Rusted Blade
[14] Master
Eh, so what? I personally think the decision to dedicate as much manpower as has been set aside for the soul chronicles represents a monumentally bad decision when viewed from a purely design perspective. We're talking about cringe-inducingly bad pop fantasy story here, told through the medium of a lazy, cut-rate visual novel format featuring talking heads spouting tin-eared dialogue that is itself a combination of hamfisted melodrama and outright lore gobbledygook--all with voice acting that bounces between some of the most camp performances (in a very un-self-aware, not entertaining way) and completely flat alternatives. That last part is particularly impressive given there is actually some decent voice talent in the cast--it just goes to show how bad the direction of this aspect of the product really is.These are characters that are being sold alongside other mainstream SC characters that are just there. They don’t get a Soul Chronicle or anything.
It's a pretty classic case of quantity over quality and I don't see how more of it really improves the experience, and carrying it into the continuing support as such a prominent component of the season passes is such a bad priority: if not for these extra soul chronicle chapters (which tend to be even longer than those in the core game), we might have two extra characters per season, at the same price, and/or many additional CaS and stage assets, and/or who knows what extra content. It's just such a monumental waste. Again, as an abstract matter, that is. In practical terms, I entirely understand why it is included: as cringy as I find this story and as inept as I find the presentation, apparently there are a lot of people who eat it up with a spoon. And not just among the casuals--I know the story content has its defenders among the longterm franchise devotees as well.
So I get why it's included. But if we're talking about design choices in terms of what they bring to game in terms of inherent value, I just don't favour the argument that characters without soul chronicles are a major issue: I'd trade every single soul chronicle in SCVI for one extra roster character, their moveset, their CaS items and an extra stage. In a friggin' heartbeat I would take that trade and scream "No takesie-backsies!" while running out the door.
People have been requesting for their mains to come back for years and the 2B and Haohmaru slots could have easily gone to another SC character. That way we would have had a full house. Honestly, just one to two guests per game is good enough, otherwise everything just becomes MK with it’s guests.
Yeah, but that's just not the way it works. I'm not certain you were entirely following what I think Mac was saying. He's not arguing just that the guests are bringing something of inherent value to the game (though they are also doing that): he is saying that there actually more regular roster characters in the game because of the guest characters and the extra sales they generate, sales that help buoy continuing support and make a series of Seaon Passes more viable and attractive to Namco. And he's just absolutely right about that: Namco doesn't make the decision to go through the trouble of hammering out license agreements for these guests to humour the artistic whims of their development staff--they do it because their market research makes them relatively certain this will pull in enough extra purchases to make the season passes a more viable product. More season passes greenlit=more regular cast characters as well.
In other words, fans who complain about "guests taking spots from main cast/legacy characters" are just not understanding the reality of the marketplace mechanics and as a consequence are allowing themselves to fall into a false dichotomy, to the extent they perceive the situation as a zero-sum competition between two options. The reality is that the guest characters are doing more than their fair share in contributing to the company's decision to continue support into an additional season, and that is good news for filling out the regular roster as well. It is by no means a coincidence that this game has now become the franchise game with the largest number of fully-developed main roster styles/returning legacy characters and is also simultaneously the game with the most guests: the two go hand-in-hand and the guests are increasing the number of legacy character returns, not replacing such characters.
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