Well, SC6 was a lot of fun. I won the first SC6 tournament on Swedish soil (tiny, best out of 1 match, single elimination, 1st to 3 rounds), held by Bandai Namco's demo bus at Närcon 2018. Xianghua's fun.
Fun notes:
* Old 33_99B can be canceled after 2 spins (no other cancels that I could find but I might have messed up the timing)
* 4BA does not appear to combo into CE even on CH.
* CH 6BB will combo into turnaround K, turnaround 2K, B+K. 6BB ~ B+K ~ 3B and 6BB ~ B+K ~ CE work and are guaranteed. I'm also pretty sure CH 6BB into CE works. I didn't even hit G, just hit CE. Xianghua just autocorrected herself. I disagree with CH 6BB ~ BT B+K ~ CE being a waste. It does only slightly less damage than a raw CE..
* Because of how the 2nd hit of 3B+K, K hits, it is supremely unreliable, even at close range. I've had it whiff even when Xianghua was right next to the opponent when the 2nd hit came out. I recommend relying entirely after 6KA after a successful launcher (except for when 6BB launches opponents behind X, then go B+K ~ 3B (unless G ~ 3B+KK grants more damage, never tried it) or B+K ~ CE).
* I dunno if it works after just one rep, but the guardcrush move that's performed by hitting R2 with no meter (A+B?), if you hit the opponent's guard with it twice and then grab them, X will get the RO sidegrab instead of a normal grab. I assume it works after only one rep, but I never got to try it out afterwards.