1.03 Tier List Discussion (aka Argument)

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. Cervy grab game is pretty low damage outside of the FC grab, which is always a B break and I've yet to run into a player that can make the FC animation "invisible" outside of 1K setup.

I agree with everythin in that post except this part. Not being able to do the iFC command grab is more of a player error than an inherent weakness in the character. I've seen a couple players consistently do the command grab instantly(brian8s is an example). The damage and wakes he gets are so skewed in the B's favors. Cervy has one of the best throw games imo
 
I doubt Algol can jump Cervy's WS A because thats a mid.

Don't doubt Algol! else Algol bans you.

Nah for real 1K WS A Algol can jump that WS A with 9G if you time it right. 9K if you're manly.
It's a mid I know, but because of the "X" shape the swords take on, he can jump right in between or over Cervantes altogether...its very funny.

It works With 2K also but not 2A.
The trick is to Hold [9G]

EDIT: it looks like 41236 works as well.
 
Don't doubt Algol! else Algol bans you.

Nah for real 1K WS A Algol can jump that WS A with 9G if you time it right. 9K if you're manly.
It's a mid I know, but because of the "X" shape the swords take on, he can jump right in between or over Cervantes altogether...its very funny.

It works With 2K also but not 2A.
The trick is to Hold [9G]

EDIT: it looks like 41236 works as well.
Tell you what. Honestly, in tournament play, if you're Algol, you wouldn't risk doing that. Aren't you a south texas player? We're having a tournament 2/28 in San Antonio, feel free to show me how that's done, I'll even play you first round cause I'm THAT curious. Algol is allowed at our tourney, so there shouldn't be any issues.
 
Tell you what. Honestly, in tournament play, if you're Algol, you wouldn't risk doing that. Aren't you a south texas player? We're having a tournament 2/28 in San Antonio, feel free to show me how that's done, I'll even play you first round cause I'm THAT curious. Algol is allowed at our tourney, so there shouldn't be any issues.

No I don't use Algol Nori...and I just schedule something with my college that very day...I don't know if I will have time to drive to San Antonio.

Yes I would risk jumping to avoid Cervy's WS A combo and FC command grab or regular A throw.
With enough practice this is easily done. But then again you're talking to someone who takes a lot of risks when playing.

If I were to go, it will be Asta attempting that jump. Because believe it or not Asta jumps completely over Cervy.
 
If I were to go, it will be Asta attempting that jump. Because believe it or not Asta jumps completely over Cervy.
Dear lord, I LOVE theory fighter. You're telling me after you get hit w/1K, you're just gonna "jump" over me and not take 6K? I mean, seriously, do you realize what you're saying?

Have ANYBODY w/a pulse who you play w/do 1K, to 6k and let me know how many times you get away from it. It's called a frame "trap" for a reason. Asta is NOT one of the few chars who can interupt Cervy after a 1K hit. Now if you block it, you get a crouch grab attempt, so even then, why jump? Also, Asta isn't jumping over Cervy's WS A mid either. I don't think any of the things you're saying are accurate dude, sorry
 
Actually, Asty can stuff Cervy's 6K after 1K on hit with 6A (i12). Yes, Cervy has plenty of TC moves to beat 6A, but Asty also has crouch throws (i13). It becomes a pretty nasty mixup for both of them, IMHO, partly because of Cervy's shitty 2A.
 
Have you tested this? Or are you just pulling out frame data from somewhere? I've never had Asta EVER beat Cervy's 1K on hit, so I am having a hard time believing 6A would...

Yeah, I tested it (It occured to me after having something similar happen with Kilik, lol). Trust me, I wouldn't pull something like that out of my ass without testing to make sure it works, first.
 
Yeah, I tested it (It occured to me after having something similar happen with Kilik, lol). Trust me, I wouldn't pull something like that out of my ass without testing to make sure it works, first.
Fair enough. I think the overall matchup against Asta is 5:5 but he certainly has WAY fewer bad matchups than most of the cast. His tools are just too good to ignore in the right hands. Same for Voldo/Hilde who are MAYBE the only 2 better than him. Hilde probably is, but I don't think Voldo or anybody else.
 
Dear lord, I LOVE theory fighter. You're telling me after you get hit w/1K, you're just gonna "jump" over me and not take 6K? I mean, seriously, do you realize what you're saying?

Have ANYBODY w/a pulse who you play w/do 1K, to 6k and let me know how many times you get away from it. It's called a frame "trap" for a reason. Asta is NOT one of the few chars who can interupt Cervy after a 1K hit. Now if you block it, you get a crouch grab attempt, so even then, why jump? Also, Asta isn't jumping over Cervy's WS A mid either. I don't think any of the things you're saying are accurate dude, sorry

Never said anything about jumping 6K only WS A. Nothing theoretical about it....the way I see it; it's like jumping Asta's 4[A+B] to avoid most of the damage.

Actually I know that I can grab Cervy out of any of his lows on block. I am talking about 1K on hit. And 1K isn't some special low that cannot be blocked on reaction. I would be more worried about getting hit with Cervy's 2A than anything else.

I suggest you test what I am saying yourself before you dispute it.

Asta's 6A will beat out anything cervy does after 1K,2K or 11K on hit except for WS A and WS BB and lows...but like I said Asta can just jump that shit. And on block he can just crouch grab Cervy.
 
A little confused as to why Hilde is so high on some of you guys' tier lists. The official strategy guide says she's not good because she's too linear and vulnerable to sidestepping (well, these strategy guides can get stuff wrong, but still). And also, to me, she seems too weak.
 
A little confused as to why Hilde is so high on some of you guys' tier lists. The official strategy guide says she's not good because she's too linear and vulnerable to sidestepping (well, these strategy guides can get stuff wrong, but still). And also, to me, she seems too weak.

At the start of SCIV when noone knew much about her she was considered low tier but then ppl discovered her awesome charge combos which ring out from a mile away and still do good damage.

Take this vid for example:


When the guy starts using hilde most of his wins are by ring out and those combos still do good damage aswell.
 
Haha if I was that person using Mitsu I'd have been pissed off. Yeah her ring out ability looks pretty brutal but if I was the Mitsu player I would have just picked a stage with walls next time. She still seemed pretty weak damage-wise to me, except that throw and the combo she kept using to knock Mitsu out of the ring.
 
A little confused as to why Hilde is so high on some of you guys' tier lists. The official strategy guide says she's not good because she's too linear and vulnerable to sidestepping (well, these strategy guides can get stuff wrong, but still). And also, to me, she seems too weak.

The stategy guide is a joke lol. It actually tells you that you can win with Zas, because people won't know about how his moves pull in and what not. Plus the combos they have for the characters are jokes.
 
Haha if I was that person using Mitsu I'd have been pissed off. Yeah her ring out ability looks pretty brutal but if I was the Mitsu player I would have just picked a stage with walls next time. She still seemed pretty weak damage-wise to me, except that throw and the combo she kept using to knock Mitsu out of the ring.

In tournaments you are not allowed to pick the stage. The only thing you are allowed to do after a loss is to choose another random stage....meaning, you could theoretically get an even smaller level.....it's all up to chance.

As far as damage, that combo is pretty easy to land and does good damage. It is her ring out ability that makes her top and even besides that, her C3A move is one of the best moves in the game. It's a fast, mid, tech crouching, autoGI that gives advantage on block and leads to a ring out from a long way away from the edge.

I could explain all this but it won't matter, you won't understand till you play a good Hilde player yourself and get tossed out of the ring about 100 times until you are convinced. Until then, you can go ahead and keep thinking that Hilde is a weak character that does no damage.
 
The stategy guide is a joke lol. It actually tells you that you can win with Zas, because people won't know about how his moves pull in and what not. Plus the combos they have for the characters are jokes.
Thats what happens with you go with idiots to write your strategy guide. I was thinking about the differences between Eastern game developers and Western game developers... Eastern developers are very "secluded"; they stick to themselves and don't really talk to their consumers. The most you ever see is those occasional marketing polls; but they are from the marketting department, not the developers themselves... Western developers however, tend to be very community oriented; especially in America where we have become so community dependant in technology. Developers are constantly in touch with their audience, having their own websites and forums, and actually talking to the players...

Makes me wonder how the Japanese ever make games anymore...
 
bah! too much talk of Cervy's 1K. what u is time a low GI after it hits, and when he uses slower moves then you own him with step and shit faster than his. Good low yes. God low no.

Moving on.
I think Mitsu needs some love. What is the general concensus on his position?
 
OMG, the Hilde madness...

I think Mitsu is a good character that is not broke. I know, that answers nothing. He's weak to step, but can kill step if you get too predictable. I think he's a solid character. If I were balancing a game, I would use Mitsu in SC4 as the standard and move from there.
 
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