Soul Calibur 6 CaS Discussion

I still think maybe my biggest request would be templates for any/all custom characters encountered in various modes, if you've defeated them, and have their equipment pieces, being able to just select them as a base model to work from would be really cool. Like, you could get your characters from Chronicles of the Sword's templates by editing them, but all the folks you encounter in Chronicles of the Sword, say you wanted to use the Rebel Army instead of the main cast, just being able to go in and pick them instead of a lot of trial and error and/or recording footage and using reference points, it would be very convenient. Unlocking titles in Broken Destiny / SoulCalibur V was kinda alright, but imagine if with the title, you also "unlocked" the Quick Battle opponents, so you could use them in other modes.
 
Random thoughts:

-Separate the undergarments for top and bottom.
-Have panties as the default.
-Allow highlights for all hair.
-Heterochromia or glowing eyes.
-Physical features separate from items (ie Elf Ears can’t be removed)
Considering Soulcalibur VI takes place between 1583-1590 (as far as we know) I'm afraid it would be historically inaccurate for women or men to have panties at all. In fact underwear of the likes of today were not seen until the second half of the 18th century. Ancient Greece is where we see the first beginnings of underwear as women wore a form of bra, a simple band of cloth or leather around their chest, called and apodesme (or in Rome as strophium). Both men and women wore loincloths or subligaculum (this is essentially what the default underwear actually looks like in previous soulcalibur games). After the fall of Rome however women would wear a long linen garment called a shift or a smock, or chemise (more common in the 1800s) which went under the dress. From the 16th century on women would also begin wearing corsets made with whalebone and by the end of the 16th century women sometimes wore skirt like garments called petticoats. Men on the other hand would wear linen shorts called braies but women generally did not. It wasn't until the 19th century that underwear became more elaborate and more what people recognize today.

I'm sure you didn't need any of that info but the more you know.
 
Considering Soulcalibur VI takes place between 1583-1590 (as far as we know) I'm afraid it would be historically inaccurate for women or men to have panties at all. In fact underwear of the likes of today were not seen until the second half of the 18th century. Ancient Greece is where we see the first beginnings of underwear as women wore a form of bra, a simple band of cloth or leather around their chest, called and apodesme (or in Rome as strophium). Both men and women wore loincloths or subligaculum (this is essentially what the default underwear actually looks like in previous soulcalibur games). After the fall of Rome however women would wear a long linen garment called a shift or a smock, or chemise (more common in the 1800s) which went under the dress. From the 16th century on women would also begin wearing corsets made with whalebone and by the end of the 16th century women sometimes wore skirt like garments called petticoats. Men on the other hand would wear linen shorts called braies but women generally did not. It wasn't until the 19th century that underwear became more elaborate and more what people recognize today.

I'm sure you didn't need any of that info but the more you know.
You do realize that they already added bikinis, swimsuits and skimpy army suits to the game, right? what's your point?
 
You do realize that they already added bikinis, swimsuits and skimpy army suits to the game, right? what's your point?
I was making a joke because of the recent 'debacle' with games and historical accuracy. In the process of writing it though I discovered that they are surprisingly accurate with their default underwear for characters in previous games...who knew?
 
I was making a joke because of the recent 'debacle' with games and historical accuracy. In the process of writing it though I discovered that they are surprisingly accurate with their default underwear for characters in previous games...who knew?
Not sure if historical accuracy is something you should look forward to in SC, it's never really been known for that exactly, especially later installments that added modern clothing...
 
Not sure if historical accuracy is something you should look forward to in SC, it's never really been known for that exactly, especially later installments that added modern clothing...
The clothing for the default outfits/costumes for each character have generally been pretty well done. I'm not really talking about the create-a-soul equipment or anything as that's more of an extension of the game and what you can do with it. I have no issue with any of it. I just think credit should be given where it should since they've done a pretty good job on the designs of the characters.

Getting on topic however I would like to see a great variety of unlockables in the base game the more content there is to work with the better. I would like to see both past, present, and futuristic equipment/clothes this time around...hopefully it is in depth and well done. I fully believe that the reason we haven't gotten any showcase or anything about it is because it is tied heavily to the second 'story mode' they've hinted at. Equipment will probably be rewards and what not.
 
I fully believe that the reason we haven't gotten any showcase or anything about it is because it is tied heavily to the second 'story mode' they've hinted at. Equipment will probably be rewards and what not.
Alrighty, just don't get your hopes up about that, I think they might've not been clear on that one, and what they meant by 2 stories is a main story, which follows the canon events of the current game, and a short story for all of the characters which follows them individually, that may or may not be canon.
 
Hope that one ain’t the Gauntlet.

And yeah I mean the briefs, not the tiny shorts. Don’t need a panty shot ruined now or maybe I’m just OCD.
 
So here's a snippet from an interview with Motohiro Okubo, from Shoryuken:
Lazybones2020: Considering the last entry in the SoulCalibur franchise — not SoulCalibur V, but SoulCalibur: Lost Swords — was built with free-to-play aspects, was there anything that was learned from that game model that made its way into SoulCalibur VI?


Okubo-san: With Lost Swords, we learned a lot about what the fans want from the SoulCalibur franchise, and one of the biggest things we saw was the character creator, how much people loved that and how much people loved sharing what they have created, this very personalized warrior, if you will. And although I can’t go into too much detail at this moment, in SoulCalibur VI we will have a character creator in some form.
(Source)

The fact that he brings up Lost Swords' character creation in particular is bugging me so much, mainly because LS's items had stats like SCIV, plus the equipment pieces in LS were 80% skimpy female costumes and 20% everything else.

But maybe I'm just being too pessimistic and SCVI's CaS will turn out fine, who knows.

(And as a side note, I'm glad that the interviewer brought up Lost Swords and its highly questionable business model. I think SoulCalibur VI will be the ultimate test of whether or not Namco learned from the mistakes of that game and its predecessors.)
 
I wonder if they'll allow for a greater amount of layering and combinations, kind of like what was allowed in SCIII and a natural evolution of what we could do in SCV. It would also be really nice if we weren't limited to just the palette of CaS faces (like four "young" faces and sixteen ugly ones) and they allowed us to modify facial features with sliders. It would also be nice if we could alter stock voices by playing with pitch and tone, and then let us choose an "alignment" to determine the kinds of dialogue they would be spouting in pre-battle, in-battle, and victory/loss quotes.
 
Let me just suggest some elements that should return or be carried over:

  • I want those schoolgirls outfits from SC4 and 5.
  • Old lady voices, please. See, I am about to turn 57 in a couple of months and my custom characters Lady Haruka and her cyborg geisha clone, Android 57, need that old-lady voice to reflect their age though they appear like they are in their late twenties. SC4 and SC5, one really cannot get the pitch/tone combination fitting of a senior citizen woman like myself. Other than that, the female voices are not too shabby.
  • To be honest, I liked the face choices in SC3 more than in 4 or 5. Could we have those back?
  • The ability to shoot pictures. Tried this for the first time last night, and I was rather impressed by the selections of backgrounds, frames and what-not.
  • I also liked how one can change the color of attack trails, so let us have that carried over.
  • Hilde's princess dress from SC4, Setsuka's fishnet tights from SC4, Amy's Night Butterfly socks and boots (even her hairdo and dress) were pretty much the few items I believe look good and as such used the most. These items have to come back!
  • The ability to change the background while dressing up your fighter. In SC4, I tend to take it on over to Jyurakudai Villa since I do give my custom characters Japanese girl names and I just like it over there since SC3. I never understood how this feature was removed in SC5.
  • Oh, and did I mention the schoolgirl and Tekken character outfits? Then I can really have fun!

Sayonara :sc3set1:

Oh, and speaking of voices... Can we please have less variation between the Japanese and English CAS voices? It really bugs me how in SC5 there were so many voices that sounded drastically different in Japanese than in English, which made pitch/tone manipulation really weird when changing languages. The female 'Cynical' voice was an exceptionally bad offender, ugh.
Hmm...all the more reason for me to set the language to Japanese more often. Now, especially since I have given all my custom characters Japanese girl names. As for pitch/tone, I tend not to touch those often.

Sayonara :sc3set1:

And the panties should return rather than the short shorts. Better yet underwear for the top and bottom layers should be separate as some combination bans made no freaking sense.
This really is a good thread...sounds unusual coming from an old Christian woman, but I am totally down with this. Lady Haruka, my main custom character, always wears those underneath her favorite pink Chinese dress and I daresay that in SC5 it is just not the same with short shorts.

Sayonara :sc3set1:
 
I thought of something while scrolling through here, not sure if anyone said it exactly like this - but I like being able to unlock stuff in multiple ways. So perhaps have equipment unlockable by leveling like before, but also be able to unlock equipment by battling opponents in quick match. I doubt it'd ever happen, but they could even create a sort of logical ecosystem, where low rank opponents would have fairly basic/cheap equipment, and experienced warriors much better equipment. I don't think going back to SCIV with complicated stats for equipment would be good - it was always more tedious than anything, but maybe buying equipment with credits in a shop like in the earlier games would be kinda nice to have back.
 
My #1 want for CaS is a good system for face editing. Just selecting from a dozen or so stock faces really doesn't cut it. I would really like a system like (and as deep as) the one that Koei used in Dynasty Warriors 7 & 8 Empires. You choose Head Shape, Eyes, Nose, and Mouth separately, each with distinct looks, and are then able to change the specifics of them with sliders. Bladestorm goes an extra step and lets you make your features asymmetrical (the editor and game suck otherwise). I find that in most games where you don't choose the basic shape before using sliders just makes every custom character look like the same character, smooshed and stretched slightly in different ways.

The ugliest parts in CaS tend to be the Shoulder and Waist items because they are placed away from the body and automatically scale to try to avoid clipping. For shoulders at the very least I'd like to see them treated more like Accessories and have control over how they rest on the body to avoid situations where they are floating above the character's shoulders or are just sticking out too far. Being able to manually scale waist items would be handy as well.

Since they're pretty much part of CAS at this point kind of hope the weapon options can be:
  1. Eastern/Western Design depending on the weapon (I.E daggers for Taki and a nodachi (Sephiroth's Masamune) for Nightmare)
  2. Alternate weapon that functions the same as the primary weapon (Astaroth's hammer)

These are a really big deal that aren't mentioned very often when talking about CaS. The ability to recontextualize a moveset into a different culture opens up huge possibilities for using the weapons.

edit: Also asymmetrical customization for limbs.
 
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Not sure if historical accuracy is something you should look forward to in SC, it's never really been known for that exactly, especially later installments that added modern clothing...
No kidding. Though, if to PS's logic, that the unnecessary necessity of giving us Japanese school wear for the characters to look 'cute' in, then it shouldn't be too much to ask for them to at least give us some western styled underwear as well. I mean some actual lace-styled, Victoria secret, or Hanky Panky inspired variants would suit my own 'modern' sensibilities.

The clothing for the default outfits/costumes for each character have generally been pretty well done. I'm not really talking about the create-a-soul equipment or anything as that's more of an extension of the game and what you can do with it. I have no issue with any of it. I just think credit should be given where it should since they've done a pretty good job on the designs of the characters.
Something I found weird is that the characters don't have undergarments that are at least designed for the costumes they wear, as additional pieces or layers from/for it to my knowledge. It just looked strange to me that you can strip down the characters who are barely wearing anything or skin-tight clothing to just get shorts or a preset bikini under it. It would just make more sense to have original underclothes for the main characters as well. You'd instantly get more variety just by that alone.
 
My #1 want for CaS is a good system for face editing. Just selecting from a dozen or so stock faces really doesn't cut it. I would really like a system like (and as deep as) the one that Koei used in Dynasty Warriors 7 & 8 Empires. You choose Head Shape, Eyes, Nose, and Mouth separately, each with distinct looks, and are then able to change the specifics of them with sliders. Bladestorm goes an extra step and lets you make your features asymmetrical (the editor and game suck otherwise). I find that in most games where you don't choose the basic shape before using sliders just makes every custom character look like the same character, smooshed and stretched slightly in different ways.

The ugliest parts in CaS tend to be the Shoulder and Waist items because they are placed away from the body and automatically scale to try to avoid clipping. For shoulders at the very least I'd like to see them treated more like Accessories and have control over how they rest on the body to avoid situations where they are floating above the character's shoulders or are just sticking out too far. Being able to manually scale waist items would be handy as well.



These are a really big deal that aren't mentioned very often when talking about CaS. The ability to recontextualize a moveset into a different culture opens up huge possibilities for using the weapons.

edit: Also asymmetrical customization for limbs.

THIS, THIS, THIS! So much THIS! I've been saying the same thing for years in 2 videos I made for Soul Calibur CAS on my YouTube channel (Decadent Gamer). I really want there to be a face editor with slider options. Games like the Dynasty Warriors Empires games, the WWE games, and even Mortal Kombat Armageddon had a face editing feature with slider options and they really do help in making personalized characters who don't suffer from same-face syndrome lol So I'm crossing my fingers that they'll hopefully include this feature in.

Also, if I were to include something that I'd like to see, it would be this. Keep all the main cast outfits from Soul Calibur 4 & 5 and bring them into Soul Calibur 6's CAS. And while they're at it, include all the past outfits worn by the characters from the older games. Tekken 7 kind of did this where they brought back Jin's T4 outfit and King's T2 outfit. So I don't see why they couldn't do something like this with Soul Calibur 6's character creation.
 
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