Yoshimitsu Web Theater.

Wops, my bad, I meant 26,16, 6 for the Lee Kick. And yes I'm positive that the Mishima uppercut timing lasts longer if yoshi has less life too. :)

Agreed with docvizzo about FC 1KKK, I think it has a little more range than FC 3K too.

Say what?! I thought it was about how long you hit 4A+K or what not.
 
Oh man thats some REAL geek talk there :) Dont make him use even more tekken moves, i keep staring at the clock all the time, even if i play Kilik, Mitsu etc :) Everytime i see 24 im in a supershort panicmode :)

Hajime i think i saw some matches of you in the stream and if i remember right i was really wondering why you dont use 1KKK, that move is so so so good, almost better then FC 3K imo....60ish DMG on counter Hit + you can bait unsafe punishers. Im waiting for the matches! Maybe im wrong but that was what i was thinking back then...

Hehe. I love when people start watching the block. They worry so much, they actually attack preemptively giving me a free punish.

FC 1KKK is SUPER punishable. I do use it, but I try to avoid abusing it. Hates and Ramon were some of the people consistently punishing me for it.

Wops, my bad, I meant 26,16, 6 for the Lee Kick. And yes I'm positive that the Mishima uppercut timing lasts longer if yoshi has less life too. :)

Agreed with docvizzo about FC 1KKK, I think it has a little more range than FC 3K too.

Well, confirmed a couple things. Yes, it is life that makes the difference! RDDK proclaimed it random and nobody bothered to look further into it. =/ Wish I had known that before FSAK. I've been randomly accessing Lee's Kick and Kazuya's UB without knowing about the life difference.

Also, while doing the testing I tried setting the opponent's life to 1.5x higher and was able to perform the "hidden" moves while having a life lead. It seems that it is percentage based. Not very important information, but it's nice to know if you're giving someone a life handicap.

I was right about which numbers access which, though.

Lee's Kick Guaranteed: 19, 09
Lower life Lee Kick: 26, 16, 06

Kazuya UB Guaranteed: 23, 13, 03
Lower life Kazuya UB: 22, 12, 02

Paul's low (mid) attack Guaranteed: 18, 08
Lower life Paul's low (mid) attack: 21, 11, 01

Pretty exciting news. Thank, Furzy.


Say what?! I thought it was about how long you hit 4A+K or what not.

You are correct. There are two versions of Kazuya's UB.
4A+K and 4[A+K].

4A+K does 30~40 dmg and tracks 100%.
4[A+K] does something like 70~80 dmg and doesn't track at all.
 
Hey haji, can you update the first post of the tekken moves with the new INFO furzy just gave us? Thats pretty interesting we are just finding out when hes low on life thats what makes the move come out earlier... Yosh is so Beast ! :)

RDDK'S percentage info needs to be taken down as its leading people to think the moves are random when they arent....

Also furzy I watched the match above with Malek! OMG nice fight lol freakin ivy's BB is a bitch to deal with, You kept your composure nicely and you played solid, I just think in the last match he had the better positioning and you played a little unsafe with FC 3K but it was hitting so I can see why you used it often ! ;) Either way Awesome Fight! and when you get down on your soul gauge start 4G'ing Just one of those can be the difference between a CF and a WIN for you! They heal the soul gauge up rather nicely

Also canceling from stances into throws might help a little as well... I cant even comment really cause I know malek would own me but I still have to give my two cents... If you wouldve thrown out just a few more moves out of yoshi's move list that he hadnt seen before you wouldve won! Also where was 9K at? LoL 9K is so beast with yoshi... You should at least throw it out once a round, jumps all ivy's toe stabs and sweeps also if she goes in the air for her 8B CH then you knock her out of the air a pretty good ways sometimes even a far ring out... So try it out, by walls especially!

GG's!
 
[QUOTE="RedDjinn]Also furzy I watched the match above with Malek! OMG nice fight lol freakin ivy's BB is a bitch to deal with, You kept your composure nicely and you played solid, I just think in the last match he had the better positioning and you played a little unsafe with FC 3K but it was hitting so I can see why you used it often ! ;) Either way Awesome Fight! and when you get down on your soul gauge start 4G'ing Just one of those can be the difference between a CF and a WIN for you! They heal the soul gauge up rather nicely[/QUOTE]@RedDjinn: You mean ivy's CL 1B,B+K yeah it's a bitch, very powerful against yoshimitsu. So annoying and so difficult to get in good range just because of this move… About 4G Gi'ing, I thought about it but the only move easy to GI is WP 6B+K. Malek expected it at 4:22 on the video and punished me for it :p

[QUOTE="RedDjinn]Also canceling from stances into throws might help a little as well... I cant even comment really cause I know malek would own me but I still have to give my two cents... If you wouldve thrown out just a few more moves out of yoshi's move list that he hadnt seen before you wouldve won! Also where was 9K at? LoL 9K is so beast with yoshi... You should at least throw it out once a round, jumps all ivy's toe stabs and sweeps also if she goes in the air for her 8B CH then you knock her out of the air a pretty good ways sometimes even a far ring out... So try it out, by walls especially!
[/QUOTE]Malek knows yoshimitsu pretty well so gimmicks are hard to use against him. It has to be very fast otherwise you'll get counter hit before you even start your move. Stance cancel to throw is definitely not worth the risk IMO.

9K is great but I'm usually not close enough, it doesn't have a lot of range + it will whiff against some moves like Ivy's sweep. Also if you hit someone in the air with 8K, did you know that you can do 236B and if you're close to a wall or a ring out, it will hit, pretty good damage.

Thanks for the comments! :)
 
Any ideas anyone on how to get in good range against Ivy?

Here's what I got:

++ FC 3K is good but risky, same with FC1KKKKK but better damage if CH (60 dmg or so). Mix-up with 4K,B_ can be good but be careful of the range and step (her backstep is amazing) not to mention it's punishable. The different timings of release can help a little though.
+ 33B, B+K is a good tool but it can be stepped so careful. Sometimes you'll escape Ivy's punishment with the second part of the move.
+ 8A+B~G is huge damage but very risky, it's very easy for Ivy to step and punish with A+B,A+B or even hit you in the air, but the damage is worth the risk so from time to time i'll try it.

6A catches step but gets killed by Ivy's backdash so… don't really know what to think of that move.

11A is too slow and the TC doesn't really help here.
22A & 66A don't have enough range. 44A is too slow.
–– 22K is waaay too slow
–– 44B+K, one step = you die

I didn't get to try 9B+K, I wonder if it's any good? Any other ideas? If somebody has good experience against Ivy's, it's time to share it :)
 
From my experience, single 33B is good against Ivy, especially when she is in CL. If used post step (to your right), you can avoid 1B,B+K , 66A and 22_88A with it because of TC properties. The only move that can catch you from SS is CL 3A but it has limited range and 33A but it's very slow.

BTW you should also punish her 9B and 9gB with 6K2K. You never did that on me :P
 
@RedDjinn:
Malek knows yoshimitsu pretty well so gimmicks are hard to use against him. It has to be very fast otherwise you'll get counter hit before you even start your move. Stance cancel to throw is definitely not worth the risk IMO.

9K is great but I'm usually not close enough, it doesn't have a lot of range + it will whiff against some moves like Ivy's sweep. Also if you hit someone in the air with 8K, did you know that you can do 236B and if you're close to a wall or a ring out, it will hit, pretty good damage.

Thanks for the comments! :)

Well as many 1B,B+K's as he was throwing could you not have time to 4A the second HIT? shit I can GI BB's surly if you tried you could get that one as well, he only threw it out like 10 times a round, Hes a beast though he uses that shit to keep you out then once u try to step right and come in he catches your step...

33B, B+K mix ups could be a way to get it, honestly I think you should work on GI'ing more... Thats really the best way to get in... most of her long moves you can GI on reaction ( i dont play ivy anymore so I dont know the notations sorry ) I just know I can see the long pokes and GI then run in for my mix ups...

More baiting of iMCF's... I know you said its risky to STANCE CANCEL into THROW but you didnt even try it once? So how do you know? I cancel every stance into throws lol and they all look different so you never know how that animation is going to make your opponent think... and it kinda is worth it both his stance throws are 65 damage with wakes and 3B oppurtunitys, plus you stay inside where you want to be. Not telling you to do it constantly but trying it now and again wouldnt hurt...

Other ways to get in are as you mentions 9A+B, G or FAKES ( RISKY ) but could be worth it high risk high reward... 4K,B as you stated... 66A+B is another good one or 33A+B if u like going for the iMCF CH you can also mix that in with cancels and throws... iFC 3K, also 9K SON! lol i know you said it has no reach but really it does and even if her sweep goes under it and you dont hit her u still jumped her low and your recovery is faster you could probably punish with B,B or 6K2K, 9K on an opponent that does jumping 8B moves like hers is golden... its a safe mid with good tracking and fair distance really there is no reason not to throw this move out against someone abusing CH lows... 33B B+K A+B K would've been good to throw out after a couple 33B, B+K's too just to keep the mind games going like heyyy i dont have to stop here at 33B B+K u know.

9B+K is decent too if the first one hits you can go ahead for the second K or you can cancel into stance then cancel stance into guard or A:G fakes baiting for iMCF... a:B+K could be used to fish for CH as well after stance canceling since it TC's some highs...

I just think if you could have GI'd malek more you would have taken that match... Your yoshi is solid and I think everyone there knows that... So you know what you do then? Shit that they dont expect a solid yoshi to do... I mean def not as close as that match was but if your ahead or winning... Get risky with it lol yoshi has always been kind of high risk high reward but thats what makes him so dangerous...

Do the 9A+B B+K fakes not work on malek? I doubt they would just asking cause i see you do them to keev often and if he falls for it I figure malek would too
 
You're confusing CL 1B,B+K with CL B,B. CL 1B,B+K is a NC and cannot be GI'ed in between (unlike CL BB). You can only block it and get pushed away.

Also, there's no such thing as 33B,B+K mixups:p

I think FC1K series > FC 3K

FC 3K is a pretty bad low imo. It has too much risk, and the reward is very small + terrible TC frames. It also can be blocked on reaction when done from neutral.
 
You're confusing CL 1B,B+K with CL B,B. CL 1B,B+K is a NC and cannot be GI'ed in between (unlike CL BB). You can only block it and get pushed away.

Also, there's no such thing as 33B,B+K mixups:p

I think FC1K series > FC 3K

FC 3K is a pretty bad low imo. It has too much risk, and the reward is very small + terrible TC frames. It also can be blocked on reaction when done from neutral.

Actually there are such thing as 33B,B+K mix ups... lol I do them often... I can either stop there and you can try to punish or I can keep going and you can take CH for trying to punish me... Or you can duck and then I'm still out of the way anyways... Once you fear or start ducking the 33B, B+K A+B then I can stop at the B+K and bait iMCF but yea I misunderstood about the gi'ing... like i said i dont play with her just figured you could either step the second hit or GI it... Several times the clock hit two or three and he was being ( ILL just call it ) BB' whored to death lol

1K just series is better... without not so much... on CH yes you can just check that and keep it going either way you can still get big punishment out of the 1K series as well...

and iFC 3K is not blockable on reaction.... its i16 if your reaction is that fast then you shouldn't get hit by anything slower than that, yet I'm sure you do... Furzy used iFC 3k oh ummm a total of like 20 times and malek blocked like 4 of them... so yea totally seeable and easily blocked on reaction... sike this move is easily blocked when your being predictable otherwise its ok to throw it out.... If it does get blocked a couple times then switch to 1K,

Just because a move is risky doesnt mean we arent going to use it... for ivy players that may be the case... but for Yoshi shit thats 3/4's of our move list ;) haha
 
No, I meant that the B+K followup can be GI'd easily even if yoshi is delaying it. So once the player can GI the second hit, there is no mixup. That's why the Yoshi player who used to play against me started doing only 33B. It's a very good move even without the followup because of the frames, TC, range and damage. 33B,B+K is good as a whiff punisher but abusing it on block is a suicide.

About iFC 3K. It's not i13. FC 3K alone is i19 when done from FC, but iFC 3K done from neutral is i24 if I remember correctly. Another thing is that Malek almost never ducks so...

I think FC 1K is better because the damage is comparable but it also hits grounded opponent and there's a mixup on hit (if the player knows it's punishable on hit as well). So yes, the risk is there but the reward is better imo. I'm not sure about the TC frames though.
 
Well both FC 3k and FC 1K suck for TC frames.... both are very punishable... and oh about GI'ing the 33B B+K well I guess that could work right ? but you can switch that up several different ways so that would have to be a pretty predicatble yoshi... I thought it was faster than i19? but I'm not a frame guy so I duno I just know its fast for a low from standing and has good range but you can be punished badly if your throwing it out too often....

I watched your fights as well and I know you blocked a hell of alot more iFC 3K's than malek did! lol but I was just trying to give some tips, personally I think there is always a mix up somewhere, if the player is gi'ing you then there is still a mix up even there... I dont ever see anyone gi the B+K after the 33B and ive played and watched alot of vids... but Im sure since you say you do then you do... Although I watched furzy do it to you several times just now lol ;)

The mix ups are all in watching your opponent and how they react then switching it up next time... yes nothing works all the time, no one way is golden but yoshi has so many options that it should always keep your opponent guessing...

I need more Ivy expierience myself... I know if he would have stepped Right alot more than he did on malek he wouldve done better as well! and I still say her long poke moves are GI'able! you know when shes going to do them when your over a siegfriend's sword away lol most of them are mid or high that reach far out so it is doable... and you asked how to get in, well thats how you do it ;) haha
 
@RedDjinn: Like Ring said 33B,B+K mix-ups don't exist, you can also just do a TC move in between (Ivy's 1K I think? big TC kick in the guts) some of them will even hit yoshi in between (Setsuka's 4A for example). Against Ivy it's better to just stop at 33B, really.
And 9K definitely hasn't enough range, believe me, I tried :)

I agree that most people wouldn't see FC 3K but I could almost believe that Ring can, he really has godlike reflexes. Best I've seen yet lol

And yes, i'm sure at 120% that 9B+K mix-ups or other slow gimmicks don't work against Malek. Why? Because I tried them. I regularly play against him and we have played several First to 5's. If you want to use a gimmick, it has to beat the backdash parameter :p
 
K well you ask for tips I gave them but thanks for basicly saying everything I said was shit and you knew better in the first place... lol but in a nice way ;)

I saw ring block your iFC 3K's often... True he may be able to on reaction... most people cant, just saying... I dont like theory fighting because any time you give tips out people always name the moves that could stop it or TC it or interrupt it but really nobody knows exactly what to do everytime you do 33B, B+K it can be delayed it can be sped up it can not be done at all... on hit its a natural combo just saying throwing it out you might as well switch it up a few times and do the A+B or bait iMCF after... 33B into 8A looks funny ;) lol

Duno but no more tips from me lol my ideas just get shot down as stupid or nothing at all... So good luck furzy ... your solid you dont need tips anyway

Since Ring ducks on reaction pretty much when you duck , faking iFC into 4K, {B} would probably work too ;)

peace
 
lol sorry, I didn't want to make it sound that way. Your advice isn't bad, it just isn't good against Ivy IMO. I'm really looking for useful tips from players who know Ivy well. But who knows, what doesn't work for me could work for others maybe! Good luck to you, hope we can meet sometime in a tournament maybe.

Oh and by the way, FC1K has good TC frames :)
 
Really I could swear I always get hit out of it or thrown... Ill have to start using the JUST 1K series more ;) ha and I aint serious I just feel bad when I give advice and I guess it shouldnt have been given in the first place... Ive played plenty of good players specially in SC2, I lived in japan for 3 years and there was always a battle somewhere... I know high level play I just have no comp around here really... but its all good ;) Like I said I dont really know Ivy in the SC much anyways... and I usually dont get beat by her unless its LoLo's spamming ass haha and her BackDash is a bitch! ;) Haji prolly got some Ivy tips for you...
 
Wow...heated discussion.

FC 1K is dangerous, IMO. It's like iFC 3K and DGF mix-ups. If it works on the opponent, keep doing it. If they start punishing you, stop. Just my opinion. Lolo is a big FC 1K fan.

FC 3K has shit for TC frames. Which is to say that it maybe TCs at the VERY end of the move. I don't know how many times I've been back thrown while trying to FC 3K someone.

In my opinion, it's best to not force your way in against Ivy. Pay attention to her stances. If she's in WP, then you want to be at max range or slightly outside of WP 6B+K range. Step and play chicken appropriately. Since it take a long time for her to recover from most moves in WP, you can run in after she whiffs against you.

I'm with Ring about 33B. Link showed me that he could GI the B+K on reaction everytime and punish with CL A+B. I like using 33B in hopes of getting a CH or to punish a whiffed attack at close range against Ivy.

I agree that FC 3K / 4KB is a decent option. Mostly against players who can already react to iFC 3K. A quick feint into 4KB works sometimes. 4KB isn't exactly safe, but you can get away with an empty 4K or a delayed 4KB. I'm sure you know what I'm talking about.

Occasionally 8A+Bg is great, but it really depends on what the Ivy player is using. Woahhzz, for example, stuck with CL 1B+KB and other verticals at the optimal range. I didn't have a chance to get in with 8+Bg. Same with 9B+KK. Ivy is only ranged character that uses high hitting verticals to maintain control. Asta and Kilik have to commit to highly steppable verts. Ivy doesn't. If you anticipate something like WP 6B+K coming, use it. If not, play it safe.

66A+B has a surprising amount of range and is great if Ivy commits to a massive move. Just make sure she doesn't have enough time to step and not enough room to backstep. If you commit to 66A+B at max range, there's a chance the Ivy could backstep it and punish hard.

Other than that, I say just play smart and patient. You don't need to force your way in. Let Ivy open the way for you. When she whiffs from a distance, you can run in and throw or do whatever else you want. Yoshi lacks the tools to close distance against Ivy. Besides, if you don't give her free hits when you're trying to get inside, how the hell is she going to win anyways?

Btw, Furzy, I lost my patience in the Malek match. The video will likely be posted tomorrow. I feel like I have a better chance against him than Woahhzz. If I recall correctly, he wasn't blocking iFC 3K or DGF K. I'll have to watch it when Jaxel posts it.
 
Thanks for the tips Hajime, looking forward to see your match against Malek! Yeah Malek raaarely ducks so throws and FC 3K can hit pretty well :p But DGF K?? Nice, curious to see how you set it up.
 
Thanks for the tips Hajime, looking forward to see your match against Malek! Yeah Malek raaarely ducks so throws and FC 3K can hit pretty well :p But DGF K?? Nice, curious to see how you set it up.

I could be wrong. It was a long day and my memory is a little fuzzy. >_< Knowing me, it was probably after a CH 33B B+K. The camera change confuses most players and they're usually just concentrating on getting up.
 
Hajime is right, I get hit by DGF K.
After 50+ matches...

Usually, I try to duck (furzy guard ^^⁾ then Ws K CL 4B SW 214 K or use 4K cause this beat all Yoshi's options in DGF.

One of your really important strength against ivy Hajime is the ability to space at range where WP 6B+K 2_8 will completely whiff on Yoshi.
Furzy, you should watch this and try to do it too. This alone help a lot Yoshi to deal with his range trouble against Ivy.

An other point Furzy.
You kow reach a strong enough level to be forced to master advanced technics to improve.
Yoshimitsu is one of the only character in the game who can force Ivy not to jump, because of 44bB. You should now train to master Yoshi's infinite against jumper. If you can do this, then you only need to guess for one of Ivy's jump to kill her. And so Ivy will stop to jump agaisnt Yoshi. Without her jump move, she'll be easier to fight.
 
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