sytus
[14] Master
Pretty much this.Namco has had a pretty successful model with the following pattern: lead development for their 3D fighters on a new piece of hardware with their flagship fighter property, Tekken, dumping money and talent in to the process to overcome the learning/development curve; drop said Tekken game a decent bit of time into that new generation; once the Tekken project is released and selling well, reconstitute Project Soul (remember, it is an ad-hoc team they put together for each game in the series, not a standing internal studio) by porting over key development personnel and the experience they garnered for the new consoles through development on the Tekken title, allowing for a decent game to be built on a more modest and predictable budget.