sytus
[14] Master
I got Setsuka nerfed because she isn't supposed to be EZ. 4B:B, 2143B:B, 1A+B JF matter now.
For the record, SC3 Setsuka only had one just frame and that was 1AAA.
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I got Setsuka nerfed because she isn't supposed to be EZ. 4B:B, 2143B:B, 1A+B JF matter now.
I think he deserved the win tbh. And it was nice to see Setsuka’s general performance in an offline tournament at last.
Sadly, if there are any future patches she might be receiving a nerf, which seems to be a recurring thing for almost any character that gets into top 8 offline.
Oh, no doubt. Woahzz was phenomenal. Of course I don't want her to get nerfed because I'm not a fan of nerfing someone just because they did well in Top 8. I'm a fan of nerfing characters when they're dumb.I think he deserved the win tbh. And it was nice to see Setsuka’s general performance in an offline tournament at last.
Sadly, if there are any future patches she might be receiving a nerf, which seems to be a recurring thing for almost any character that gets into top 8 offline.
Day 1 Group AWas the tournament uploaded anywhere? Feels like ages since I watched one :)
I'm going to accept that this game is "dead" as in no more patches/dlc but will still have a devoted competitive scene (as usual). I just hope that maybe the devs worked on Liz, Yun and Rock a tiny bit and include them in SC7.
The notion that Season 2 could have been the end honestly never crossed my mind once in 2019/2020. Only in 2021 and the weird tweets/silence/nothing from devs have I been feeling its over. I assumed that they would want to get more $ from us but I guess not...
If it was taking too much time or was a burden for them they could focus more on character DLC like season 1 (even though I loved that Season 2 added stages and made the game more of a well rounded package). I think fans would have like if instead of a CAS pack + character every 4 months they could break up the 4 month gap with a cas pack in between instead. Like 2 CAS packs ala season 1 or something.
Netcode improvement is essential of course but wifi indicator is almost as essential and a huge deal too, and i would guess it's way easier to implement a wifi indicator than improving the netcode, but knowing how BN will operate in case it's planned they would want to implement the 2 features simultaneously, i was surprise how many people play on Wifi when this was added to T7, usually i get like 8 wifi players for each 10 players met.yup. After a tournament like that you remember how fun sc is offline. Then you reinstall the game hop in ranked and remember "Ah right, the game is barely playable online". Before including a WiFi indicator the games needs a good netcode in general.
Because some people think that it’s better to act like a raging keyboard warrior as opposed to a civilized adult. It’s one thing to be salty from losing a match (and that’s fine because we all get salty once in a while) but it’s another thing to send something like death threats or telling them to kill themselves. It just makes you wanna facepalm and go “...Really?!” THAT is completely uncalled for.Online fighting games outside of the issues like netcode and all, it's so toxic also because of the bunch of subhumans that are just too toxic, i watch a reaction of Hayate crying with happiness to Hwang reveal and then i got to meet those online rank whores, this shows the contrast between the people in SC community, i just got ragequitted with my Lydia in T7 just when i was about to graduate, and the guy felt fair play at first but fuck me how i was wrong haha.
I don't understand why other fighting games don't include something similar to MK11 quitality, the guy who quit get his loss count and the one who got ragequitted will get his win count, i'm not a dev but doesn't seem that hard is it?
PS: Sorry for the long post, felt salty atm, those ragequitters bruh