Robert_J_King
Royal Impact Style
I'll bet anything you still get hit by 2A+G post patch anyway, Leonhart.
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Don’t forget that any of his armor/revenge attacks get shut down by lows. Basically stopping him from entering a premature soul charge.Here is a personal anecdote: I'm a C5 Nightmare and I've just played a match vs Legendary AI Groh as Nightmare. I won 3-1.
Then I did the opposite and played as Groh vs Legendary AI Nightmare. That was like my 3rd time ever playing Groh not counting the story mode. I don't know any of Groh's advanced stuff at all. I won 3-2 no problem.
Nightmare is far from being the best character, he's mid tier at best, his only advantages are damage and ease of use, his speed is below average, his range is average, his CE is garbage, his Soul Charge is nothing special, his ring out game just got cut in half in the latest patch. Yet somehow devs are planning to nerf him to hell even further while buffing real overpowered characters like Mi-na. Seriously, what the hell?
And RE has it's own lot of risks, since if you guess wrong, you're back to square one.You know sometimes i got heavy offense from the fast characters and i forgot that i can use reversal edge lol 2 month later and it's still happening lol
And RE has it's own lot of risks, since if you guess wrong, you're back to square one.
You have to take their whole repertoir into account when making comparisons. But yeah, there are some screwball changes being made at an alarming pace. I'm more concerned about Groh, supposedly up for even more buffs already. Bamco must love that guy.So let me get this straight: Nightmare/Siegfried 's flapjack ring out gets nerfed while ivy can still ring out with 2 A+G that is a much safer move?
What a load of bullshit.
Compared to Tira they are, but against most of the cast? Not really.I get that NM and Siegfried players are salty about flapjack but they’re really good characters.
Take that from relapsing Tira main.
And Siegfried has another reverse ring out why does he need more than one?
As a Siegfried user I don't care much about the flapjack RO, it's too unsafe and cheap anyway, and I'd rather be caught dead than caught winning cheap. What really boggles my mind is decisions like focusing on Mina's close range while ignoring e.g. Siegs, as if she (with her supreme long range) was in greater need of it compared to his abysmal long/close tools. I really want to stay positive and believe it's heading in the right decision direction, but it sure as hell ain't.I get that NM and Siegfried players are salty about flapjack but they’re really good characters.
Take that from relapsing Tira main.
And Siegfried has another reverse ring out why does he need more than one?
I’m happy they’re on to ‘Axewel’ too.
I don’t play as Astaroth but I’m glad they’re doing him some justice.
Mina is fucking annoying at long range which she’s meant to be, why they want to make her better at short range is beyond me.
HEY NAMCO! You want a Korean good at short and mid range ADD HWANG!
Honestly Ivy should stay as she is.
The Ivy players I’ve fought post patch have legitimately fought for their matches since they can’t rely on obnoxious shit like 2A+G ‘everything will perish’ CE and 6AA
She’s a strong character make her fight for her food!
As for Groh... Why give him more?
He seems pretty strong as it is.
2B - GG easy ring out (I’ve called it before it’s way too easy for her)
You realize that you can always just grab break, jump over, or even block low to avoid getting tossed around by that throw, right?As a Siegfried user I don't care much about the flapjack RO, it's too unsafe and cheap anyway, and I'd rather be caught dead than caught winning cheap. What really boggles my mind is decisions like focusing on Mina's close range while ignoring e.g. Siegs, as if she (with her supreme long range) was in greater need of it compared to his abysmal long/close tools. I really want to stay positive and believe it's heading in the right decision direction, but it sure as hell ain't.
Uuuhh... yeah? It's all according to my point.You realize that you can always just grab break, jump over, or even block low to avoid getting tossed around by that throw, right?
I meant standard in the sense of "introductory" characters.I think I may have the answer to your query: and somebody might as well get some use out of this.
Or, from the context should I be assuming that by "standard" you meant the top tier characters / well recognized powerhouses?
Everybody defends their mains. You wont find a Nightmare player saying "Yeah, he's too strong and needs nerfs." There is some merrit to it because a player of any character will be intimately familiar with their holes and weaknesses more so than anyone else... that does make sense but at the same time of course you do have to consider biases.
The relevant question is, can that person defending their mains tell the difference between how much work is required to exploit those weaknesses on their character compared to the rest of the cast. The only way to truely understand that is to know the entire cast.
As a sieg main (actually he's the only one I know how to play atm), I was saying very early on that Dark legacy is cheap AF. I also said that SC SBH k's damage was too high as well as the guard crush, especially the scaling. Well they ended up nerfing it, although I have to say the damage is still a little high for what it is. It's still a little too good IMO.
Point is, some people like myself can be more or less objective about their main. I think the reason people underestimate their mains is because they are all too familiar with the shortcomings, as they are constantly trying to find ways to offset that weakness, while at the same time blind to their strengths, because their 'assets' aren't a cause for concern for those people, they're just used to winning with said advantage and not thinking much on it. People mainly focus on damage control for the shortcomings.
Sieg's overall damage output, both on fast pokes and combo's, is pretty freakin' high. He doesn't have the most devastating combo's in the game but he gets a lot of damage from a lot of different things. His mixups are strong, his ring out game is strong, his OKI is decent, his wall combo's are some of the best in the game. He doesn't need to hit you nearly as many times to kill you than most characters. what scares most people about Sieg is that he hits like a truck, where most people hit like an economy car. A few good reads and Sieg can quickly turn the tide.
But still, he's had some representation in high level tourneys, so that's reassuring for me :). (didn't linkorz win a tourney with Sieg?)
Even some really good characters tend to be underrepresented.That is another thing that can help determine a character's true positiom on a tier list: How frequently they show up at tournaments. It doesnt exactly prove anything but chances are, if you see someone repeatedly, they arent trash for sure.