DanteSC3
[14] Master
Oh, what if it’s her brown contact lenses?What I want to know is what the face item will be.
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Oh, what if it’s her brown contact lenses?What I want to know is what the face item will be.
It's not faked. I found the same thing in version 2.05's memory. Here's my image from about a week ago:this video was published on 2 April meaning there that it could have been made after the patch dropped even then, the only legit proof we could get is a video made b4 30 March but even in those circumstances it can be easily be faked.
Does anyone know or have the hex character numbers for the characters?
I’ve literally just logged in just to ask the same question. LOL
it’s is such a waste if not, no one that I know plays and loves Soulcalibur like do so I don’t get much offline play at all.
So I hardly ever see 2B’s stage unless it’s YouTube.
they need to fix that.
Hopefully it's something similar to the hair ornament she had in SCIII. I'd hate for that to be locked to her hairstyle.What I want to know is what the face item will be.
So Li Long has been completely regulated to a bonus character hex number. I shouldn't be surprised seeing as Soul Blade is a very different entry compared to the Calibur series. If he was in SC1 like Hwang is, then he would have had a number next to him or the number where Maxi is.
So Li Long has been completely regulated to a bonus character hex number. I shouldn't be surprised seeing as Soul Blade is a very different entry compared to the Calibur series. If he was in SC1 like Hwang is, then he would have had a number next to him or the number where Maxi is.
Li Long does have a different hex number in SC3:AE though; he's 01e in that game. Likewise, Hwang's ID is reverted back to 009 in AE as opposed to 044 in the console version of SC3.So Li Long has been completely regulated to a bonus character hex number. I shouldn't be surprised seeing as Soul Blade is a very different entry compared to the Calibur series. If he was in SC1 like Hwang is, then he would have had a number next to him or the number where Maxi is.
Li Long does have a different hex number in SC3:AE though; he's 01e in that game. Likewise, Hwang's ID is reverted back to 009 in AE as opposed to 044 in the console version of SC3.
So it seems like the only standard character who has kept their 'bonus' ID is Amy.
Arcade ROMs are out and about on the net.how do you find hex data for SC3AE or well any non pc calibur game?
Arcade ROMs are out and about on the net.
If you did Gameshark or Codebreaker or the like on PS1/PS2, the codes are in hex also, like the character modifier code to play as Inferno in II or Night Terror in III, you could also just use the normal case with their hex codes. As has been mentioned, they’ve kept the same hex codes for the whole series mostly.how do you find hex data for SC3AE or well any non pc calibur game?
Slightly off-topic:
I was going to chime in with my answer to this question, but I just now got SoulCalibur VI booted up tonight since the update, been busy playing Yakuza 0. Still am, but I took a break to give Haohmaru a swing and toss together that Setsuka I posted in the shitposting thread so that when I do play, I can play with Haohmaru's style without having to use Haohmaru. But anyway:what is your music settings for each stage?
Shrine of Eurydice: Under a Pledgewhat is your music settings for each stage?