Content aside, I think it would be wise for more publishers to explore game releases at lower prices in general. Activision did it with the Crash remake trilogy last year, and is doing it again with Spyro later this year. So did Insomniac with the Ratchet and Clank reimagining in 2016. Each game launched with a $40 price tag, and they didn't even have DLC (except for one level in Crash, which was free).
Mind, these aren't basic ports or even remasters, but ground-up remakes, two of them being remakes of
3 games. It seems to have worked out
very very well in the two cases that are already out, and the third shows promise.
The lower price-point at launch is a lot more inviting to people with a passing interest or those who would be on the fence otherwise. It makes season passes seem more reasonable, and players may justify paying for a pass with the money they would have otherwise spent on a full $60 game.