RyanV99
[11] Champion
Found this cool video that shows each characters critical edge with the camera at a distance.
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I like to do random things at the end of matches if I win (like jump continuously, taunt, activate SC/CE, etc), but I've stopped doing it when fighting randoms as I'm afraid they'll see it as an insult. After reading forums it sounds like a lot of people see that behaviour as rude. I don't really understand it.
OMG I had a really satisfying win over this Ivy the other day, saved the clip will upload later.
Anyway right off the bat this jackass starts spamming 2/1 A+G, 2 B+K mixups. He catches me with one after a few steps and I get Oki'ed to death. Those are literally the only 2 moves he was doing for the entire first round. He was on a long winning streak I don't remember how many.
I was so rage after that first round that I dropped a few wall combo's and missed big damage, but it all worked out because I got a 'reset' from Oki. I wasn't playing with a clear head.
I'm gonna upload it. This guy was seriously trolling. Ivy is cancer, period. glad i got the win. match starts at 1:40
Found this cool video that shows each characters critical edge with the camera at a distance.
I haven't seen one in over a week myselfWhat happened to all the Azwell players I use to fight all the time?
I haven't seen one in over a week myself
Many of those Azwel players were probably either newcomers OR people that goes into forums to find out who their main is gonna be (based on tiers) before even starting to play to find out which char they really like best. Which imo is a despicable practice. So now, Azwel gets nerfed, they cannot spam whatever they were spamming, and they probably feel like that char is just no good anymore. Which again, imo, is as despicable a practice as the above mentioned. I play a lot of couch with my friends, and a lot of them pick their main in fighting games based on tiers, and also drop those chars when nerfed, or even worse, when another char has been buffed enough to be "broken". Now I don't think SCVI has any broken chars so far, but I think Azwel was pretty close to it before the patch. Now he seems to have been "pulled down" to reality, and ever since, neither of us has played as many battles against him as we did in previous weeks/months. Still, I believe it's a good thing; call me conservative, but I like to play someone who really knows their main char, and can give me a hard time with reads, mixups, mind-games, etc... I tend to realise right away when this is not the case, and it happened a lot against Azwel players before the patch. It's like you could "see" them mashing and spamming on the other side, based on their char's "brokiness", knowing that it was a matter of time before one eats one of the many combo starters or potential RO moves. I haven't really read thru Azwel notes post-patch, but I'm pretty sure many of his moves got their frames and/or properties watered-down, for the sake of balance. That deterred Azwel players I'm sure, and like I said before, for the wrong reasons. I mean, I main Taki, and I KNOW she's been stripped of many of her good moves in previous games, she's not high-tier, etc; but I still stick to my main, 'cause I know one can still win if playing "correctly". I've won most of my matches with her in fact.What happened to all the Azwell players I use to fight all the time?
I saw one a few days ago. He wasn’t half bad and he caught me off guard a few times.What happened to all the Azwell players I use to fight all the time?
Hmm, despite the many camera angles and shifts, the only CEs that look like they're seamless are non-SC Kilik's and Zasalamel's. Tbh, I expected those two full of camera shifts too, but it turns out it's quite the opposite. Maybe their CEs were easier to animate seamlessly contrary to the rest of the roster?Found this cool video that shows each characters critical edge with the camera at a distance.
Found this cool video that shows each characters critical edge with the camera at a distance.
Harada says they'll keep supporting SC6 and there other Fighting games with tournaments
https://www.eventhubs.com/news/2018...ournament-and-community-support-bandai-namco/
This is nonsensical. "All" should actually mean all. The only reason why anyone would want to choose it is to get into matches faster, it makes no sense it leads to a separate matchmaking pool. I suggest people try to reach out to Namco so they can fix this. This would be one of the reasons why matchmaking is slower in SC6 than other games.Selecting 'All' in ranked match search settings doesn't actually mean 'All', it means 'other players who have also selected "All" '. So if you are in the US and set your region to 'All', you will never match with a US player whose region is set to 'NA only'. They will clarify this point in 1.1.1 (e.g. change the text, add an explanation, etc.) as well as make adjustments.
I think there's a misunderstanding here.I dunno, that makes sense to me. It would be nonsensical for someone to select "NA Only" and get matched up with someone from Japan just because that person selected "All" which would render the "NA Only" selection useless as it would be totally ignored. It's perfectly reasonable to only match up with people who have the same settings, since that's kinda what they're there for.
Ohhhhh. Right, gotcha. Never mind lolI think there's a misunderstanding here.
This is how it works right now:
I'm not suggesting people who select "all" should get matchmade against people who selected "same region" while living in a different region. What I'm suggesting is that someone living in NA selecting "all" should be possible to get matchmade against someone living in NA who selected "same region."
- People who select "same region" only gets matchmade against people who are in the same region and also chose "same region."
- People who select "all" only gets matchmade against people who also selected "all".
- It is impossible for people who selected "same region" and "all" to ever matchmade even if they're in the same reigon!
The current system is needlessly forcing people into separate pools and its only practical effect is slowing down matchmaking.
This would be like selecting "any connection" and the matchmaking system refusing you to get connected with someone with 4+ bars because they chose "4+ bars" in matchmaking settings.
Not for sure, but many suspected that Toei, the IP holder, was behind all this. I just found the following article though, that says otherwise:Anyone know what's actually going off with the DBZF debacle?