AMillionHP
[13] Hero
My god you hit it on the head. There is absolutely nothing fun about RPS in a fighting game, this mechanic kills the game for me.
I'm not going that far with it quite yet but it is clearly a bad mechanic. I feel the priority for a good while will be focusing on timing GBs, UBs and side stepping exclusively instead of learning anything else in the game. The only time a combo will be relevant is if the GB goes into one or a post RE stun.
SF4 had something similar but it would only absorb a single hit. People at least had to time the release properly.