I'll try and record some vids with my bro over the holiday. He reps Cervy and we know each others style inside and out, so it makes for some boring (or intense, according to KrayzieCD) matches.
it doesn't, but either way i'm in forced FC after 1K so I still think it's a good move! I'd have to RCC, iMCF which is annoying :p
Yeah. I've tested it. It's difficult to RCC, iMCF when you're taking the hit, because you're not directly in control of your timing. I gave up on this idea, because in theory it sounds amazing, but in practice it's stupidly difficult. I did try and use it against Botsu and Hates for a while...
WS A, aK, mix-up
BT, G iMCF beats all of Cervy's options after aK. Unfortunately, your timing has to be amazing. I was maybe 50% on this with a 3 frame window. Hehe. Was worth a try, though!
Whats your impression Hajime? 5:5 also?
Without going into detail, I'd say it's 5:5. Neither character has a serious advantage over the other.
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Furzy:
Just watched one video so far, but I wanted to post before I forgot.
- Be prepared to punish if you're going to step. I find that 33B is easy to access and a safe way to punish them if they whiff. Step into 6K2K is also viable. Some good stepping in the first vid, but you seem like you're unsure of what to do after you step something. Also, step to Cervy's right. Stepping to Cervy's right avoids just about everything including bK.
- Use 3K! It can be used to stop Cervy's B2 gimmick. 3K stops anything Cervy can do after you block it once. That includes iTP.
- Don't let him roll around. Sometimes you get a knockdown on him and you commit yourself to 66A+B at point blank range, which will always miss if the opponent rolls. You also go for DGF mix-ups, which Doc gets away from nowadays. This puts you into a vulnerable position, when you could be forcing him to stand and applying pressure.
- Consider using throws as an anti-step tool.