Rusted Blade
[14] Master
@Crash X Yeah, I noticed after re-engaging here recently that Dante was suddenly no longer around. What happened there, or is it something I don't want to raise if I don't want to ruin the holiday cheer?
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I have no idea tbh. Maybe she’s struggling with depression or dealing with other issues of mental health? Hopefully not to N*te levels of the latter.@Crash X Yeah, I noticed after re-engaging here recently that Dante was suddenly no longer around. What happened there, or is it something I don't want to raise if I don't want to ruin the holiday cheer?
Looks like she just disappeared in the middle of a fairly innocuous discussion, no indication of anything wrong: it makes one nervous, in the time of COVID, such a sudden silence...I have no idea tbh. Maybe she’s struggling with depression or dealing with other issues of mental health? Hopefully not to N*te levels of the latter.
You still can find Dante on the soulcalibur reddit, though I've noticed her more active on the FFXII subreddit since I'm currently scouring that place for FFXII Zodiac Age build tips and guides.I have no idea tbh. Maybe she’s struggling with depression or dealing with other issues of mental health? Hopefully not to N*te levels of the latter.
Seems like she’s probably given up on this place then. Can’t say I blame her...You still can find Dante on the soulcalibur reddit, though I've noticed her more active on the FFXII subreddit since I'm currently scouring that place for FFXII Zodiac Age build tips and guides.
Seems like she’s probably given up on this place then. Can’t say I blame her...
Well shit, I’ve been exposed. Time to send me into lockup. :(Made the nice list with a misspelled name . . . . That should put Crash on the naughty list alone
Aerial hurtboxes are weird in this game, I've seen similar stuff with Asta/Cerv aerial attacksi'll just leave this here
plz like my tweet so okubo will see and fix this crap
I agree.Aerial hurtboxes are weird in this game, I've seen similar stuff with Asta/Cerv aerial attacks
Hitboxes/Hurtboxes in this game are just messed up in general. Be it verticals with a hitbox as wide as a horizontal, attacks with range that go even beyond their weapon trails, and even moves just flat out whiffing at point blank, even against standing opponents. It’s the kind of shit that can completely take you out of the game and say “Excuse me?!” I thought SCV had annoying hitboxes but it definitely feels even worse here (imo).Aerial hurtboxes are weird in this game, I've seen similar stuff with Asta/Cerv aerial attacks
Yes, I agree some stuff definitely looks lower quality compared to its appearance in SC4. I think it may be a combination of low budget and the fact that the items had to be scaled up from PS3 to PS4; the staff may not have been able to fine-tune the appearance of things as much as they wanted or could have for this game.Does anyone here think that some of the CAS items from SC5 and SC6 look "lower quality" compared to those from SC4? For example, the shirt that Marienbard and Jacqueline wore (Parlor Blouse) looked detailed in SC4, but in SC5 and SC6 it looked downright cheap.
Aerial hurtboxes are weird in this game, I've seen similar stuff with Asta/Cerv aerial attacks
While not disagreeing with any of this here, I kind of feel the example under discussion here is not the best (worst?) exemplar of such problems though. It's difficult to give an exact reference frame on a format like twitter, but Taki (Viktor?) does fall right on top of an active attack animation. I'm not so certain this is best described as a straight forward hitbox issues, because mechanically, I think we want to see a hit registered there. The problem is a visual coherence one, because the sword is in a forward and lateral position when the hit registers, and the eye doesn't want to buy the presumption that there is a solid enough impact to justify the contact, even though Taki is falling through portions of the active animation. But I think it would probably look even weirder, especially to eyes conditioned to hit boxes, to just see her fall through that attack.Hitboxes/Hurtboxes in this game are just messed up in general. Be it verticals with a hitbox as wide as a horizontal, attacks with range that go even beyond their weapon trails, and even moves just flat out whiffing at point blank, even against standing opponents. It’s the kind of shit that can completely take you out of the game and say “Excuse me?!” I thought SCV had annoying hitboxes but it definitely feels even worse here (imo).
Does anyone here think that some of the CAS items from SC5 and SC6 look "lower quality" compared to those from SC4? For example, the shirt that Marienbard and Jacqueline wore (Parlor Blouse) looked detailed in SC4, but in SC5 and SC6 it looked downright cheap.
SC4 (pause at 0:40)
SC6 (pause at 3:35)
I suspect it's more to do with UE4 as their engines are known for being resource hogs. Jack of all trades, master of none.What's kind of mind-boggling to me, though, is that the game is so poorly optimized for performance despite not pushing the envelope on the end-of-the-generation techniques for the hardware--you'd think the relatively low-fi objects would at least buy some decent performance, load time, and stability boosts, but that's hardly how I'd describe the game experience here.
I used to think that the poor stage selection was down to bad artistic design: and it's certainly true that the original levels are laregely rather uninspired, undetailed, inactive, and just kind of mundane and boring;
For sure, but Unreal or no, it's also clear that the optimization of the game itself is truly rather poor: there are plenty of UE4 titles developed for identical hardware that perform much better with far superior visual detail and fidelity.I suspect it's more to do with UE4 as their engines are known for being resource hogs. Jack of all trades, master of none.
This is absolutely part of the problem (and a part that has thankfully been somewhat improved with the recent stage additions shifting the overall balance of the selection in this respect). But at the same time, there have been wonderful wilderness stages in the franchise that looked amazing (relative to the resources of the time) as early as Soul Edge and as recently as Soul Calibur V/Lost Souls. I'm pretty sure it was as much Rock's plateau stage as the gameplay that stole my heart in that first match of Soul Edge, some 24 years ago, for example. What is particularly disappointing about the stages of that variety in SCVI is how featureless, unremarkable, un-lived-in, and (forgive the ironic wording here) staged/not believable these environments feel: it very much feels like when you see a low budget movie or show use a rather obvious matte painting for a background.I remember someone said it best that the problem with brand new SC6 stages is that they're all landscapes instead of places. SC7 needs to go back to the old formula of memorable fantastical places. If anything I'm hoping we will get to see new versions of stages from the PS2 games, especially SC3 stages which to me are the best in the series.