Soul Calibur VI: General discussion

I like to do random things at the end of matches if I win (like jump continuously, taunt, activate SC/CE, etc), but I've stopped doing it when fighting randoms as I'm afraid they'll see it as an insult. After reading forums it sounds like a lot of people see that behaviour as rude. I don't really understand it.

Very early in my time with the franchise, maybe as early as Soul Edge, I decided that I was going to follow off the stage any person I ringed out. I always meant it as an affable "Oh-no-I-didn't-mean-to-do-THAT, come-baaaaaaaack!" kind of thing. Of course, as time went by and I gravitated increasingly towards more acrobatic/maneuverability based characters, these got more and more flashy--I've done every one of the scores and score of conceivable variations on leaps, lunges and backflips that Talim, Taki, and Amy are capable of across the various games of the series since; my favorite (from IV) was to launch-poke someone out of the ring with Amy and try to somehow end in backstance, at which point I would B+K out close on their heels--if you look closely, you can just barely see Amy give an apathetic shrug before hand, I swear. Eventually this also evolved into trying to find ways to go out of the ring just precisely after the opponent, such that we almost seemed to be going out arm-in-arm. This cost a few victories to be sacrificed to the god of flashiness, but I never particularly cared. Incidentally, you'd think that after twenty some-odd years of doing this, I'd remember which games allowed you to do a double ring out and which didn't, but I only remember that SCV definitely does and SCIV probably doesn't, since I can't recall pulling it off therein and I played about as much of IV as any other two or three games in the franchise put together.

Anyway, the point of all of this is that, having done this for somewhere around 99% of my ringouts over those years, I'm sure that once we got to the online era, a fair few of my opponents took this as a show-boaty slight, while after a point it was just a kind of mini meta-game for me. And if there was any kind of message intended in it, it was a good-humored and friendly one, using our characters as proxies to say that we shouldn't get too carried away with victory. But by the same token, to the extent that anyone every got bent out of shape over it, I can't really be bothered to care. I mean there are just limits to the amount of coddling of a person's ego that I'm willing to indulge in--specially in a video game, where the stakes, I think it is fair to say (outside of a tournament with prize money someone really needs, I suppose), are about as low as they get in terms of setbacks and reasonable practical and psychological priorities. Now, that said, civility is a quality, practice and creed that is very important to me, and which I think needs special levels of care in contexts where potential for miscommunication is heightened as here. More generally, I think it's something contemporary culture needs to rediscover in a hurry if we want to pull ourselves back from that societal self-ring-out that we seem to be headed towards. So I don't much care for random trolling where it is obviously based in causticity and pointless insult. But the flip side there is that people need to keep things in perspective; the animation/action taken by your opponent when you cannot see their face or other indications of their intent is just as likely to have been meant in good humour as it is to be an insult, and even if it was dismissive/rude...well, they are staking their pride and sense of importance to a video game at that point--you have more reason to pity them than to be upset with them at that point, no matter how dickishly they gloat.

Speaking to tea-bagging in particular, that's almost its own creature. Teabagging has a kind of sexual component to it and I personally find it borderline creepy and antisocial when someone gets a thrill (however momentary and minor) out of that "look what I'm doing to you, I'm attackig your dignity and you can't stop me, because I already knocked you out--I'm so powerful!" implied message. I always feel like the kid who does that in a video game (and this is probably fueled by its hey-day in Halo, though I scarcely played that series myself) grows up to be the guy at a college rager who actually sticks his junk on someone's face, and is capable of even worse life and those around him don't arrest the trend of getting off on trying to humiliate others. It just seems indicative of that personality type--someone with a lack of respect for others and a lack of filter on their impulses. I mean, I don't want to over-sell this notion; I'm sure plenty of perfectly lovely and respectful people do the odd teabag and mean it only as a visual "Nyah!" But i while I can fathom that many (or indeed, probably most) people use it in a quasi-idiomatic, amiable fashion, most often I still get an instant "pathetic/low quality" vibe off of most people who do it; at best it elicits an eye-roll from me, and sometimes it genuinely leaves me wondering how these people operate in other areas of their life. (Assuming they aren't just dumb kids, which the majority probably are).

So while I do agree that SRH is probably playing into the hands of his trolls, and is agonizing over it more than he should, I do share his opinion that it's mostly a garbage person move, teabagging. Interestingly though, I think tea-bagging has been on the decline for ages in gaming, and I've not seen it once in SCVI, despite playing a few hundred matches. In fact, I don't think I've seen it more than occasionally over the years in the franchise. I was watching a friend play some Battlefield V the other day and saw some teabagging in that that, and it had been long enough since I'd seen it that I was kind of surprised by it--in an FPS, a genre where it was probably more common than anywhere else. I think it's mostly a thing of the past. And I think gamers are in general are a more mature (in both a literal and figurative sense) collection of people on the whole, and more respectful, than just ten years ago. I'm sure it varies from game to game though--I'm certain for example, that there are somewhere in the vicinity of five hundred million teabags in Fortnight on any given day.

OMG I had a really satisfying win over this Ivy the other day, saved the clip will upload later.

Anyway right off the bat this jackass starts spamming 2/1 A+G, 2 B+K mixups. He catches me with one after a few steps and I get Oki'ed to death. Those are literally the only 2 moves he was doing for the entire first round. He was on a long winning streak I don't remember how many.

I was so rage after that first round that I dropped a few wall combo's and missed big damage, but it all worked out because I got a 'reset' from Oki. I wasn't playing with a clear head.

I'm gonna upload it. This guy was seriously trolling. Ivy is cancer, period. glad i got the win. match starts at 1:40


Hahah, small world--I played that scrub a couple of weeks back (unless there are multiple people running Ivy around in a Avel Organization garb, which there may very well be). I can't recall if I won, but I'd been playing Taki almost exclusively up until my 2B experiemtation this last week, so I'd like to think I shut that shit down in a hurry if they tried to pull it on me with that match-up.
 
Found this cool video that shows each characters critical edge with the camera at a distance.

Thanks for sharing! It really makes you appreciate how much game developers leverage inattetnion blindness and the limitations of the spatial maps of our visual system for design purposes, eeking out efficiencies for the hardware and finding design shortcuts through the use of various tricks--here the rapid camera angle shifts, for example.
 
What happened to all the Azwell players I use to fight all the time?
Many of those Azwel players were probably either newcomers OR people that goes into forums to find out who their main is gonna be (based on tiers) before even starting to play to find out which char they really like best. Which imo is a despicable practice. So now, Azwel gets nerfed, they cannot spam whatever they were spamming, and they probably feel like that char is just no good anymore. Which again, imo, is as despicable a practice as the above mentioned. I play a lot of couch with my friends, and a lot of them pick their main in fighting games based on tiers, and also drop those chars when nerfed, or even worse, when another char has been buffed enough to be "broken". Now I don't think SCVI has any broken chars so far, but I think Azwel was pretty close to it before the patch. Now he seems to have been "pulled down" to reality, and ever since, neither of us has played as many battles against him as we did in previous weeks/months. Still, I believe it's a good thing; call me conservative, but I like to play someone who really knows their main char, and can give me a hard time with reads, mixups, mind-games, etc... I tend to realise right away when this is not the case, and it happened a lot against Azwel players before the patch. It's like you could "see" them mashing and spamming on the other side, based on their char's "brokiness", knowing that it was a matter of time before one eats one of the many combo starters or potential RO moves. I haven't really read thru Azwel notes post-patch, but I'm pretty sure many of his moves got their frames and/or properties watered-down, for the sake of balance. That deterred Azwel players I'm sure, and like I said before, for the wrong reasons. I mean, I main Taki, and I KNOW she's been stripped of many of her good moves in previous games, she's not high-tier, etc; but I still stick to my main, 'cause I know one can still win if playing "correctly". I've won most of my matches with her in fact.
To end this, I'd like to say we might see more of this "abandon your main" practices once the Jan patch gets released. I just hope we don't end up facing Nightmare in 9 out 10 matches...
 
Found this cool video that shows each characters critical edge with the camera at a distance.
Hmm, despite the many camera angles and shifts, the only CEs that look like they're seamless are non-SC Kilik's and Zasalamel's. Tbh, I expected those two full of camera shifts too, but it turns out it's quite the opposite. Maybe their CEs were easier to animate seamlessly contrary to the rest of the roster?
 
Someone translated an official SC stream which happened yesterday: reddit post.

One big takeaway is this:
Selecting 'All' in ranked match search settings doesn't actually mean 'All', it means 'other players who have also selected "All" '. So if you are in the US and set your region to 'All', you will never match with a US player whose region is set to 'NA only'. They will clarify this point in 1.1.1 (e.g. change the text, add an explanation, etc.) as well as make adjustments.
This is nonsensical. "All" should actually mean all. The only reason why anyone would want to choose it is to get into matches faster, it makes no sense it leads to a separate matchmaking pool. I suggest people try to reach out to Namco so they can fix this. This would be one of the reasons why matchmaking is slower in SC6 than other games.

I did my part to try to get Namco's attention:
 
I dunno, that makes sense to me. It would be nonsensical for someone to select "NA Only" and get matched up with someone from Japan just because that person selected "All" which would render the "NA Only" selection useless as it would be totally ignored. It's perfectly reasonable to only match up with people who have the same settings, since that's kinda what they're there for.
I think there's a misunderstanding here.

This is how it works right now:
  • People who select "same region" only gets matchmade against people who are in the same region and also chose "same region."
  • People who select "all" only gets matchmade against people who also selected "all".
  • It is impossible for people who selected "same region" and "all" to ever matchmade even if they're in the same reigon!
I'm not suggesting people who select "all" should get matchmade against people who selected "same region" while living in a different region. What I'm suggesting is that someone living in NA selecting "all" should be possible to get matchmade against someone living in NA who selected "same region."

The current system is needlessly forcing people into separate pools and its only practical effect is slowing down matchmaking.

This would be like selecting "any connection" and the matchmaking system refusing you to get connected with someone with 4+ bars because they chose "4+ bars" in matchmaking settings.
 
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I think there's a misunderstanding here.

This is how it works right now:
  • People who select "same region" only gets matchmade against people who are in the same region and also chose "same region."
  • People who select "all" only gets matchmade against people who also selected "all".
  • It is impossible for people who selected "same region" and "all" to ever matchmade even if they're in the same reigon!
I'm not suggesting people who select "all" should get matchmade against people who selected "same region" while living in a different region. What I'm suggesting is that someone living in NA selecting "all" should be possible to get matchmade against someone living in NA who selected "same region."

The current system is needlessly forcing people into separate pools and its only practical effect is slowing down matchmaking.

This would be like selecting "any connection" and the matchmaking system refusing you to get connected with someone with 4+ bars because they chose "4+ bars" in matchmaking settings.
Ohhhhh. Right, gotcha. Never mind lol
 
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