SC5 'Ivy' Story/Possibilities/Speculation

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Hmm... I'm still not quite sure if they really base SC5 on SCBD. I mean, has Namco based SC4 Ivy on SC3:AE? Additionally, Ivy is the character that has changed most. She always feels like a completely new character. I think the new Ivy's gonna be a new surprise again.
So if you (not you, Ring, but all Ivy players who posted in the wishlist) want something new, something "fresh" and have some new ideas for the SC5-Ivy, I'm ok with that. But you have to admit that, to a certain extent, some changes are not quite justified with regard to how she is in SC4.

It depends on how you look at it. It's like with how this whole "miscommunication" (:P) started - if Namco were to make Ivy's CTs strong like in SC3, the rest would have to be weaker in compensation. I think Namco learned a lot in regard to balance and they won't make the same mistake again. And yea, the moves are mostly based on SC3:AE property-wise. It was actually a good idea because SC3:AE was nicely balanced.
The problem that I see with Ivy, especially with SC4, is that because of her drastic changes from every SC to the next one, some glitches find their way into her gameplay. And that was extremely problematic in SC4.
Yeah, she's like a new character in every game and it's very commong among new characters to have some glitches. Like Setsuka in SC3, I'm sure CH 33B to a:G:b combo for 160dmg wasn't intended as well :P

It all began with her WS B infinite. And then there are her SW a+b[A+B] unblockable, CL 9[g]B, WP 9[g]B, SE B+K6 and her countless stancelook possibilites (SW 2A+K, CL 1BB+k, WP 6B+K, CL A+B A+K WP 1B+K 3B+K,...). Imo, none of these were intended. Ivy players call it "special features" or "easter eggs", but to me it's nothing but a bug.
Truth is even if they got rid of the stance lock it wouldn't change anything. It's still possible to spam those moves during stance cooldown, just like in BD. For example you can do WP6B+K, 6B+K, 6B+K2_8 or 2x 6B+K2_8, then press A~g~A+K and repeat. It just takes some more effort because you have to manually change the stance, not only hold down a button. I think they realized that so had to tone down some moves (like removing CL1BB+K pushback completely) because there was no other option.

In addition, some things remained the same, like: you can do SW 2A+K infinitely when holding B, or SE B+K6 is still in. Maybe they really were hidden easter egs, not bugs in the first place. Also, CL A+B, A+K, WP 1B+K, 3B+K can be also done w/o the stance lock :)
And I don't know who it was, I'm too lazy to look for this statement in the last pages, but someone said that every move in her movelist should have a use and not only exist. Again, I think that here we see that Ivy players indeed are a little spoiled. :P
Can you name a SC-character who had only useful moves? Imo, it's completely unrealistic to ask for this. And let's be honest: I think Ivy players should be the last players complaining about too many useless moves. At least you have a lot of moves. :P
It was me but I didn't mean it in a way "every move must be useful", that's not possible of course. I was mostly referring to some strategic moves like WP AA that you never use because the properties are so horrifyingly terrible (couldn't think of any better term :P)
And don't get me wrong, nothing I wrote is directed against the Ivy players personally. I go with JAG here, even if you hate a character, then hate the character, but not the player. I played Xianghua in SC3, too, and I know by experience how it feels to be always reminded of how broken your character is if you win a fight.
Nah, we are used to that, Ivy hate is something common nowadays :P no but seriously, I don't think anyone here felt attacked or something (spare the miscommunication between Eli and Doc xD)
 
@ Nofacekiller

Lol im not hyper sensitive. Thx for your concerns.

Im not sure if you can follow my thoughts but you do realize that doing AA into CS in SC2, SC3 and SC4 is different in every case right? You know that thing called bufferwindow, which allows you to input moves into hitstuns...

So CLEARLY in comparison to SC4 where iCS is limited to several setups which allow you to savely buffer the Throw doing AA into CS in SC5 is 100% different. Do you understand this? Do i need to write in more caps?

If you can buffer CS into the hitstun of a AA which is normally something around +2 to +4 it is COMPLETELY different than anything we had in SC4. This means that if people master the input (and of course this will happen) this looks like SC3 Ivy who can buffer the throw in basically everything. A, K, 2A, jump, BB, anything you want. You make me write in caps cause im not sure if you know what i mean. So having 100 DMG Throw in SC4 is just different than having it in a game with big buffer windows. While its good in SC4 it can be way better in SC5 with the same damage. Just cause the engine gives you way more options to land this throw.

Please go back one or two pages and watch the SC3 match of Ring i posted. Maybe then you will realize that doing AA into CS for 50% is different in every game since game mechanics are different.

Just telling me that its the same Damage since SC2 is nothing but trolling.
 
I just disrespect Top-tier bandwagon-jumper... I won´t name names here. I just can´t stand that mentallity. But it has been always a part of fighting games... i guess. >>

You mean, this people who use CERVANTES is SoulCalibur 1 instead of Ivy or Astaroth for example ?
Yes, I hate them too ah ah ah

Hey;

docvizzo, Ring and Eli123s like this.
At least, you agree on something !
Doc, I also laugh at Mitsu 6B8 for sooo many damage that it looks like SC1 and his 2KB which looks like SC3 with awfull damage. Pyrha "teleport step" against Sieg 3B was fun too ! This is just videos for now, not the game. Remember the old SC4 trailer ?
http://www.youtube.com/watch?v=L7o-sN5xqFQ&feature=relmfu
If somoene know how to use evademoves that Raphael used at 0'47, It would help raphael players !
Trailer are just there to make people talk about it. And it works very well.
 
And yea, the moves are mostly based on SC3:AE property-wise. It was actually a good idea because SC3:AE was nicely balanced.

That's why I wondered, because in SC4 she's not. :P
I can only hope that Namco will listen to the Ivy player's changes (balance wise) once SC5 hits the market, if there will be trouble with her... I don't wanna remember SC4 Ivy per-patch.
And another point why Ivy is so incredibly strong, especially against close range characters, is her insane CL backstep. But I don't wanna bitch around that, I suppose that Ivy player are well aware of that. That's another point I find quite funny in the wishlist. Some people said that they wanted the some movement in every stance, but none of them mentioned that, in this case, they really should NOT take her CL backstep movement of course. :)

Truth is even if they got rid of the stance lock it wouldn't change anything. It's still possible to spam those moves during stance cooldown, just like in BD. For example you can do WP6B+K, 6B+K, 6B+K2_8 or 2x 6B+K2_8, then press A~g~A+K and repeat. It just takes some more effort because you have to manually change the stance, not only hold down a button. I think they realized that so had to tone down some moves (like removing CL1BB+K pushback completely) because there was no other option.
Oh, I really had no idea of that. But then, this only speak FOR Ivy. Another point I didn't even think of. I am sooo glad that they get rid of these A+K/B+K stance changes, I disliked them from the beginning (no matter if I played her myself or against her). I personally liked the "strict" stance changes like in SC3 much more.

It was me but I didn't mean it in a way "every move must be useful", that's not possible of course. I was mostly referring to some strategic moves like WP AA that you never use because the properties are so horrifyingly terrible (couldn't think of any better term :P)
Haha, I see. But I think that this can be applied to every character in the game.
 
Why not? Ivy traditionally has the best movement (or top 3 at least) in every SC game :P I think they will make the movement the same for every character, again just like in BD, but this is imo a big mistake. Imagine Setsuka with Hilde's step with B+K/aGb whiff punish. Or even better, Asta with Hilde's step. I don't even want to think about this...

By the way, Doc, I have to say I also wondered why AA to CS shocked you so much. It's exactly the same in SC4 with SS (which seems to be the new CS in SCV, meh). You can buffer it into K, AA or anything, run forward and release the throw. CS in SCIV has more strict buffer window, SS is more like in SC3 (not quite the same, but pretty close). Also they can be buffered during hitstun.
 
You mean, this people who use CERVANTES is SoulCalibur 1 instead of Ivy or Astaroth for example ?
Yes, I hate them too ah ah ah

You know, i was a Cervantes player too back then...

But i didn´t know at the beginning how strong he was in SC(DC). I chose him because i liked his design and his brutal moveset. Only later when i finally understood the indeep mechanics of SC(DC) i saw how almost broken he was... And still is. oO
 
Why not? Ivy traditionally has the best movement (or top 3 at least) in every SC game :P I think they will make the movement the same for every character, again just like in BD, but this is imo a big mistake. Imagine Setsuka with Hilde's step with B+K/aGb whiff punish. Or even better, Asta with Hilde's step. I don't even want to think about this...

By the way, Doc, I have to say I also wondered why AA to CS shocked you so much. It's exactly the same in SC4 with SS (which seems to be the new CS in SCV, meh). You can buffer it into K, AA or anything, run forward and release the throw. CS in SCIV has more strict buffer window, SS is more like in SC3 (not quite the same, but pretty close). Also they can be buffered during hitstun.

I am not shocket at all, it just looks really strong in SC5 right now. The buffer window looks a lot easier to do it, you dont see any "jiggling" or something like that when he does it. So the only thing i say is it looks really strong and especially easier and maybe even stronger (if the damage is SC4 Like)...wouldnt you agree with that?

I mean some people (Camera zoom on you) spammed the shit out of her command throws in previous games, and right now it looks it could be like this in SC5 again. And since im not a friend of getting rewarded with 100 Damage for a throw (reason i dont like Asta at all) i hope in exchange for making it easier to do they nerf the damage a bit.80 DMG really is enough for any throw imo.

You know as good as i do that a hard input wont change anything for a top player. It will be mastered pretty quickly, thats all i say.

A throw that can easily buffered with 100 DMG is a lot stronger like a throw with tight buffer windows (SC4)...thats really really all i say.

Am i wrong?
 
Well i guess everybody made his point now :)

SC5 Ivy looks so different its just pointless from now one. Actually i wanted to start a discussion about her Command Throw Game but since non-pro Ivy players are not allowed to judje anything this turned out into this, lol.

For the sake of keeping peace lets call it " miscommunication" :)

GG everybody.

Ha this guy a riot. miscommunication eh.

We all want the same thing, we Ivy to be toned down and have less spam able move that have little risk but great reward. I think Non-Ivy and Ivy users agree on that.

But I think the miss understanding here is when Ivy player say they want something buff non-Ivy player take it as moves that would be spamable and result in another SC4 Ivy all over again.

But of course Ivy users don't want that, it would just make Ivy boring to use. We just want buff on certain moves so that there can be more variety.

We want her balanced so that way you scrubs can't hid behind anything when you lose :P

And just so its clear, I don't have any ill will to doc (it just a forums, stuff happen who cares). Is hes an idiot? Probably but for the sake of keeping peace lets call it "miscommunication" :)

Edit. I kid I kid, I'm just playing around.
 
I am not shocket at all, it just looks really strong in SC5 right now. The buffer window looks a lot easier to do it, you dont see any "jiggling" or something like that when he does it. So the only thing i say is it looks really strong and especially easier and maybe even stronger (if the damage is SC4 Like)...wouldnt you agree with that?

I mean some people (Camera zoom on you) spammed the shit out of her command throws in previous games, and right now it looks it could be like this in SC5 again. And since im not a friend of getting rewarded with 100 Damage for a throw (reason i dont like Asta at all) i hope in exchange for making it easier to do they nerf the damage a bit.80 DMG really is enough for any throw imo.

You know as good as i do that a hard input wont change anything for a top player. It will be mastered pretty quickly, thats all i say.

A throw that can easily buffered with 100 DMG is a lot stronger like a throw with tight buffer windows (SC4)...thats really really all i say.

Am i wrong?

I don't know because to me it looks like SS in SC4. Same startup, same buffer window, same damage (I think... looks 70-80). Only the animation is different. It's hard to say anything if we don't know how it works but it does look pretty strong (same as in SC4) but SS was still completely overshadowed by CS in SC4.

Ivy's throw game is indeed looking interesting. As I said we hardly know anything right now but it's possible that she is gonna be a throw monster in SCV: if Ivy will be able to change a normal throw into SS using the meter to do more more damage with a small break window using only A+G or B+G - this would be even more ridiculous than Asta in SCIV.

edit: lol Eli, no "idiots" please, remember? :)
 
If Ivy is still like Ivy and in addition has a Asta like-Throw game i'll play her :) I like hard inputs :P

Can i be part if the elitist crew then? :) Please please....:P

Jag is even going to hate me more then :)

EDIT: Of course if Cervantes is super broken top tier i reserve the right to play him.
 
Jag is even going to hate me more then :)

EDIT: Of course if Cervantes is super broken top tier i reserve the right to play him.

Ah no, i don´t hate you. I just want to see you on the "winning-side" with a balance´d character(like Asta, X, Mitsu or Cervy). That´s all. :p
 
@ Nofacekiller

Lol im not hyper sensitive. Thx for your concerns.

Im not sure if you can follow my thoughts but you do realize that doing AA into CS in SC2, SC3 and SC4 is different in every case right? You know that thing called bufferwindow, which allows you to input moves into hitstuns...

So CLEARLY in comparison to SC4 where iCS is limited to several setups which allow you to savely buffer the Throw doing AA into CS in SC5 is 100% different. Do you understand this? Do i need to write in more caps?

If you can buffer CS into the hitstun of a AA which is normally something around +2 to +4 it is COMPLETELY different than anything we had in SC4. This means that if people master the input (and of course this will happen) this looks like SC3 Ivy who can buffer the throw in basically everything. A, K, 2A, jump, BB, anything you want. You make me write in caps cause im not sure if you know what i mean. So having 100 DMG Throw in SC4 is just different than having it in a game with big buffer windows. While its good in SC4 it can be way better in SC5 with the same damage. Just cause the engine gives you way more options to land this throw.

Please go back one or two pages and watch the SC3 match of Ring i posted. Maybe then you will realize that doing AA into CS for 50% is different in every game since game mechanics are different.

Just telling me that its the same Damage since SC2 is nothing but trolling.

And yet Ivy wasn't broken in SC3, imagine that. I just find it funny that people already whine in subtle ways about a demo video for game that wont be out until next year. So you just furthered my point that this mechanic has been in previous games (I only mentioned the damage, now you're bringing the buffer window into the discussion - nevermind you dont even know what it will be SINCE THE GAME ISNT OUT YET). So lets assume you're correct and we're going to be dealing with a SC3 buffer system...so what? You don't know the properties of the rest of her movelist so whining about one particular aspect is pointless.

The fact of the matter is that you ARE hyper sensitive to anything you perceive as a buff to Ivy, regardless of the fact that there will be game system changes and the fact that Odashima said SC5 Ivy will play more like SC1 Ivy.
 
I really dont get what you are talking at all. We already discussed here why Ivy wasnt broken in SC3 in comparison to SC4, even with that throw game. I never said Ivy is broken in SC5, since we dont know at all her properties of the other moves. If her properties are anywhere like SC4 with a throw game of SC3 it would be different.

So right now you are telling me that this was in SC3 and she was not broken, which of course i knew before. So what should i respond to that meaningless remark of you? We are only trying to have a discussion that gets ruined by people like you who feel attacked everytime Ivy and nerf are mentioned in the same sentence.

All i said is that it looks like the THROW GAME, and only the throw game looks incredible strong in that one video. Its an observation, which not only i saw, but also players like Keev, Pantocrator, Furzy etc. We watched the video together and we agreed it looked strong. I think even Malek agreed it looked strong since he was in my room, too. Are you able to understand that? Are we allowed to talk about it please?

I think you just dont get the point or you just dont read the posts at all so you dont know what we were discussing.

This is turning into a joke again. Really sick. I think Ivy players are extremely scared of not having a broken character in SC5, so they try to forbid people to even talk about it :P You guys make a good job in shutting down discussions when it comes to her balance. Are you guys THAT scared that we arent even allowed to talk about something that looks strong?
 
Z


if the picture isnt showing up it says PEACE, LOVE, and DONUTS
 
This is turning into a joke again. Really sick. I think Ivy players are extremely scared of not having a broken character in SC5, so they try to forbid people to even talk about it :P You guys make a good job in shutting down discussions when it comes to her balance. Are you guys THAT scared that we arent even allowed to talk about something that looks strong?

If you want to discuss, then discuss instead of trying to lie and slander Ivy users. "Ivy users are scared of not having a broken character" or "we forbid people to say their opinions"?

So if we disagree with you it must mean we forbid you to talk cause were scared of Ivy not being broken in Sc5....Right....
 
http://www.youtube.com/watch?v=L7o-sN5xqFQ&feature=relmfu
If somoene know how to use evademoves that Raphael used at 0'47, It would help raphael players !
Trailer are just there to make people talk about it. And it works very well.

O god why do you bring back such painful memories ? Raph's multi-evades would have been so badass in SC4, and they took out his entire evade mechanic. Sure .. 4B does kinda ease the pain having an i2 answer to verticals would have been nice

But on Ivy topic, I'm surprised how little her ivy lick air AT is implemented in SC4. That was her signature AT to me at least.
 
If you want to discuss, then discuss instead of trying to lie and slander Ivy users. "Ivy users are scared of not having a broken character" or "we forbid people to say their opinions"?

So if we disagree with you it must mean we forbid you to talk cause were scared of Ivy not being broken in Sc5....Right....

Nice how you picked up the last paragraph, i wasnt sure if that one smiley is enough. I guess it wasnt :)

Still you got to admit its pretty hard to say anything in this soul arena without beeing called a scrub, accused of whining, accused of not knowing shit about Ivy, reminded that it was like this in SC1/2/3....

One interesting discussion (and im 100% serious about this) would have been why we allowed Stance lock from the first place. We know its a glitch (if im right Saitoh and Humphrey talked to the producers about this), but i know for sure this would be absolutely impossible in this forum. Of course you know it, too. Ring knows it. Nofacekiller knows it. You guys would shut down this discussion with the wildest accusations, you would call people whiners, you would say they shoudnt vent their frustration here, you would say Ivy players work so much harder than any other characters have to (Thats a quote from you in fact)....please dont tell me this isnt truth. Im pretty sure about this since i heard 90% of it after just saying that buffing her throwgame in so many different ways would be too strong if she anywhere like SC4 Ivy, remember?

I dont think this happened to me in any other arena ever. And im registered on Soul Calibur forums since a pretty long time.
 
I'm not sure if you read my post earlier but I wrote that stance lock doesn't change anything, just makes it slightly easier to spam certain moves. They would have to completely re-design Ivy to change this or remove stance cool-down (which would result in crazy combos and much more possibilities for Ivy)

Now don't vent your frustration here, you whiner :P
 
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