Rusted Blade
[14] Master
Yes, that's true. The textures are very blurry in VI--though I do think this was done intentionally for loading and performance reasons. But you'd still need to do extensive image manipulation on any backdrop layers especially in order to port any stage from an earlier game into the new engine. Stages are made out of more assets (objects and textures) than are characters, and you can't just drop them as one element into a new game; everything has to be re-scaled, aligned, and made to work with the engine's new approach to positioning, contouring, luminosity, and numerous other factors. I'd be surprised, honestly, if porting a stage was even a wash with starting from scratch: it probably would be more labour intensive, really. And at the end of the day, the style variance would be glaring in almost all cases.Not necessarily true at least in terms of upresing, sc6 stages are largely lower res than they were on sc4/5 engine. If you look closely there are a lot of poorly done textures on sc6 stages which is made up for with better lighting.
Last edited: