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Was that in the files or did you mod it in? Could you link it if it is?Why isn't this a thing yet?
It's a mod.Was that in the files or did you mod it in? Could you link it if it is?
Those models are actually based on Sophitia's ultimate weapon (Soul Edge) and Cassandra's (Soulcalibur) from SCIV, although Pyrrha Omega does use the same basic model as her default version of Soul Edge in V, and Patroklos does get a similar version of Soulcalibur (sans shield) in the story campaign. Actually, technically that sword and shield version of Soulcalibur is also available to Sophitia in Soulcalibur III and used by Elysium in Soulcalibur V when she is battling with Pyrrha or Pyrrha Omega's fighting style, but the first time it appears with basically the model used in the mod above is in SCIV, I believe. Likewise, both Sophitia and Cassandra have a similar (but not identical) version of Soul Edge available to them as early as SCII, with a model that does have an eye, but otherwise has a number of aesthetic differences from the model used later.does soul calibur shield in SCV usually have that white glowing orb in the middle?
does soul calibur shield in SCV usually have that white glowing orb in the middle?
Are you implying Sophitia is not a butt fighter just like her sister?Male buttfighting should stay with Voldo, thank you very much.
Seems more likely to be a bug, since there is no mention of such exclusionary rules in the patch notes, such as system would run somewhat counter to the very point of this new mechanic (you'd get ranked higher with characters you don't use than with those you do), and all of the more neglected characters on my "ranked match data" sheet ranked up uniformly at D5 (or rather after the patch, since my highest character was already in D), if I recall correctly. If you two are having these aberrations, they are probably just working out the kinks. I'm still a ways off from C and not playing very much at all right now, so it will be a little while before I watch the system in action when I hit C5.
Are you implying Sophitia is not a butt fighter just like her sister?
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Yes, to be fair, if we look at the image that Klimat supplied in particular, Sophie does seem to be outputting the force through the back of her butt, which you would only really want to do if you were executing something like a tsurikomi goshi (that is, throwing someone more or less directly over your center of gravity), where you want as much leverage as possible; otherwise, if the objective were just to knock the person backwards/down/off balance, you are better off using the side of your hip/butt, since it is quicker, allows you to generate more force, leaves you less exposed to a strike/vulnerable to a reversal (which could actually end in a painful and disabling suplex), and allows you to switch into a wider array of throws and countermeasures if you do end up grappling and your opponent is wily and quick enough to try to compensate with their own weight dispersal. This is essentially how Cassandra approaches her hip checks with her 4KK in SCII-IV (I think the move is actually called 'rushing hip bash' or something like that), striking low to bring her opponent's leading knee down and then hip checking them (using more of the side of her hip) while they are already off balance. That's actually a pretty realistic maneuver (again, grading for the Soulcalibur curve).Butt checks.![]()
Yes, to be fair, if we look at the image that Klimat supplied in particular, Sophie does seem to be outputting the force through the back of her butt, which you would only really want to do if you were executing something like a tsurikomi goshi (that is, throwing someone more or less directly over your center of gravity), where you want as much leverage as possible; otherwise, if the objective were just to knock the person backwards/down/off balance, you are better off using the side of your hip/butt, since it is quicker, allows you to generate more force, leaves you less exposed to a strike/vulnerable to a reversal (which could actually end in a painful and disabling suplex), and allows you to switch into a wider array of throws and countermeasures if you do end up grappling and your opponent is wily and quick enough to try to compensate with their own weight dispersal. This is essentially how Cassandra approaches her hip checks with her 4KK in SCII-IV (I think the move is actually called 'rushing hip bash' or something like that), striking low to bring her opponent's leading knee down and then hip checking them (using more of the side of her hip) while they are already off balance. That's actually a pretty realistic maneuver (again, grading for the Soulcalibur curve).
Actually, Cassie's entire classic repertoire is largely like that: she fights in a manner that would be much more brutally effective in the real world than would most of the other characters: she makes quick, dirty strikes to the same kinds of exposed/vulnerable areas empahsized in real world self-defense techniques (the eyes/face, the toes, the gut, and crotch) and then follows up with either deeper strikes or by throwing her weight into the reeling opponent. I'd argue she is actually by far the most no-nonsense fighter in the series (if you don't take into account the fact that you can put an axe or sword through someone's head and they can just shake it off in this universe).
Yeah, I think jouissif is really exactly the way to put it: it may sound just a tiny bit sociopathic, but in terms of the rhythm and feel of the simulated violence of a fighting game, there is just something gripping about how she punctuates a string by smashing her shield against someone's teeth, bashing her sword hilt and shield into the ears and temples, stabbing at the toes, kneeing someone in the groin, or striking directly at the gut. The fantasy violence in Soulcalibur is at such an over-the-top level, with characters who clearly heal faster than Wolverine, that it's pretty easy to get completely desensitized to all of it. But there's something grounded and realistic about Cassandra's insistence on using techniques that would be considered brutally direct in the real world (even though in Soulcalibur universe, there is no such thing as a real "weak point", since anyone can easily survive a twelve-inch wide sword going through their brain, heart, or any other vital organ and barely lose pace) that still somehow manages to cut through that noise and make you just go "OUCH!"Some great insights that explains why this character seems so fluid and « jouissif » to use . I couldn’t put words to explain why but you did it well![]()
To easily play a few rounds after work with friends at the bar. I love my gaming PCs, but even my gaming laptop can be unwieldy in some situations.why would you want a version of the game that will have to have severely downgraded graphics when you already own it on a superior system anyway
Fixed.Just 10 more days to see if they reveal T H I C C S A N D R A.
Crosses fingers
That is impressive. I am like eighty percent done and I am thinking about giving LoS another shot. It does have some interesting moments and Plata is best girl.Decided to get the platinum trophy!
It was easier than i expected. I didn't really like LoS in the beginning, but now i think it's alright and i especially appreciate all the work & effort put into it.
I have mixed feelings about the whole Cassandra reveal at E3. It does seem like the most realistic option, but using the biggest gaming event of the year to announce a single character seems like a waste. Especially when you compare it to announcing a second season on the main stage. Now that would be bloody fantastic.
I guess they'll save up the second season announcement for EVO in August. I wouldn't mind as long as we get the first character, preferably Setsuka, released in the same day.