~Time to Fly! v1.1~ Siegfried Combos

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Try b4 and then 22kA:2AA. You must roll to sides to get hit. After first connected A, you get hit unless you tech back. Therefore backtechable but also range dependable.
 
What kpc meant, is, that you cant tech in time for the 2nd hit to hit you in a standing position after the 1st one connects. Therefore it is - unlike 1AA - not a tech-trap on a grounded opponent.
 

Setup, set AI to do agA~88B, block agA and retaliate with 11B

11~BT SCH B~a:g:A
11~BT 4B+K~SSH A+B

No practical use, but fun as hell
 
Hey what do you guys do after SRSH b? I usually use the 1aa tech trap but what if you do it close to a wall? 1aa wont work near a wall. There are a few options that come to mind: the ever useful 3b, b4 or headlift. What do you guys do?
 
Hey have you guys tried SRSH B 44B kB? The second hit (of 44B) techtraps. Massive damage and good wakes especially if you forgo the last B.
 
Hey have you guys tried SRSH B 44B kB? The second hit techtraps. Massive damage and good wakes especially if you forgo the last B.

Never thought of that now that i think of it, it seems useful and I can follow up some good damage from that. Gonna try it later tonight or 2morrow
 
Never thought of that now that i think of it, it seems useful and I can follow up some good damage from that. Gonna try it later tonight or 2morrow

Just an alternative to B2A. Also when your opponent's back is to an edge SRSH B BB but that one is pretty lame. You could use it to stall or time, I guess. I don't think it techtraps.
 
Ehhh... still finding stuff? I cannot find anything else... just situational combos like 3:Bh:>SCH A+B W!>3:Bh:>SCH A+B_:Bh: ...anything else is a compromise...

Tech traps are good, but against a good player nothing can be applied at all... as an advice I can say this: practice as much as you can to learn to react on time, so you can take the best part in every chance you get along your matches. Playing as Siegfried means concentration and reflexes at its top level... get used to it.

-Stryker-
 
Ehhh... still finding stuff? I cannot find anything else... just situational combos like 3:Bh:>SCH A+B W!>3:Bh:>SCH A+B_:Bh: ...anything else is a compromise...

Tech traps are good, but against a good player nothing can be applied at all... as an advice I can say this: practice as much as you can to learn to react on time, so you can take the best part in every chance you get along your matches. Playing as Siegfried means concentration and reflexes at its top level... get used to it.

-Stryker-

Nah I don't even play him... Just messing around one time.
Edit: Uh, you can do basically almost all SRSH B followups after SBH B. I think B2A after SBH B does more damage than 44K, but I forgot. Delayed B2A techtraps, delayed 44BB techtraps, B4, etc...
Edit 2: Eva, you are awesome.
 
Aw man, there was a lot more stuff, but it was like 1 in the morning and I was so tired and I forgot everything.

SRSH K 6B+K K_B will techtrap. Like, do the kick from SRSH manually enter the stance from itself, then both K and B will techtrap.
 
Has been that way since SC3.
Although Im pretty sure its at least tech-able to Siegs right. If not, its probably character-specific.
 
Oh sorry, I just did some more testing and SBH B B2A (As much as 80 damge on NH) is ACable, but SBH B2[A] is a must-block. I tried SBH B iWR AA (78 on NH), but that's Acable, too. No one wants to play with me... I'll do lots of testing.
 
sweet I`m still an admin here, well anyway about your RSH B into 44B, it can be techd to the right.
 
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