Soul Calibur VI: General discussion

Inb4...
SDCC: "Please look forward to a big announcement coming in a couple days!"
Asia Legaue: "We have a character trailer coming in a couple weeks, stay tuned!"
Evo: Trailer finally drops Character release date..... soon.
Okubo meme.jpg
 
Wasn't it mentioned in Olcadan's bio that he never lost a fight except for one which resulted in a draw? I always felt it was somewhat hinting towards edge Master himself but I may be totally wrong on that one.
regardless would totally love it especially since Olcadan was my fav mimic character as well
Yep it’s mentioned there. It’s never specifically said he fought Edge Master to a draw, but there have been some very soft hints that he has. An example is when in Olcadan’s ToS he says to Kilik in his Destined Battle “Your moves are similar to his” upon defeating him.
 
It's still not late, they can still reveal her tomorrow and make her available next Tuesday.
 
Oh yeah, it's a wonder everyone involved with that scene didn't walk away with a BAFTA Award.. ;)
Really, though lol.

Honestly, SC3's voice acting is a mystery to me. A good number of the English VAs in that game were quite talented and did just fine in their other projects, and yet they all did equally terribly. Whoever the director was for the English version really dropped the ball.
 
Really, though lol.

Honestly, SC3's voice acting is a mystery to me. A good number of the English VAs in that game were quite talented and did just fine in their other projects, and yet they all did equally terribly. Whoever the director was for the English version really dropped the ball.
Direction can certainly be part of it. I'll take your assessment at face value that the actors involved were not without talent. But it all depends on what they're working with--Shakespeare, the dialogue of Soulcalibur has never been--and direction / the studio process. But, I mean, honestly it's fine, it's Soulcalibur: it's almost off-key if the acting isn't hammy, the dialogue barely understandable (and kicked up to 11 on the melodrama scale), the plotting short-shrifted and ham-fisted, and the overall direction disjointed.

Or at least, you know, when it comes in small doses at the end of micro-story arcs with silly little outcomes for the over-the-top main cast. Rather than being stretched out across hours and hours of the same awfulness featuring cookie-cutter bandits and other NPCs in an un-ending parade of tedium and poor voice work: I can't imagine who would think -that- would be good for a Soulcalibur game...
 
I personally feel like the problem with SoulCalibur III's dialogue is that it was all recorded solo with the same overall tone and feeling, instead of the scenes being acted off one another. I don't know for certain that's how it was done in production, but that's the feeling I get with what I do know of how voice acting / dubbing is done. So each character sounded fine individually, but spliced together slipshod with varied tones across cutscenes... eh.
 
I personally feel like the problem with SoulCalibur III's dialogue is that it was all recorded solo

From my perspective over the years voice recording across all works is mainly done solo. It's a luxury to have more than one voice actor recording lines at the same time to bounce off the conversation.
 
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