even if they had staff free to pull for it. After all, Nintendo hasn't gone out of their way to court third-party support for the Switch with sweetheart deals to take some of the sting of those upfront costs off at the marketplace level; indeed, it's quite the contrary this gen. This just isn't the Gamecube years: there's a reason you can't find the most recent entries of serious fighters on the Switch.
It’s what happens when you’re told you’ll get one thing and then get something less instead.
Yeah...except people were bitching before the issue was even discovered. Which is not exactly a surprise here: it really doesn't matter what is announced, you can pretty much always depend on the general chatter on these boards to still be 80% negative (if not outright hostile) to whatever it is. PS could announce that they are releasing ports of the first four games of the series, accessible from within SCVI's main menu, as a previously un-mentioned bonus at the end of the season pass, and we could still count on someone here to say "Great, more old shit."