Soul Calibur VI: General discussion

my only consolation is knowing that the "SC Shop" will probably have all of Amy's erotic costumes from Lost Swords available for players to buy while I can save my money for when my Korean characters will be available as DLC.
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// hi non~besties!!
 
after they sold a CaS pack with several stickers they saw that fans would buy any crap, so I fear what will happen in SC7, they kinda always manage to ruin the sc in some way trying to improve, I'm afraid this time it's the microtransactions. I can accept / understand exclusive costumes designed by guest artists and collaboration items with other franchises being sold T8 style, but imagine having to pay again for something like the french maid dress, which was sold in 5, LS and 6, this is almost an insult to the fandom, anyway, for me I would continue with the DLC packs, but they could do something better like separate the outfits by "classic costumes", "modern costumes"..:sc5se:
 
after they sold a CaS pack with several stickers they saw that fans would buy any crap, so I fear what will happen in SC7, they kinda always manage to ruin the sc in some way trying to improve, I'm afraid this time it's the microtransactions. I can accept / understand exclusive costumes designed by guest artists and collaboration items with other franchises being sold T8 style, but imagine having to pay again for something like the french maid dress, which was sold in 5, LS and 6, this is almost an insult to the fandom, anyway, for me I would continue with the DLC packs, but they could do something better like separate the outfits by "classic costumes", "modern costumes"..:sc5se:
That's very true. It sucks but I am expecting more monetization this time around. I don't like em but I hope it'll rake in more. Hope it's not egregious and we get the only big coverage being a Tira sc6 situation again.

Unrelated but I hope the graphical leap is more than before, yes things are updated in 6 but still 4 assets being used, want a bigger push. But I doubt it, making new models for much is probably out of the team's budget :(
 
Does nobody find these strange 'consumer attitudes' that formed into a kind of monstrous, top-heavy, overgrown abomination in the rise of the internet backwards? Especially in these areas with 'fans' as if it were their 'job' to support such nonsense by buying whether they like it or not. With infighting about billion dollar companies as if whether or not you or I choose to buy a few odd bits and bobs we like or not makes any material difference to the health of said business?

Is this concept not patently absurd? Why do 'fans' not just of this series, anything in particular, so readily allow the buyer seller relationship to be so subverted to the point it would seem there is no longer any onus on the seller to provide what the buyer actually asks and in fact is become more or the less the opposite somehow in actual fact?

Almost as if it's turned into some extremely weird, unhealthy, not just physically or mentally but economically unhealthy BDSM game?

Now I hear myself say it while talking about a series with a more or less actual dominatrix as one of it's most well-known characters it does indeed sound a little silly but the point remains in general and really...

Wasn't that the whole point of the preposterous level of the stupidity of this situation even just in general even needing to be pointed out all along come to think of it? Sad really that it could even get to this point which tells me it's certainly not going to shuffle away quietly but it remains something I believe people should be thinking about. For themselves.

As opposed to this perversely insidious system now spread far and wide that rewards favoured 'opinions' and perceived 'attitudes' with so-called 'likes' as if people were dogs to be 'trained'.

Good times.
 
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Interesting and weird also

Didn't knew there was competition between them, feels weird to me as I love both Tekken and SC. I feel some kid that love both his parents, but the last two keep fighting and competing each other, sometimes in not healthy way.

Now I understand more why Harada mention rarely SC during his interviews, which was weird to me cause he was a guy that mention often any other franchise, specially Street Fighter. But rarely or almost never mention an IP from the company he works on? That make more sense now

Soul Calibur is a super iconic franchise, they may have done weird things specially after 2, this Yotoriyama guy may been one of the main factors. It's a know thing any big fan of SC we all felt something was off the first second we played sc3 after the glorious years of SC2, the feeling of the game was just very different.

Also Itagaki calling Harada to show him that he implemented guard button in his fighting game like it's a revolutionary thing? Dude is even dumb retarded than I thought.
 
I think that the fact that the number of members who had the drive to keep the title alive, even if they had to jump through all kinds of pressure, decreased as the organization changed, and that is one of the aspects that weakened Project Soul little by little. I am not saying that is all But it was a big factor. Happened due to organizational policy, not individual problems. But from my point of view, I don't think the fire of Project Soul has been extinguished. There are still a few people in the company who have the will to do it. I would like to believe that they are just not united now.
I'm going to leave my CV at SP, If I got the job, now instead of 10, we will have 11 employees.. :sc2min2:
 
I just noticed that Yoshinori Takahashi (Director of SC6) has "TEKKEN 8 Ingame Design Director & Story Chief Director" in his X Twitter bio. Remembering that the current producer and director of T8 is Kohei Ikeda.
 
Thanks for posting this, SSfox. What a wealth of insights; after decades of following such industry press and interviews as could be found on the series over the years, I don't think I've ever seen anything that, in a single source, provides so many direct observations about the development team culture at the company, even providing something of a timeline for when particular priorities changed, identifying key players in maintaining continuity for the franchise, and providing edifying details about the corporate culture and project governance at Namco. So much to unpack!

Well maybe he was just that proud of it??
I just enjoy the idea that the lead developers of three of the four largest 3D fighter franchises of the time were actively talking shop and cross-pollinating. A shame there was not some random connection to Virtua Fighter dropped in there somewhere. ;) But I have often found it interesting (indeed, was thinking about it just the other day after reading something relating to the industry) that each major player in the subgenre adopted such a radically (well, relatively radical anyway) different approach to it's basic attack and defense mechanics. Not that there weren't a dozen other 3D fighters of note at the time (it was kind of a the heyday for experimentation in the genre), but when you consider what were undoubtedly the four most successful franchises in the longterm and arguably at the time too (VF, Tekken, SC, and DOA)--they all went out of their way to diversify the control schemes. So to hear Harada talking about his first hand experiences debating whether SC and Tekken should have forked in this or that way, is a real treat. If I read his side in recollection correctly though, I have to agree more with Yotoriyama: I don't see why different games from the same publisher can't diverge on just about any mechanic.
 
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not that this is relevant to the topic but I remember an oomfie who said that Juri's current theme seemed to have been produced by Teddy Park (famous Korean producer responsible for several songs by YG groups and soloists).

The funny thing is that T8 Lidia's theme kind of reminds me of PinkPantheress.

The way BAMCO hates SC, capable of calling someone bad like Ice Spice to sing Taki's theme...
 
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