Lol his name is Julian. Hope his fame spreads hahaI'm stealing this, he'll go well with my LoS2 Dracula o3o
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Lol his name is Julian. Hope his fame spreads hahaI'm stealing this, he'll go well with my LoS2 Dracula o3o
From the crazy little brain in my head.Where are you getting these percentages?
Hmm, I called up Olcadan but he's heard nothing about an announcement for the weekend. Has Namco cut all ties with Olcadan and they refuse to tell him anything anymore!?*thinking emoji goes here*
That's weird, he told me it's lizardman this weekend.Hmm, I called up Olcadan but he's heard nothing about an announcement for the weekend. Has Namco cut all ties with Olcadan and they refuse to tell him anything anymore!?
Where are you getting these percentages?
I've realized SC6 got rid of a lot of stats. No more win to loss percentages or how long you've spent playing the game. I have two thoughts on this, really:From the crazy little brain in my head.![]()
I've realized SC6 got rid of a lot of stats. No more win to loss percentages or how long you've spent playing the game. I have two thoughts on this, really:
On one hand, I like the idea of keeping track of my play time and how often I played a certain mode. I'm one of those people, who like stats. I liked being showed how many ringouts or critical attacks I've done in the whole game. Right now, we just have our player cards, titles, win count, and main character indicator.
On the other hand, I feel like the majority of the toxic behavior we've seen in SCV's online came from an obsession with numbers. Some players obsessed BADLY over high win percentages in SCV. It caused a ton of online players to ragequit to keep high percentage numbers and win counts. And tbh, there are feelings of guilt to know that you spent over 999:99:99 hours online...
Costume designs and languages being an anachronism... i mean we wouldnt have much of a game without liberties being taken in that regard. What would all the characters look like? Women wouldnt even fight period. I dont think anyone should complain about things like that.
SC is good because it’s unrealistic. If you want an example of how bad and boring it would be if they made the game focused on realism and authenticity, just look at For Honor.Costume designs and languages being an anachronism... i mean we wouldnt have much of a game without liberties being taken in that regard. What would all the characters look like? Women wouldnt even fight period. I dont think anyone should complain about things like that.
I'm not complaining here, and I don't think anyone is. I think they just find it interesting, odd, or funny that there's more anachronisms being added to the series.
It'll probably just be the music you found.Hmm, I called up Olcadan but he's heard nothing about an announcement for the weekend. Has Namco cut all ties with Olcadan and they refuse to tell him anything anymore!?
SC is good because it’s unrealistic. If you want an example of how bad and boring it would be if they made the game focused on realism and authenticity, just look at For Honor.
Let's make that a 4-way with the Wu-Lin now. Hasn't been very historically accurate generally either, including the world being far different in comparison.I'm not sure you want to use a game where samurai, knights, and vikings fight a three-way war as your example.
--Forgon
Onliiiiiiiine!SC6 is now a week old.
What have you done during the first week?
What's For Honor again?SC is good because it’s unrealistic. If you want an example of how bad and boring it would be if they made the game focused on realism and authenticity, just look at For Honor.
That one Ubisoft game that's some weird combination of action/fighter with Assassin's Creed-ish feel:What's For Honor again?