Codemaster92163
[09] Warrior
^ That's dangerous is many ways, sadly. Like you said, it's shakeable. And also, they could just as easily drain your life if they hit the B button.
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Don't know if this has already been posted here, but I discovered a nice and easy combo that recovers some HP:
CH 6B *delay* 6[A+K]4
This has to be done when the opponent's stun animation is almost ended. However, some may get used to it.
A downside to this combo is that it is shakeable.
Juggles that end in a:B+K, 66B are only guaranteed on Maxi, Hilde, Siegfried, Nightmare, Astaroth, Rock, and Lizardman unless stated otherwise.
risky but new combo ?
against Mitsurugi RELIC STANCE (someone or something disturbs your opponent...): 66B 4AAAAA 4AAAAA 44bB aB+K 66B !! Totally guaranteed...
^^"
im guna upload a little yoshi combo that i need your help guys i cant tell how much the dmg increases with tech cause when i look at the dmg each time the FC 1K hits and add it up the dmg would is way to large for how much dmg it appears to be :(
dunno if this question already been answered in this thread, but i can't escape 3B, a:B+K, 66B not even once with X or Cass, any tip how to do it?
the "flashiest" stuff you'll do is in the #AA:A series ^_^ more than one 44b:B on launches, iMCF... iono. he doesn't really have a ton of 'flashy' options.
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see if you can't do this:
iMCF 22B 3AB 44B:B 44B:B 4AA:A 1AAA iFC1KKK
this is kinda what i meant by to impractical ive tried this and the 4A JF barley ever recover for me so this make me want to rip my pubes of.
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uh is iMCF into 11B+K 1 just til UB garenteed cause i havent seen anyone escape it and i couldnt get away from it in training either
here's something...
CH 33B [B+K] DNK 3B. time the DNK with right when/instant before they hit the ground, else the 2nd hit of DNK won't relaunch.