HajimeOwari
[11] Champion
The only problem with 3B+K is it's AT LEAST -25 on block. I stopped testing after I determined that. That's more than enough frames for an opponent to hit you, even if they don't know it's punishable. =(
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Asta: My only gripe with 214A+G is the position you're in after you complete the throw. A+G, which does slightly less damage, gives you better position for wakes. But, I guess the trade off is a smaller break window and slightly more damage. So, to each his own in terms of throws.
Bryan: Yes, that is true. You get K or a:B+K for free after either of those throws.
LOL...silly codeHmm...My best 10 moves?
1. 4A+K
My Yoshi 10 best moves...
01- 4A+K at 48, 38, 28, 21, 11, 01s
...he has no mid attack that can back ringout (too bad...).
This is a topic about the 10 best moves... But "best moves" for what ? :)and..silly rddk??
Come on, 4 A+K can be said to be top 10 maybe, but not number 1.
Gator: The wall of text was too much for me! haha.
1K is an i36 that is -12 on block. Slow, but mostly safe. Keep in mind, 1K is not the same as 33B B+K A+B K. That K is like..-23 or something.
T2 dodges everything. So, 3/10 Tekken moves can avoid Cervy's most common damage dealer.
Of course, as you've said, Yoshi has way too many good moves. It would almost be better to discuss top moves in an anti-character thread, because that's where the meat of this discussion is. What moves are better and worse against which characters? I know there are certain moves I completely abuse and cut out of my game based on the matchup.
This is a topic about the 10 best moves... But "best moves" for what ? :)
There is different ways to play with Yoshimitsu for win and I have noticed seven different styles:
- Basic: AA/BB/66B/FC3K/DGF/Throw/easy combos... Simple with maximum safe game.
- Classical (include basic style): techtrap, varied combos and many different moves... Normal yoshimitsu.
- Flashy (include classical): many JF and hard combos.
- Critical Finish (include basic): GI, 2[A+B]B, 4B, 9B, 44B+K, 66B, 66A+B... for CF.
- Funny (include classical): 4A+K, taunts, a lot of use of stance, rare move and risky moves...
- Ringout (include classical): only ringout (214A+G, a:B+K, 44bB, DNK...)
- Suicide (include classical): a lot of suicide, 66A+K, BT MED A+K, SDGF A+K, double suicide... very funny too.
Personally I use all these styles, depending on my opponent but the "Funny Style" is definitively my favorite :)
No matter if 4A+K makes me lose a round or a match. Since it's fun and has many disturbance capability, it's a great Yoshimitsu move !! Especially the Xiaoyu's taunt lol (4A+K~8K at T5 is also very fun).
Like you said, Yoshimitsu is one of the most fun characters to play. So I think it would be a shame to ignore the Iron-Fist Possession.
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