REPROBEAN_CHILD
[14] Master
He seems to have his design inspired by Charade, even with that pose
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He seems to have his design inspired by Charade, even with that pose
You're being shady without any reason and I am the kid..... Awkward. I'm just giving my opinion here, but well, go off I guess.Lol then get pissed. I'm LMAO at the kiddy tantrums.
It's not going to change anything at this stage so this pointless infantile rage is at least mildly entertaining.
Whatever, weapons are the easiest things to model ever. I can model 20 pieces in a day, it's not like modeling a character.Except they didn't remake those weapon models, they were ported from older games. You wouldn't be able to do that with the Soul Edge weapons.
I always cared about mimics.Yet suddenly Inferno not being a mimic is a huge issue when a few weeks ago nobody wanted mimics.
Not when it's called Inferno, not really.A final boss deserves to be more than a mimic
It is a unimaginable stupid decision to make a boss character when Azwel already exists, it is a stupid idea to waste money on modeling, designing and bringing back moves to a essentially useless character.
Lol, a lot more work goes into creating a weapon for a fighting game then just quickly slapping a mesh together and calling it a day. It needs to go through the concept art phase first, and there are surely approvals and things the mesh itself needs to go through after being completed. Not to mention the quality of the model should be much higher than what you would get if you slapped together 20 models in a day.Whatever, weapons are the easiest things to model ever. I can model 20 pieces in a day, it's not like modeling a character.
I always cared about mimics.
People who are pissed are always the most loud and vocal, people who are pleased are usually chill. It looked like everyone hated mimics for a while because SC5 had 3 of those and many hated it while mimic lovers were chill and silent. Now that there are zero mimics in SC6 get used to mimic lovers being pissed and vocal instead.
Not when it's called Inferno, not really.
Yeah guys *full screen LH combo that does 40%* Ivy's not that good *full screen command grab if you try to not eat shit from 8wr*Ivy is not op YOU people
Why do people keep saying he has new stuff? I'm literally seeing no moves of his that i haven't seen from either SCVI Nightmare or SCI Inferno. And even then he was a mimic.Because nothing was wasted. Inferno didn't take anyone's slot. They're not running out of slots, that's now how it works.
If you want to argue that people would prefer another boss remade, then that makes no sense either for the story timeline. And if you wanted him to be a mimic, I ask why? Inferno's always been dumb and bland because he was just a mimic. He never felt like a final boss. He finally has some moves of his own along with Nightmare and Terror, maybe it can finally do him justice.
Not to mention in order for him to be a mimic, they'd have to make a Soul Edge variation of every weapon, and that's when we get to "maybe they'd be better off just doing another character that we'd like", because it would need more work.
Is SCII the first game any of you played?He seems to have his design inspired by Charade, even with that pose
4 slots, enough for the season pass.How many slots are empty again? Two? If we have more characters to be revealed I hope that Hwang and Lizardman are not the ones to be shown next if that means they will have movesets to Xianghua and Sophitia. I will give them a pass with Inferno, but I hope there won't be two repeats. I'd rather have Hwang and Lizardman as DLC (as much as I truly hate saying that.)
You didn't see any new moves? Is there some full movelist out for Inferno?Yeah guys *full screen LH combo that does 40%* Ivy's not that good *full screen command grab if you try to not eat shit from 8wr*
Why do people keep saying he has new stuff? I'm literally seeing no moves of his that i haven't seen from either SCVI Nightmare or SCI Inferno. And even then he was a mimic.
Is SCII the first game any of you played?
4 slots, enough for the season pass.
You are trying to present weapon modeling as some herculean task when in reality it's the simplest thing a modeler working on a SoulCalibur game can do compared to any other alternative task. As for the concept art phase, with all the re-using of things SC6 does, they could have reused old concept art from past games as well.Lol, a lot more work goes into creating a weapon for a fighting game then just quickly slapping a mesh together and calling it a day. It needs to go through the concept art phase first, and there are surely approvals and things the mesh itself needs to go through after being completed. Not to mention the quality of the model should be much higher than what you would get if you slapped together 20 models in a day.
Shady how?You're being shady without any reason and I am the kid..... Awkward. I'm just giving my opinion here, but well, go off I guess.
It's not a Herculean task, but it's enough work that you can see why maybe it didn't make the cut. It doesn't have to be insanely hard to not make it in - it is simply more work and that's probably why it didn't happen.You are trying to present weapon modeling as some herculean task when in reality it's the simplest thing a modeler working on a SoulCalibur game can do compared to any other alternative task. As for the concept art phase, with all the re-using of things SC6 does, they could have reused old concept art from past games as well.
Is SCII the first game any of you played?
I just keep seeing comments about Inferno that either forget or ignore that there's a reason SCII had a 2 after it.What's the relevance?
Always a reason to complain...
Always a reason to complain...