Oh man thats some REAL geek talk there :) Dont make him use even more tekken moves, i keep staring at the clock all the time, even if i play Kilik, Mitsu etc :) Everytime i see 24 im in a supershort panicmode :)
Hajime i think i saw some matches of you in the stream and if i remember right i was really wondering why you dont use 1KKK, that move is so so so good, almost better then FC 3K imo....60ish DMG on counter Hit + you can bait unsafe punishers. Im waiting for the matches! Maybe im wrong but that was what i was thinking back then...
Hehe. I love when people start watching the block. They worry so much, they actually attack preemptively giving me a free punish.
FC 1KKK is SUPER punishable. I do use it, but I try to avoid abusing it. Hates and Ramon were some of the people consistently punishing me for it.
Wops, my bad, I meant 26,16, 6 for the Lee Kick. And yes I'm positive that the Mishima uppercut timing lasts longer if yoshi has less life too. :)
Agreed with docvizzo about FC 1KKK, I think it has a little more range than FC 3K too.
Well, confirmed a couple things. Yes, it is life that makes the difference! RDDK proclaimed it random and nobody bothered to look further into it. =/ Wish I had known that before FSAK. I've been randomly accessing Lee's Kick and Kazuya's UB without knowing about the life difference.
Also, while doing the testing I tried setting the opponent's life to 1.5x higher and was able to perform the "hidden" moves while having a life lead. It seems that it is percentage based. Not very important information, but it's nice to know if you're giving someone a life handicap.
I was right about which numbers access which, though.
Lee's Kick Guaranteed: 19, 09
Lower life Lee Kick: 26, 16, 06
Kazuya UB Guaranteed: 23, 13, 03
Lower life Kazuya UB: 22, 12, 02
Paul's low (mid) attack Guaranteed: 18, 08
Lower life Paul's low (mid) attack: 21, 11, 01
Pretty exciting news. Thank, Furzy.
Say what?! I thought it was about how long you hit 4A+K or what not.
You are correct. There are two versions of Kazuya's UB.
4A+K and 4[A+K].
4A+K does 30~40 dmg and tracks 100%.
4[A+K] does something like 70~80 dmg and doesn't track at all.