AMillionHP
[13] Hero
The tornados may not turn out to be projectiles at all.The challenge of adapting both Haohmaru or Nakoruru to SoulCalibur is that both characters rely heavily on their projectiles to control spacing. Projectiles in SoulCalibur are either slow, powerful and unblockable (Cervantes) or fast and weak (2B). Or they're just used to extend combos (Algol).
Projectiles in 2D fighters like SamSho aren't like that. They're meant to shut down an opponent's movement options and create pressure. With 8wayrun (the movement system, not this website), it'll be hard for them to do that. (Note: I didn't say impossible. Just hard.)
I'm really interested to see how Project Soul decides to adapt Haohmaru's projectiles. I'm guessing the first buff to his tornado is that he'll be able to combo off of it. They could also give him the ability to "steer" the projectile to the side to catch side-steppers. Something like 236A[8_2]. But even with these buffs, I don't think his zoning game will be very strong in SC.