Soul Calibur VI: General discussion

Dissidia

Premium Member
Please point out if I'm wrong but, isn't this exactly what they are doing...? Por ejemplo, we did get the Sieg SC5 armor, Amy dress, Cass SC4 getup, and we're pretty bound to get more of those down the line with S2, who knows if not for the old characters as well.
we are getting old costumes as pieces for creation yes. But what Tekken 7 did was made them preset costumes in the select screen. Meaning they are sort of now "official" costumes. Meaning a lot of them are now tournament valid/legal.

Right now all we have are color swaps in SC6
 

carriacou

[04] Fighter
we are getting old costumes as pieces for creation yes. But what Tekken 7 did was made them preset costumes in the select screen. Meaning they are sort of now "official" costumes. Meaning a lot of them are now tournament valid/legal.

Right now all we have are color swaps in SC6
Well there is the weapon selection at least...
 

KarotConCarne

[07] Duelist
we are getting old costumes as pieces for creation yes. But what Tekken 7 did was made them preset costumes in the select screen. Meaning they are sort of now "official" costumes. Meaning a lot of them are now tournament valid/legal.

Right now all we have are color swaps in SC6
Oh that's what you mean. Thanks for clarifying, yeah, they could in all honesty do that, I mean, they kind of did with 4th colors having slightly altered clothing, but a full different costume would be just grand.
 

mokamoka827

[13] Hero
Still holding out hope that we get Hilde's 2P from SC4. The Princess set was one of my favorites, especially the boots. It'd be really cool if it were split up into a blouse and skirt for some more versatility.
Also really wanna get Pyrrha's 2P hairstyle. Kinda like that one a bit more than Sophitia's.
 

Spanky

[12] Conqueror
I'm gonna be that ding-dong who subverts the discussion by stating that I also wish we could get more weapons per character!!! CaS parts are obviously important for that aspect of the game, but I also do miss the wider variety of weapons (I feel like I remember older Soul Calibers having more weapon selection...🤔)

It's kinda amazing to me when I remember that back when I played SC2, your way of customizing your character was to give them a different weapon and possibly be able to get it to match either their 1p or 2p, not change their clothes around in minute detail. I wouldn't want to lose CaS. I just wish we got more weapons while Project Soul is at it.
 

PlatinumPippa

[05] Battler
I'm gonna be that ding-dong who subverts the discussion by stating that I also wish we could get more weapons per character!!! CaS parts are obviously important for that aspect of the game, but I also do miss the wider variety of weapons (I feel like I remember older Soul Calibers having more weapon selection...🤔)

It's kinda amazing to me when I remember that back when I played SC2, your way of customizing your character was to give them a different weapon and possibly be able to get it to match either their 1p or 2p, not change their clothes around in minute detail. I wouldn't want to lose CaS. I just wish we got more weapons while Project Soul is at it.
There are a bunch of weapons they could just rip from SCV and Lost Swords with minor touch-ups as well, really seems odd we have only 7 per character, what an odd number.
 

Spanky

[12] Conqueror
There are a bunch of weapons they could just rip from SCV and Lost Swords with minor touch-ups as well, really seems odd we have only 7 per character, what an odd number.
I'm surprised they didn't do that, frankly. (Again, I'm sure budget constraints affected their ability to, but still.)

Edit: what a pipedream it would be if some of/one of the DLC packs for S2 included weapons :D
 

FleshMasher

[13] Hero
I'm surprised they didn't do that, frankly. (Again, I'm sure budget constraints affected their ability to, but still.)

Edit: what a pipedream it would be if some of/one of the DLC packs for S2 included weapons :D
Yeah! The Soul Edge weapons would be great, iirc in SC2 or SC3 most or all characters had a Soul Edge.

And Joke weapons.
New ones too, like Dango for Taki, i'd love that.

And Elysium's mimic weapons.
You couldn't put them on original characters in SCV :(
 

Dissidia

Premium Member
to those who hate Amy and Cass gimmicks, I show them Zafina. You would think the demon arm would be her big new mechanic but honestly I only ever saw her demon arm being used in four moves... One of which was an input to extend off of a prior command, the other was a parry, one was her rage drive and the other was her rage art.

So they spiced her up without having her heavily be consumed by her gimmick....
 

Rusted Blade

[08] Mercenary
Lol the classic "you see this questionable trope as icky so you're clearly the REAL pervert" cop out. Calling out the creepy lens through which a lot of these characters are viewed isn't making anyone out to be a pedophile. The point of calling out the whole issue is to bring attention less to specific people and more to the casual way children's bodies are sexualized in media to the point where people fight over whether they're pedophiles or not for liking these characters.

Nothing about this series in regards to female/POC design is exactly what one could call PC, but do we really need to dissect the value and politics of making digital children sexy?
Sorry, but you're clearly confusing several separate issues here, perhaps because you didn't track the flow of the previous conversation. When somebody says "Talim and Amy fans be like..." and then fills in the rest with their supposed priorities in playing these rushdown characters, that is clearly a case of that person putting words in the mouth (/ascribing thoughts in the head) to an entire huge class of people--the vast, vast majority of whom will be fans of that playstyle because of the moves of that character (because this a fighting game and that is the only lens they bring to the analysis of the character). That is the point--the only point--I was making there.

Now, if you want to talk about the separate question of whether there is something juvenile, offputting, or even potentially disturbing about how the developers design the skins for those same characters, that's all well and fine. But my point is that you're going to find just as many allies for that perspective (actually, probably more) among the Talim and Amy players as you will among SC players at large. To the extent that character designs veer towards the inappropriate with regard to Amy (or indeed, frequently veer towards the cringeworthy with regard to how PS/Namco treat their female characters in general), most Amy players play her despite that style, not because they are titillated by the lolita outfits. For most hardcore, longterm fans of the series, the flow of the combat for a given character is the attraction, and the outfits are barely even registered.

And at least with Amy there is the fact that she does have that style (that Victorian doll meets stripper vibe of Japanese lolita culture), that invites criticism, given her age. With regard to Talim, we don't really have that. Thinking back to her past outfits, I can't recall any that were particularly sexualized, particularly if we're judging by the Soulcalibur yardstick. Her midriff is showing in many of her designs, I suppose, but if that's the worst that arises out of a female character's look as designed by a Japanese team for a game steeped in shonen-like culture, you're actually on the tasteful end of the spectrum. Which is maybe a problem in itself, but I'm just saying, Talim's actually been kept pretty consistently tasteful, considering what is going on with most of her female "castmates", and if someone's reaction to --any-- younger female character is just to label her a "loli" by default, then yes, I absolutely stand by the assertion that it says more about the lens that person is viewing the character through than it does anybody else.

But again, these are separate questions: if you want to talk about some of the problematic issues with how PS approaches its designs for female characters (and the younger ones in particular) I think you'll find you and I are probably more or less on the same page. And I'm happy to have that conversation whenever it arises (though I will warn you--though you are probably already aware--that any time there is criticism of those practices on this forum, it usually precipates an avalanche of butt-hurt griping from people who adore the fan service elements of the series and decry any evolution towards more modest outfits as a "PC" conspiracy to rob them of their digital side-boob).

But what I am not prepared to do is take ownership of Project Soul's more dubious design choices (as if I greenlit the models myself or even overtly approved of them, as a fan, after the fact) just because I happen to play the rushdown MOVESETS those designs are attached to. And while I doubt I will play (or maybe even attend) another SC tournament in my life, at this point, and can thus use whatever CaS designs I want when playing those characters, tournament players do not have that luxury: they have to accept the model (and its handful of default outfits) that goes with the playstyle they want to play. And I don't think I'm alone when I say that it was years ago that it became incredibly tedious to hear people implying that love of the moveset is evidence of a supposed fixation on "lolis".

Again, if you want to point out that there are issues with those designs, that's a conversation worth having. But any time I see anyone making broader assumptions of someone's position on that kind of sexualiztion based on such shaky evidence as what moveset they favour, I will point out 1) how weaksauce that "logic" is, 2) how annoying that habit is to the community at large, and 3) how disruptive it is of any effort to look at the related issues in a substantive way. And I will not feel one ounce hypocritical for doing so. Because there are things about these designs which, as fans, we could maybe stand to push back on a little more. But half the community is so celebratory of the fan service and unable to tolerate inching towards more practical designs for the garments of the female characters, that its hard enough to have that conversation to begin with, before you then alienate another portion of the community by presuming what they think on the topic, based on their favourite character (which,again, will usually be a factor more of the moveset than the design).
 
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sytus

[13] Hero
I'm honestly shocked that Cassie's lighting consumable is causing such a fuss, I see zero issue with it and personally I'm quite fond of it. As for Amy the only thing about her gimmick I don't like is that you have to grind to unlock her moves, I would much prefer if the roses were to indicate her changing stances instead.
 

LisaK

[13] Hero
I entered in rule 34 just to see which under age character has more fanarts, Obvious are more hentai/yaoi pics from theses characters in other social media, especially with this patreon mania, anyways:
  • Leixia 0
  • Bangoo 1
  • Ashlotte 4
  • Lynette 9
  • Xiba 16
  • Natsu 25
  • Astaroth 49
  • Amy 136
  • Talim 303
Congratulations to Talim, Erotic Queen Kappa
 
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Dissidia

Premium Member
I entered in rule 34 just to see which under age character has more fanarts, Obvious are more hentai/yaoi pics from theses characters in other social media, especially with this patreon mania, anyways:
  • Leixia 0
  • Bangoo 1
  • Ashlotte 4
  • Lynette 9
  • Xiba 16
  • Natsu 25
  • Astaroth 49
  • Amy 136
  • Talim 303
Congratulations to Talim, Erotic Queen Kappa
So this is the only contribution SoulCalibur V gifted to us fans? :sc5dam1: