Lol the classic "you see this questionable trope as icky so you're clearly the REAL pervert" cop out. Calling out the creepy lens through which a lot of these characters are viewed isn't making anyone out to be a pedophile. The point of calling out the whole issue is to bring attention less to specific people and more to the casual way children's bodies are sexualized in media to the point where people fight over whether they're pedophiles or not for liking these characters.
Nothing about this series in regards to female/POC design is exactly what one could call PC, but do we really need to dissect the value and politics of making digital children sexy?
Sorry, but you're clearly confusing several separate issues here, perhaps because you didn't track the flow of the previous conversation. When somebody says "Talim and Amy fans be like..." and then fills in the rest with their supposed priorities in playing these rushdown characters, that is clearly a case of that person putting words in the mouth (/ascribing thoughts in the head) to an entire huge class of people--the vast, vast majority of whom will be fans of that playstyle because of the moves of that character (because this a fighting game and that is the only lens they bring to the analysis of the character). That is the point--the only point--I was making there.
Now, if you want to talk about the separate question of whether there is something juvenile, offputting, or even potentially disturbing about how the developers design the skins for those same characters, that's all well and fine. But my point is that you're going to find just as many allies for that perspective (actually, probably more) among the Talim and Amy players as you will among SC players at large. To the extent that character designs veer towards the inappropriate with regard to Amy (or indeed, frequently veer towards the cringeworthy with regard to how PS/Namco treat their female characters in general), most Amy players play her
despite that style, not because they are titillated by the lolita outfits. For most hardcore, longterm fans of the series, the flow of the combat for a given character is the attraction, and the outfits are barely even registered.
And at least with Amy there is the fact that she does have that style (that Victorian doll meets stripper vibe of Japanese lolita culture), that invites criticism, given her age. With regard to Talim, we don't really have that. Thinking back to her past outfits, I can't recall any that were particularly sexualized, particularly if we're judging by the Soulcalibur yardstick. Her midriff is showing in many of her designs, I suppose, but if that's the worst that arises out of a female character's look as designed by a Japanese team for a game steeped in shonen-like culture, you're actually on the tasteful end of the spectrum. Which is maybe a problem in itself, but I'm just saying, Talim's actually been kept pretty consistently tasteful, considering what is going on with most of her female "castmates", and if someone's reaction to --any-- younger female character is just to label her a "loli" by default, then yes, I absolutely stand by the assertion that it says more about the lens that person is viewing the character through than it does anybody else.
But again, these are separate questions: if you want to talk about some of the problematic issues with how PS approaches its designs for female characters (and the younger ones in particular) I think you'll find you and I are probably more or less on the same page. And I'm happy to have that conversation whenever it arises (though I will warn you--though you are probably already aware--that any time there is criticism of those practices on this forum, it usually precipates an avalanche of butt-hurt griping from people who adore the fan service elements of the series and decry any evolution towards more modest outfits as a "PC" conspiracy to rob them of their digital side-boob).
But what I am not prepared to do is take ownership of Project Soul's more dubious design choices (as if I greenlit the models myself or even overtly approved of them, as a fan, after the fact) just because I happen to play the rushdown
MOVESETS those designs are attached to. And while I doubt I will play (or maybe even attend) another SC tournament in my life, at this point, and can thus use whatever CaS designs I want when playing those characters, tournament players do not have that luxury: they have to accept the model (and its handful of default outfits) that goes with the playstyle they want to play. And I don't think I'm alone when I say that it was years ago that it became incredibly tedious to hear people implying that love of the moveset is evidence of a supposed fixation on "lolis".
Again, if you want to point out that there are issues with those designs, that's a conversation worth having. But any time I see anyone making broader assumptions of someone's position on that kind of sexualiztion
based on such shaky evidence as what moveset they favour, I
will point out 1) how weaksauce that "logic" is, 2) how annoying that habit is to the community at large, and 3) how disruptive it is of any effort to look at the related issues in a substantive way. And I will not feel one ounce hypocritical for doing so. Because there are things about these designs which, as fans, we could maybe stand to push back on a little more. But half the community is so celebratory of the fan service and unable to tolerate inching towards more practical designs for the garments of the female characters, that its hard enough to have that conversation to begin with, before you then alienate another portion of the community by presuming what they think on the topic, based on their favourite character (which,again, will usually be a factor more of the moveset than the design).