I think most agree is a necessary evil to have balance patches over a long period of time. If you consider all the new moves all the vanilla characters got, Season 2 SC6 is a very different beast. I can't imagine playing Yoshi without all of his new tools, or even the suggestions I asked for that got implemented.now that multiple season passes have been established as a thing that the FGC consumer doesn't reactively oppose for dumb and self-defeating reasons,
I'm surprised you mentioned gameplay not one of your favourites because I think it's the best even with it's flaws. It's easy to pick out garbage like RE, but making the actions of basic moves universal across all characters as well as the movement speed being the fastest in the series are just a couple of things that make SC6 really special compared to the previous games. I know aesthetics are subjective, but this is another area where I think they got right. I've never liked the gloomy visuals of SC4 and SC5, and while I would have liked brand new character models, I do find the fusion between those models and the bright, upbeat feel of the earlier games to be very satisfactory. Sound design and music is stellar in this game (especially after SC5 music which I pretty much hate every single one) so for me this is another reason why it's up there with the other top tier sound tracks of the series.SCVI wasn't that far off, afterall. But honestly, it also wasn't one of my favorite games in the series when it comes to gameplay, aesthetic design, or the overall choice of priorities in terms of which parts of the game were polished and robust and which were skimpy.
Kinda bored of gaming ATM, but it is the summer (more to the point, the end of summer) which usually means a drought of games. Publishers always holding the release of new games for the Christmas sales.And lastly, hey everybody! How is everyone?