Soul Calibur VI: General discussion

Hello everybody !

I just uploaded the movelist I could record from Geralt ! (Yeah yeah I know I'm such a fan...:p)

And I wrote what I've learned from the character on the video description :)


This weekend I'll be at VS Fighting in Birmingham, and normally I'll be able to record my matches. I've planned to play with players like Rikimaru (very strong Italian player) that mains Taki. So you'll have some Taki good matches for sure, and I'm sure there will be other players for Maxi, Zasalamel etc that we havent seen enough in my channel ! :)
 
Last edited:
It took me months to figure out on a model I was messing with learning modeling/rigging. From that point I can't help but always look with extra attention at shoulders and armpits in games =).
I think the problem can be fixed without altering any animations, just by adding extra bones, touching up weight painting accordingly and making those new bones to rotate outwards automatically depending on how hight an arm gets lifted. That would be the cheapest way, but it would still take a significant effort, so they probably won't do it.

You are correct. The main problem I can see is that because all the animations are "Done" they have to switch the base skeleton in UE4 and then retweak every animation accordingly to make sure there aren't any big issues that come from it. I'm assuming they have each animation in a separate file so in order to properly test the rig against every animation they would have to perform the fix for every single animation they have for every single character which becomes more tedious. If they try and just swap the skeleton and reimport and then only view the animations for the characters in UE4 they might have issues with consistency and it could make testing anims very tedious and lengthy. The good news is that if they are using Maya and they use Live Link it could help speed up workflow a lot more since they can technically preview changes in real time. I would also pity anyone who was tasked with the job of fixing it. At least most of these problems aren't visible 90% of the time, and to be honest they'll prob fix them in the next game since they most likely started adding in all the slow motion camera effects after they were at the point of no return.

This all just makes me want to see their control rig now and look at joint placements because damn, that shoulder lift is bad. I'm wondering if it'll flip out too if it rotates too hard.
 
Hello everybody !

I just uploaded the movelist I could record from Geralt ! (Yeah yeah I know I'm such a fan...:p)

And I wrote what I've learned from the character on the video description :)

You can tell Geralt was faithfully translated to Soulcalibur because Quen was spammed for several minutes in a row.
 
When we're talking about the way models are stored, we're not talking about the core information when you export it as an FBX and OBj file that you can just drag and drop into unreal. If you notice, UE4 convert the model into a uasset file which uses a completly different format for storing data because the engine can read that data much much faster than a native object or fbx file.
Yeah, it's extremely common for game engines to have custom formats for storing models, but it's just different formats for storing the same type of information. I've looked into some different model formats in games and made converters for a couple, and if you have full specifications of the formats then it's pretty straightforward to convert between basically any formats. The only problem I've run into is that some games store vertex normals in very weird ways (it's common to only store the normals, but I've seen a format which stores the bitangent and tangent with no normal). But again, if you have the full specifications it's straightforward. I assume and hope Project Soul has been doing the right thing by archiving all of their assets in their original source formats.

Anyway, I don't want this to become a big discussion (it's already off-topic). I'm planning on doing some modding with SC6 once it's released. Based on the footage shown so far I think character rigs are based on the one from previous games, and I think it's the same thing with a lot of meshes and textures. It will be easy to verify when the game is released by messing around with the game files (assuming they haven't implemented any encryption which will be super hard to beat).
 
Hello everybody !

I just uploaded the movelist I could record from Geralt ! (Yeah yeah I know I'm such a fan...:p)

And I wrote what I've learned from the character on the video description :)

I would preferred to see the input of the movements behind each one, as a video of Zasalamel movelist shows in YouTube. I think there's one of Ivy too. And, about the movelist of Ivy, I don't know what you think about that guys, but, personally, I like the way they have made the movelist of Ivy. I don't know how to explain exactly, but I feel like is very intuitive (?). Ivy is one of my favorite characters of all time, but I feel that she was getting more and more complicated with each Soulcalibur, at least till IV, and, because of that, I have never give her another chance to be a main for me. Now, I really feel that I want to play with her, and I really like all his moveset. So, what do you think guys? Maybe now is too simple for some of you? Opinions?
 
I would preferred to see the input of the movements behind each one, as a video of Zasalamel movelist shows in YouTube. I think there's one of Ivy too. And, about the movelist of Ivy, I don't know what you think about that guys, but, personally, I like the way they have made the movelist of Ivy. I don't know how to explain exactly, but I feel like is very intuitive (?). Ivy is one of my favorite characters of all time, but I feel that she was getting more and more complicated with each Soulcalibur, at least till IV, and, because of that, I have never give her another chance to be a main for me. Now, I really feel that I want to play with her, and I really like all his moveset. So, what do you think guys? Maybe now is too simple for some of you? Opinions?

I really like that they change up Ivy so much from game to game, it feels like a brand new challenge each game!(Except SC5) I was the one who made the Ivy move list video, she needs one the most so that my fellow Ivy players can have at least a little head start in understanding her before the game releases haha.

 
I was the one who made the Ivy move list video, she needs one the most so that my fellow Ivy players can have at least a little head start in understanding her before the game releases haha.
It was a pretty good video! And, personally, I would like to thank you, because my hands are itching so hard to try the game, and videos like this, help me to endure the long wait till release.
Well, soon I will be another fellow Ivy player =).
 
The best guess is that the thread has very little to do with gameplay and it is more casual. That and that is almost like the shitposting thread. The good part at least is that it wasn't locked.
On both of those that’s quite the understatement lol. Though I wouldn’t be surprised if this thread does get locked in the future.
 
Back
Top Bottom